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Trials of the Luremaster is ... meh. You could reduce difficulty or search for walkthroughs. Or reload an older savegame.
Heart of Winter is fine, though, particularly since one can travel back to the base game areas regularly.
HoF is short for Heart of Fury. That's why I asked for clarification.
Hopefully some of this helps.
How do you get back to Lonelywood to talk to Hobart? Hjollder isn't going to take you again, you've already done your work. So, like I said, I finish up to the point of no return then take on the Luremaster. When I'm done with that I go take on Icasararacht and then back to Kulduhar>Dorn's Deep (Stop by Dirty Lew with a Rhemoraz shell and he'll make you a great helmet) then back to Easthaven.
Some specifics for the Crypt
Invisibility + Turn Undead - A High Level cleric or paladin can walk into a room full of undead and potentially vaporize them. I don't remember what level my Paladin was at this point in the game but it was enough to blow up the Crypt Things, Ghosts and Ghouls leaving only the Spectral Guards and Skeleton Warriors to be dealt with. I did this last playthrough with an also invisibile Thief detecting traps and my Archer following in Stealth to open doors and containers. If you don't have a high level Paladin or Cleric, obviously this won't work but if you do it makes the level easy if tedious because you're not moving your whole party.
Slow - Undead are not immune to this spell and it really helps you win tough fights
Some specifics for the Castle:
Max Buffs - I mean throw everything at it. Fighters down potions of Giant Strength, Heroism and Regeneration (you won't have time to heal much) Everyone downs potions of Speed (doubles attacks and movement). You might want to have your tanks down a couple potions of Mind Focusing to increase DEX to 24/25 to further lower AC. Your Mages should have all their buffs up before you initiate the fights and as a precaution, give everyone an Invisibility potion to down if they get tore up so that the enemies won't target them...they can still drink potions of healing to get back into the fight.
Use Slow spells and scrolls to even the odds and summons to distract them. Concentrate missile fire on a single guard while they are coming up to cut down their numbers at contact.
If you're too low a level, reload and wait till later to talk to Hobart
Thanks for this information. I was beginning to think there was no use for all the potions the game gives you.
I gulped down tons of potions and managed to kill about 2/3rds and then saved before triggering the last group. I was out of spells with 13-14 level guys and reloaded soooo many times. My two tanks with -10 and -11 AC kept getting hit.
Putting it on a lower difficulty was the only way I could get past this part :/