Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ill see if i can convince em to try evolve but it looks like a whole other overlay crap and it feels like we have 90 of those.
Evolve is a complete suite geared towards gamers (especially gamers playing legacy games with no or already defunct matchmaking services but an option to play in a local network) trying to connect in a VPN offering its own overlay, matchmaking and friendlist. You can safely switch off the overlay in the settings, but you do need to register yourself there in order to find and connect to each other.
Disable Nvidia Overlay,
Set compability to Win XP (SP3) and Launch as Admin.
Multiplayer works fine now.
♥♥♥♥♥♥♥♥♥, Julius, my man! I thought we had already tried that but I was able to open the multiplayer menu with out a ctd, no games to try to join atm, but when my buddy wakes up, we will give it a go.
I was gonna work on making a bug report, which I will still try to do, I just get antsy and spacey, espcially after a few hours of my own trouble shooting.
I will let ya know, thank you.
Seems like there is something different making it work/not work every night.
The good news is that once I get into the game - I don't have any crashes while I'm playing.
Ever since it launched however, it's been impossible to host a game without it crashing for one or all participants. No crash log is generated, I've already submitted TWO different bug reports to Beamdog, and we've tried multiple workarounds with little success.
Firewalling outbound connections, whitelisting local networks, and using Hamachi/Evolve/ZeroTier does not work. We've tried all three.
Just so everyone knows we did it correctly, we performed the same tests on Baldur's Gate. There, it works fine.
We pre-made our characters and then changed the engine mode, and while that helps a little, the game still crashes and there's obviously other side effects we still have yet to find.
If any of you guys know another solution, I'm all ears. Can't hide my disappointment over this patch, when one of the big selling points of it was how much they improved multiplayer.
"Unhandled exception at 0x00002733 in icewind.exe: 0xC0000005: Access violation reading location 0x00002733."
Does that problem qualifies to that what is team currently working on?
Didn't use a debugger, but I saw that particular exception after the crash in the Windows event log, down to the program counter offset in the executable.
For the Devs I had this issue on BG1EE Patch 2.5 but not on previous Betas or standalone game. I did the usual remove all including Docs directory when testing this. Just reading up Sipos was the first to mention this for IWD this is having a effect on other games within this realm so please be aware.
If you are unsure of how to do this the basics is find the .EXE file for BG,IWD you can find it easilet if you look into the properties after right clicking the game in the library goto local files and find the .exe file. right click on that file and goto compability and set it to WIndows XP SP3. When this is done restart and enjoy this bril game in MP.
If people still have the problem please post and I will try to respond in good time :)