Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

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Shinigami May 19, 2018 @ 10:51am
Crash upon clicking multiplayer
My game crashes right after i clicked on multiplayer, it checks for other games and sometimes it finds some - but not even 5 seconds later it crashed.
It doensn't tell me any kind of error-number or something.

About half a year ago it worked just fine
i checked the integrety and double-checked the firewall-setting
Nothing has changed on the system itself
Any ideas?
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Showing 16-30 of 74 comments
ed_toast Jun 6, 2018 @ 12:59am 
right on, thanks for the response, we will give this try. the fix i saw said to block it on public (my wifi) and allow it on private ( our hamachi network).

ill see if i can convince em to try evolve but it looks like a whole other overlay crap and it feels like we have 90 of those.
Julius Borisov  [developer] Jun 6, 2018 @ 2:05am 
I really recommend and ask all of players who encounter this problem to report it on support.baldursgate.com so that our QA could help you - and if there's a bug - track it down.
iwontsay Jun 6, 2018 @ 8:22am 
Originally posted by ed_toast:
ill see if i can convince em to try evolve but it looks like a whole other overlay crap and it feels like we have 90 of those.

Evolve is a complete suite geared towards gamers (especially gamers playing legacy games with no or already defunct matchmaking services but an option to play in a local network) trying to connect in a VPN offering its own overlay, matchmaking and friendlist. You can safely switch off the overlay in the settings, but you do need to register yourself there in order to find and connect to each other.
sipso Jun 6, 2018 @ 11:06am 
What worked for me:

Disable Nvidia Overlay,
Set compability to Win XP (SP3) and Launch as Admin.

Multiplayer works fine now.
peon|Banjo Jun 6, 2018 @ 11:54am 
We play togehter via LAN. Solution is for playing via LAN, be quick and press LAN game before the lobby is loading and the window for choosing LAN game disappears ;)
Julius Borisov  [developer] Jun 7, 2018 @ 2:33am 
Does the problem happen if you launch the game from .exe (without running Steam)?
ed_toast Jun 7, 2018 @ 3:17am 
Yeah, we had no luck with Evovle and we uninstalled.

♥♥♥♥♥♥♥♥♥, Julius, my man! I thought we had already tried that but I was able to open the multiplayer menu with out a ctd, no games to try to join atm, but when my buddy wakes up, we will give it a go.

I was gonna work on making a bug report, which I will still try to do, I just get antsy and spacey, espcially after a few hours of my own trouble shooting.

I will let ya know, thank you.
misfitofscience Jun 10, 2018 @ 4:28am 
Same :(
Jaylah Jun 10, 2018 @ 2:21pm 
My game works sometimes, other times it doesn't. It seems like if I'm lucky and I can clickeinto the multiplayer game quick it's ok. Sometimes it only works with the sound off, sometimes with the sound on, it worked once when I used Windows 98 compatibility mode, then stopped working. It's worked a few times on Windows XP sp3 the most. Usually I uninstall and reinstall the game before playing for the night - and if I do ANYTHING (change the sound, go from full screen to windowed or vice versa, etc..) the game will start with the crashing again.

Seems like there is something different making it work/not work every night.

The good news is that once I get into the game - I don't have any crashes while I'm playing.
Last edited by Jaylah; Jun 10, 2018 @ 2:21pm
My friend also has the crash to desktop issue where the moment he clicks the multiplayer button he crashes with no crash dump files. We have tried every solution that could be found on discussions and sent a ticket to beamdog, with no reply yet. I grew up with this game and I wanted him to see its joys so I hope this whole issue can be fixed for everyone soon.
†† Jun 11, 2018 @ 12:11pm 
Have to add my name to the list of people having problems, as well as 9 other very disappointed players who I represent from my discord community. We were all planning to play a special co-op game with shared characters and everyone getting a chance to play. Also, note: we had been planning this since before the 2.5 patch dropped.

Ever since it launched however, it's been impossible to host a game without it crashing for one or all participants. No crash log is generated, I've already submitted TWO different bug reports to Beamdog, and we've tried multiple workarounds with little success.

Firewalling outbound connections, whitelisting local networks, and using Hamachi/Evolve/ZeroTier does not work. We've tried all three.

Just so everyone knows we did it correctly, we performed the same tests on Baldur's Gate. There, it works fine.

We pre-made our characters and then changed the engine mode, and while that helps a little, the game still crashes and there's obviously other side effects we still have yet to find.

If any of you guys know another solution, I'm all ears. Can't hide my disappointment over this patch, when one of the big selling points of it was how much they improved multiplayer.
Last edited by ††; Jun 11, 2018 @ 12:12pm
Julius Borisov  [developer] Jun 12, 2018 @ 6:21am 
Sorry about this. The team are actively looking into this issue. The 2.5 patch cycle hasn't ended - BG:EE, SoD and BGII:EE still haven't received a new patch, so there's a hope this MP problem is fixed soon.
KodenejmBerni Jun 16, 2018 @ 2:58pm 
Hi :) I also got this issue with multiplayer. I started debugging with VS and it shows the exception in format:
"Unhandled exception at 0x00002733 in icewind.exe: 0xC0000005: Access violation reading location 0x00002733."
Does that problem qualifies to that what is team currently working on?
iwontsay Jun 16, 2018 @ 7:52pm 
Originally posted by KodenejmBerni:
Hi :) I also got this issue with multiplayer. I started debugging with VS and it shows the exception in format:
"Unhandled exception at 0x00002733 in icewind.exe: 0xC0000005: Access violation reading location 0x00002733."
Does that problem qualifies to that what is team currently working on?

Didn't use a debugger, but I saw that particular exception after the crash in the Windows event log, down to the program counter offset in the executable.
Ramz Jul 1, 2018 @ 12:09am 
Just lost my original Post on this but to get straight to the point Set compability Mode for the .exe file to the game to XP SP3 and this should resolve your issue.

For the Devs I had this issue on BG1EE Patch 2.5 but not on previous Betas or standalone game. I did the usual remove all including Docs directory when testing this. Just reading up Sipos was the first to mention this for IWD this is having a effect on other games within this realm so please be aware.

If you are unsure of how to do this the basics is find the .EXE file for BG,IWD you can find it easilet if you look into the properties after right clicking the game in the library goto local files and find the .exe file. right click on that file and goto compability and set it to WIndows XP SP3. When this is done restart and enjoy this bril game in MP.

If people still have the problem please post and I will try to respond in good time :)
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Date Posted: May 19, 2018 @ 10:51am
Posts: 74