Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having kited bard (Blade, Jester, Skald) means replacing access to these bard songs (The Ballad of Three Heroes, The Tale of Curran Strongheart,Tymora's Melody,The Song of Kaudies,The Siren's Yearning,The War Chant of Sith) with some other advantage. This means that non-kited bard are considered significantly more useful then kits.
Actually I did not know about that song from Elisia... I have to try it myself. What it does?
I strongly disagree:)
And more importantly: Have you finished the game by yourself with these setting?
I have to admit I am eager to read your "power gaming" suggestions:)
As for a power gaming in general if we talk about original IWD the answer is simple - google it. Really, the game is almost 20 years old im a bit of rusty now. As far as i remember general concensus was to never take pure classess, always take 2 specialist mages, 2 fighters, evil fighter/cleric with matching allignement to allignements of your fighters and fighter/thief. Here were also all druid cheese etc etc etc. Long story short - bard is a subpar choice if you consider alternatives. I dont get why you even arguing.
Maybe you have missed mine:
You remember wrongly (or before HoW expansion).
I disagree.
That could work for me.
Matching alignment with clerics is good suggestion. I disagree with evil alignment.
Could you please tell me what is that better alternative if bard is "subpar"? I am asking about full walkthrough including Heart of Winter (insane or Heart of Fury).
Ohh... I am pretty sure it was you who started with:
I only replied with:
so I have not started arguing with you. I only said I do not agree. You have continued with:
So I was speaking about myself ("I value bard"; "I include bard in group", "I would recommend") while you were arguing and judging with "questionable usefulness" and "power gaming" picks. Not sure why you are personally attacking me with blame of "arguing" while it is you, not me. I am only asking you to explain your interesting judgment of bard's usefulness.
Non power gamer lecturing on what is or isn't power gaming? And how do you define sub par?
Bards are quite effective at what they do. Want someone who can buff every other aspect of every team member? Get a bard. Their songs offer unique options that can only come from a bard. Not to mention the quests and game lore that is bard only. If your concept of "power gaming" includes being able to do it all, then having a bard in the group is nothing but a boon.
There is nothing sub par about them if you know what you're doing.
You're better off using a Priest or Mage to control or nuke them instead of relying on a song which incapacitates a party member, IMO.
The cool thing about this game though is almost every party composition can win it.
I guess we are lucky damage reduction is in percentages so higher damage = more it helps us, right?:)
10% from 10 damage is 1 saved HP
10% from 20 damage are 2 saved HP
The effect is even stronger for higher difficulties since higher difficulty >> higher damage enemies do.
Moreover because of increased difficulty enemies will hit you more frequently (HoF = more ApR + better THAC0).
Definitely not the only one. I consider the healing very convenient. I usually go and make a tea and do not care about casting healing spells or constantly sleep till full heal. On the other hand I do agree that it is probable the most impactful effect.
More damage reduction you have - more it helps you. Take a look at following numbers (enemy does 10 damage and you have 100 HP):
Yes, there are also other ways how to mitigate damage, e.g.:
I believe damage reduction is one of the strongest effect in the game. I would hardly call it “not much”…
It is situational and also it is heavily affected by difficulty.
More HP enemies have + higher Saves enemies have >> less effective to nuke them
Higher Saves enemies have >> spell to control them are less reliable
Moreover, if you have one mage with crowd control spell then getting another mage with crowd control spell does not help you that much – does it?
I am not saying bard is better than mage (nor I am saying that bard is worse than mage). Full party of mages is in my perspective not that effective as mixed party (similarly as full party of fighters or full party of bards). Bard brings to party some very interesting effects which other party members can heavily benefit from. Simplistic judgement like “Bards are questionable” is (at least for me) hilarious.
I also wouldn't say Bards are totally useless. Considering the other class options, you're better off taking a Mage or Priest. Heck, even a Paladin, or one the class kits, would be a better pick.
Damage Resistance, while useful, is much better when you don't have to even use it, or worry about having it or not. Your first and foremost concern is eliminating enemies that are going to cause your harm. If you're concerned more about defense than offense, the enemies which outnumber you almost always, will whittle you down. Eliminating each threat piece meal is the goal. And damage resistance serves little in that regard.
Priests to buff your party to exceptional strength, increase saving throws, and even adding situational resistances (i.e. Death Ward, Negative Plane Protection, etc.) is much better than a +2 AC and 10% damage resistance.
Having a Mage throwing Greater Malison and Lower Resistance will allow for more damage and effects to land when throwing the AoE spells. Better yet 2 Mages, one focused on damage and control AoE, and the other debuffing and summons. And your summons will benefit from Priest buffs!
Unless you're focused on not spending money on identifying items and a measly defense bonus (again which doesn't mean much against the monsters you're encountering at level 11+), a party slot is better used for a more offensive or supportive class.
Don't mis-understand me; I'm not saying your wrong or I'm right. We just have differing opinions on this class' usefulness.
End of the story, have fun! Spoiler alert... my current party has a Bard in it!