Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

Muzzleflash Jun 18, 2015 @ 6:58am
No-pulse exceeding time compression.
It is my understanding from the manual that no-pulse and time-compression are orthogonal concepts: enabling no-pulse will smooth the UI but not affect compression.

However, when running at above 1x time compression with no-pulse time, time acceleration greatly exceeds the compression ratio. For example at 5x time compression the game steps in 5s increment, but it happes so fast that over a minute happens ingame per real life seconds. On my machine running 60x time compression, about 4 minutes pass each second instead of just 1 minute. Doing the same with pulsed-time game speed matches the time compression.
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Dimitris  [developer] Jun 18, 2015 @ 10:53pm 
Hello,

On non-pulsed mode, the time compression setting is effectively ignored and the sim just tries to run as fast as possible (except in real-time ie. 1-1sec).

The non-pulsed mode was added precisely because users asked a faster & more frequent-updating mode of execution. (If you run a big scenario at e.g. 1-60 compression in pulsed mode, the map may take quite a while to refresh. If you run the same in non-pulsed mode, the map will update much faster.)

Thanks!
Muzzleflash Jun 19, 2015 @ 2:37am 
Ahh okay that explains it. I guess that just means if you want time compression in the 1+ <-> 60 range you need to use pulsed mode to prevent it from going too fast.

Thanks for you answer.
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