Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

Trig Jun 15, 2015 @ 7:48pm
How do I? In Editor mode
How would i make an object i create an enemy so i can practice using diffrent weapons on it instead of paying a mission and waisting 45 minutes looking for ships. How can i set it so the ship, aircraft, or facility pops up as an enemy instead of oulined in blue and not able to engage. I WANNA ENGAGE
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Showing 1-8 of 8 comments
Coiler12 Jun 16, 2015 @ 5:00am 
In the "Editor" menu, go to Add/Edit Sides, and make two. (I use names like Attacker for your side and Target for the other.) Now select one, go to "Postures", make it "Hostile" towards the other, then select the other and make it "Hostile" towards yours.

Double click on the opponent (or in the editor menu, go to "Switch to-[opponent]") then go back to the editor menu and select "Add Unit". Now add whatever unit you want.

Go back to [Your side] using the same method, use "Add Unit" again, to add what you want, and then fire away.
Trig Jun 16, 2015 @ 8:35am 
I did what you said, i even put the units under computer mode but when i swithch back to my side, i cant see them, even if i put them right under sadilites and radar, they just disapear.
Coiler12 Jun 16, 2015 @ 8:43am 
Try using Cntrl+V to enable "see all" mode. You deliberately can't attack in this mode, but it helps a lot to keep you from losing track of units on the other side (and once they're in the right place, switch it off)

As for direct sensors-1, let the game run for a few seconds unpaused after switching so that the calcs can run, and 2-start with very easy targets (as in, Burke on one side right next to a tanker on the other, placed with "see all" if necessary to tell where the other is), and then move out.

Land units (especially vehicles) are a lot harder to detect. Make sure the radar (in the parent unit DB) has "Land search-mobile unit" enabled.

Also, it doesn't hurt to use powerful sensors-put a Seahawk on each destroyer and turn on the radar, and have E-2s off a carrier.
Last edited by Coiler12; Jun 16, 2015 @ 8:44am
76561198153041542 Jun 16, 2015 @ 8:44am 
Have you made any of the sides 'Blind' in the side selection menu?
Trig Jun 16, 2015 @ 9:10am 
Thanks Coiler and yes Rengnar i thought that they would be radar blind
Coiler12 Jun 16, 2015 @ 10:38am 
Make sure the awareness levels on both sides are set to "normal". (Blind means absolutely nothing, and in practice is used almost always only on computer-controlled "neutral" sides to avoid overloading the sim with sensor calcs).

If you're having more trouble, go register and post a thread on the Matrix tech support boards with a file of the no-vision http://www.matrixgames.com/forums/tt.asp?forumid=1279 . You MUST have a zipped and attached save file, as without it no one will know what to do. Even if it isn't a bug, at least the developers will see what you're doing wrong.
Trig Jun 17, 2015 @ 6:02am 
Thank you guys so much, i figured out what was wrong and i won't even tell you my stupidity haha. But i enjoy this game
Trig Jun 17, 2015 @ 8:38am 
so quick question, when using the C-130 and UH-60 i see the loadout as carrying either Navy seals or green baret, i want to know if theres a way to take over a boat by dropping them onto it. Is that even a thing yet? If it isn't i really would encourage developing that. But if you guys know how to make the UH-60a hover over a enemy comercial boat or a pirate boat and repel Navy seals and other Spec. ops. onto it, id be very thankful to know how.
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Date Posted: Jun 15, 2015 @ 7:48pm
Posts: 8