Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

New Player: Understanding Radar & Other Sensors
Hi guys, I'm playing my way through the tutorials right now, and I'm having trouble making sense of all the sensor stats for the different units. Specifically, does it say anywhere if a certain sensor is able to classify a contact or not (rather than just detect it), and if so at what range?

In the flight tutorial (where you command the Israeli airbase), I noticed that the ground radar will never classify a contact but the airborne radar on the Gulfstream will classify it pretty quickly. I can't find anything in the database that says whether a radar is capable of classification or not though.
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Stonedog Jul 18, 2019 @ 1:50pm 
This is not finished but has the LINKS to the two of the 3 critical guides new players need to see, PLUS a link to tbhe MEGA FAQ at the design teams website and I thinnk that will help answer your question. The guides are short and beyind EXCELLENt and even tell you which tutorials are best to do and which to not worry about at start. The fine men who authored these get all the credit, I just put all the link in one easy to hand you document and that gives you access to these exceelent guides , THE OFFICIAL FAQ thats HUGE and The Game MANUAL... more to come.
https://steamcommunity.com/sharedfiles/filedetails/?id=1685386548
Last edited by Stonedog; Jul 18, 2019 @ 1:53pm
mendaciouspolyglot Jul 19, 2019 @ 11:46am 
Great, thank you both! Neige, is there any difference between the sensor types you listed and the ones that can simply classify whether a contact is hostile or not, without necessarily identifying the specific type/class? i.e., are less sophisticated sensors able to at least identify whether a contact is an airliner/merchant trawler or a military vessel?
Stonedog Jul 19, 2019 @ 12:01pm 
Originally posted by serfCharlemagne:
Great, thank you both! Neige, is there any difference between the sensor types you listed and the ones that can simply classify whether a contact is hostile or not, without necessarily identifying the specific type/class? i.e., are less sophisticated sensors able to at least identify whether a contact is an airliner/merchant trawler or a military vessel?


The first system is IFF .. Identify friend or foe and is actually something that can be turned on or off by Aircraft depending on need or situation. This is essentially a squacker that lets a given radar type system give off a positive friendly indication if the UNIT is transmitting the proper code for the side it is on, or if it is not transmitting the code or wrong one it IDs it as FOE .. actually it IDs it as unknown and you then must use other methods to id the unit.

The less sophisticated a Radar type the far less it is to be able to classify a Unit type specifically, things such as its speed and return signature and so on can help a person or a computer GUESS at the probability of unit type but never be in most cases 100% sure . Which is why your units STANCE as it is called in many games is so important. Does it attack all Unidentified units, or does your sides ROE say it must first employ a MK 1 EYEBALL and visually confirm it is enemy or hostile. This is best way, but negates the advantage of longer ranged ata missles and sts missles and so on
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