Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Magpie_Oz Jun 27, 2019 @ 12:19am
User Interface - When will it be sorted out !
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I am going insane over the clunky and disjoint user interface with this game, especially when it comes to scenario creation

When oh when will we get some consistency and refinement?

So many options are different, some require you to press OK to save the edits other you just close the window, so many times I've closed a window to return and find all my work is gone.

Cargo items are a shambles with a lot of the items in the main database not present as cargo items. There are also some mismatches there for example the Chinese Y20 cannot airdrop the Chinese air droppable light tanks or artillery

Every single time I want to add a unit I have to select the nation and unit type, is it that hard to remember the last filters you had on and use them for next time ?

Clone units doesn't also clone aircraft and boats for the cloned unit and magazines are a total PITA !

Come on guys, sort it out , it's 2019 for goodness sake
Last edited by Magpie_Oz; Jun 27, 2019 @ 12:19am
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Showing 1-15 of 29 comments
Stonedog Jun 27, 2019 @ 1:09am 
Its been the same pretty much since game launched man.
Magpie_Oz Jun 27, 2019 @ 7:04am 
Which I why I am asking when it is going to be sorted out
Dimitris  [developer] Jun 27, 2019 @ 7:36am 
Hi.

Originally posted by Magpie_Oz:
So many options are different, some require you to press OK to save the edits other you just close the window, so many times I've closed a window to return and find all my work is gone.
Specific examples? We are not mind-readers, and unless we see what you see we cannot understand the problem.

Cargo items are a shambles with a lot of the items in the main database not present as cargo items.
Nobody promised they would be. Also what does this have to do with UI?

There are also some mismatches there for example the Chinese Y20 cannot airdrop the Chinese air droppable light tanks or artillery
You know where the DB3K request thread is, right? Also, again this relates to UI how?

Every single time I want to add a unit I have to select the nation and unit type, is it that hard to remember the last filters you had on and use them for next time ?
Pretty sure this works as you describe. Can anyone cross-report?

Clone units doesn't also clone aircraft and boats for the cloned unit
Should it? Think carefully before you rush to answer.

and magazines are a total PITA !
That's very helpful, thank you.

Come on guys, sort it out , it's 2019 for goodness sake

Indeed. By now, one would hope that all users would have learned to properly phrase & communicate their change/addition/fix requests. Alas, devs still have to spend a significant time decyphering some of them in order to understand WTF the user is asking for.

Meanwhile, requests from other users, who understand that the devs are human beings and not omniscient Vorlons, go through the pipeline faster.

Most guys are happy with the system. Are there things that can be improved? Always. But from this point to "clunky and disjoint" is a pretty large distance.
Last edited by Dimitris; Jun 27, 2019 @ 8:24am
Stonedog Jun 27, 2019 @ 7:37am 
Originally posted by Magpie_Oz:
Which I why I am asking when it is going to be sorted out
Id say 5 or 6 years later, its is what it is, is what I was saying.
Dimitris  [developer] Jun 27, 2019 @ 7:39am 
Originally posted by Stonedog:
Its been the same pretty much since game launched man.

Is it? And here I was, thinking that this dev team has released a string of massive free updates over 6 years, with so many new features, content, tweaks & fixes (incl. UI items) that they could have EASILY made 1-2 new full-price boxes out of them: http://www.warfaresims.com/?page_id=3922
Last edited by Dimitris; Jun 27, 2019 @ 8:03am
Stonedog Jun 27, 2019 @ 7:45am 
I am so accustom to what we have, any changes more than a little fine tuning would throw me offf badly. Would be like having to relearn it again. I was harpoon player so I jave seen this UI or Similar or decades, I am ok with because its just what I am used to. Its ffunctional enough, always room to improve anything but it works ffor me.
Stonedog Jun 27, 2019 @ 7:46am 
Originally posted by Dimitris:
Originally posted by Stonedog:
Its been the same pretty much since game launched man.

Is it? And here I was, thinking that this dev team has released a string of massive free updates over 6 years, with so many new features, content, tweaks & fixes (incl. UI items) that they could have EASILY made 1-2 new full-price boxes out of them: http://www.warfaresims.com/?page_id=3922

But what do I know, right?
Hey dude, chill out, I am on your side. I have ZERO issue with it. I am talking about the base look/feel o the UI. Aint no reason to come at me man. I was just commenting to him, that we have had this UI a long time now and that most are used to it.
Dimitris  [developer] Jun 27, 2019 @ 8:02am 
Originally posted by Stonedog:
Hey dude, chill out, I am on your side. I have ZERO issue with it. I am talking about the base look/feel o the UI. Aint no reason to come at me man. I was just commenting to him, that we have had this UI a long time now and that most are used to it.

Fair enough. And your last point is true as well. In fact we sometimes bring in new people (for private UI feedback) specifically because they offer fresh eyeballs and can spot things that we may have grown "blind" to.
Stonedog Jun 27, 2019 @ 8:08am 
Originally posted by Dimitris:
Originally posted by Stonedog:
Hey dude, chill out, I am on your side. I have ZERO issue with it. I am talking about the base look/feel o the UI. Aint no reason to come at me man. I was just commenting to him, that we have had this UI a long time now and that most are used to it.

Fair enough. And your last point is true as well. In fact we sometimes bring in new people (for private UI feedback) specifically because they offer fresh eyeballs and can spot things that we may have grown "blind" to.
Take it eas y man, we all have bad days, I have one about 9 out of 10. I understand how hard you guys work, and for little appreciation, as its easy for peoplle to complain but very few ever praise. Games fine my friend, alwyas has been ffor me. Rash of odd ball bugs we have had since the kast DLC been peculiar but other than that I have very little to complain about far as CMANO goes.

Have a good day, we good, I just trying help you out, but OP has some points, just needs to clarify and be more respectful, especially in tone. Sorry ffor typos, but have hand injury, it types what it wants to not what my brain tells it oo.
Ruanuku Jun 27, 2019 @ 9:47am 
Originally posted by Dimitris:


Every single time I want to add a unit I have to select the nation and unit type, is it that hard to remember the last filters you had on and use them for next time ?
Pretty sure this works as you describe. Can anyone cross-report?

Clone units doesn't also clone aircraft and boats for the cloned unit
Should it? Think carefully before you rush to answer.

Checked the filters for create unit commands and it does save Type, Class, and Country. The saved information is also retained when changing sides.

I also did a quick check with copy and clone units. I created a quick budget terrorist Yacht, gave it some RPG rounds in a magazine and an RPG launcher with some IR sensors to top it off. If you copy the unit. It'll only copy the unit as is from the database. If you clone the unit any added "stuff" will also be cloned. Added aircraft or boats will not copy or clone.

I can see the attraction of cloning along with docked aircraft/boats buuut due to the nature of scenarios. When and how often would you need to clone both? Imho it would be a waste of time to add in such a clone when you'd only use it maybe a handful of times at best.

While we're on the topic of docked aircraft and boats. If I may do a wee bit of hijacking here. We are unable to add aircraft/boats to ships while they are docked at a port. It would be handy to be able to add aircraft to ships while docked.
Last edited by Ruanuku; Jun 27, 2019 @ 9:55am
Stonedog Jun 27, 2019 @ 2:37pm 
Originally posted by Ruanuku:
Originally posted by Dimitris:



Pretty sure this works as you describe. Can anyone cross-report?


Should it? Think carefully before you rush to answer.

Checked the filters for create unit commands and it does save Type, Class, and Country. The saved information is also retained when changing sides.

I also did a quick check with copy and clone units. I created a quick budget terrorist Yacht, gave it some RPG rounds in a magazine and an RPG launcher with some IR sensors to top it off. If you copy the unit. It'll only copy the unit as is from the database. If you clone the unit any added "stuff" will also be cloned. Added aircraft or boats will not copy or clone.

I can see the attraction of cloning along with docked aircraft/boats buuut due to the nature of scenarios. When and how often would you need to clone both? Imho it would be a waste of time to add in such a clone when you'd only use it maybe a handful of times at best.

While we're on the topic of docked aircraft and boats. If I may do a wee bit of hijacking here. We are unable to add aircraft/boats to ships while they are docked at a port. It would be handy to be able to add aircraft to ships while docked.
Man honestly, a Ships Air Compliment is almost 100% of the time flown out to them after they leave port. Its hot its really done, and I would bet thats why CMANO does it this way. Not saying its bad IDEA, just saying the game/sim strives to be realistic as possible and thats probablly why this is the way it is.
Ruanuku Jun 27, 2019 @ 4:43pm 
That's great for realism and such but creating a scenario were stuff is magically placed isn't real. We don't have the ability to simulate a ship that's already been out to sea to load up and come back to port. Well not without a lot of headaches anyway.
Stonedog Jun 27, 2019 @ 4:52pm 
Aye, Like I said, i dont disagree, but its meant to be a effect on the Scenario I guess. I understood what you were saying , was just commenting on the why of it.
Stonedog Jun 27, 2019 @ 4:54pm 
But NO CV in the USN enters its HOME port at least , for any reason with its wing, why would it have to do this in the creation of the scenario. Its a honest question, why is this needed, I really dont know.
Magpie_Oz Jun 28, 2019 @ 5:59am 
Ok well having sent the Dev's arrogant attitude and that they'd rather be sarcastic than put some effort into polishing the game I'll leave it at that.
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