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Specific examples? We are not mind-readers, and unless we see what you see we cannot understand the problem.
Nobody promised they would be. Also what does this have to do with UI?
You know where the DB3K request thread is, right? Also, again this relates to UI how?
Pretty sure this works as you describe. Can anyone cross-report?
Should it? Think carefully before you rush to answer.
That's very helpful, thank you.
Indeed. By now, one would hope that all users would have learned to properly phrase & communicate their change/addition/fix requests. Alas, devs still have to spend a significant time decyphering some of them in order to understand WTF the user is asking for.
Meanwhile, requests from other users, who understand that the devs are human beings and not omniscient Vorlons, go through the pipeline faster.
Most guys are happy with the system. Are there things that can be improved? Always. But from this point to "clunky and disjoint" is a pretty large distance.
Is it? And here I was, thinking that this dev team has released a string of massive free updates over 6 years, with so many new features, content, tweaks & fixes (incl. UI items) that they could have EASILY made 1-2 new full-price boxes out of them: http://www.warfaresims.com/?page_id=3922
Fair enough. And your last point is true as well. In fact we sometimes bring in new people (for private UI feedback) specifically because they offer fresh eyeballs and can spot things that we may have grown "blind" to.
Have a good day, we good, I just trying help you out, but OP has some points, just needs to clarify and be more respectful, especially in tone. Sorry ffor typos, but have hand injury, it types what it wants to not what my brain tells it oo.
Checked the filters for create unit commands and it does save Type, Class, and Country. The saved information is also retained when changing sides.
I also did a quick check with copy and clone units. I created a quick budget terrorist Yacht, gave it some RPG rounds in a magazine and an RPG launcher with some IR sensors to top it off. If you copy the unit. It'll only copy the unit as is from the database. If you clone the unit any added "stuff" will also be cloned. Added aircraft or boats will not copy or clone.
I can see the attraction of cloning along with docked aircraft/boats buuut due to the nature of scenarios. When and how often would you need to clone both? Imho it would be a waste of time to add in such a clone when you'd only use it maybe a handful of times at best.
While we're on the topic of docked aircraft and boats. If I may do a wee bit of hijacking here. We are unable to add aircraft/boats to ships while they are docked at a port. It would be handy to be able to add aircraft to ships while docked.