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https://steamcommunity.com/app/321410/discussions/0/490125737467770378/
In fact I find this F-1 screen very confusing. It's never clear what to concretely do to be able to lanch this or that. I know that the manual has a couple of pages describing the situations and all possible messages but for example, if something cannot be launched manually, like these decoys, it should be made very clear in the shif-F1 screen (a different colour code for example).
But don't worry dude, it's not the end of the world :-) You shouldn't take things so personally :-)
The Udaloy is rightly the hardest target with dipping sonars a real threat. These are less likely to pick you up if you vary the depth a lot though.
Same goes with the attack on the Udaloy itself, its easy enough to get that, however its also easy to get hit by a counterattack especially from the helicopters. If you always assume that a torpedo attack probably reveals your position that helps, basically launch, change course and change depth works.
That causes a lot of micromanaging on a cluttered and confusing manual UI, why doesn't the AI just automatically clear the Datum like any competent skipper?
For every single case where it makes sense to fire and clear datum, there are ten other cases where it's not the best course of action. The trap of super-optimizing the AI for one specific situation is that you can easily break it for any other predicament.
There are numerous ways to breeze through this tutorial but the only strategy that works is utilizing stealth. Overlooking this and you'll find the are even more ways to get owned.