Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I have a save but don't know where to upload it. The scenario is Uncle Mark first tutorial.
Hope this helps you carry on while you wait for a more definitive reply.
Thanks again.
This allows them to quickly move to a spot along a course leg or area but have very degraded sonar listening capability while moving at high speeds because of water moving over the sonar microphones (transducers). The vessels will then drift to allow the microphones to readjust to a quieter setting and hear underwater noises with greater accuracy and bearing.
What you are experiencing is sprint and drfit. A very viable anti-submarine screening technique, not some sort of bug.
And it seems to be linked with groups because when i detached the ship from the group the behaviour was back to normal.