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Demon Chest RNG and ranting about some system.
So i have been playing this game for some time now and starting to get a little annoyed with the RNG of the Demon chest items just as of today and yesterday i have gotten 3 of the same exact item that is already maxed out all of my gear is as high as it can go minus rank 3 gloves. the demon chests should be more focused on a set of items that you dont have over something you dont need or want that is already been given. with the current set up at level 178 its not possible to beat uneathly let alone abyss. i am enjoying the game very much it has been my go to grind game since there is so much to do. i do wish there was more of a store then just hope for the game to give you on a roll of the dice the item you need. what im also wondering that is if you can even beat the modes on the default game mode Ultra Violence and if the rewards are set differently over saying playing on arcade style where its less of a rate but does that make it less of a value too? if that is the case then how in the world is anyone suppose to get to max level of 468 if you one can never even have a chance to beat abyss and two its like you need 4th rank level gear to even manage in unearthly and abyss. i do not play on quad damage i play with smp only as tbh that is the best gun in the game. sure each gun has its own power of usefulness the alt fire does insane damage to fights that are 1v1 like with rotten clowns witches faceless you have enough damage behind it and it gets the job done. rambling now but back to the main point. there should be a change with the Demon chests if there is any kind of change make it so its gonna prioritize something that isnt rank 3 and less so on an item that is gonna show up being the same thing that is also being at level 1 its like the chest slaps you in the face. they are and can be a hard grind on beast mode any mistake and all that work is gone. i think if you can get the chest you should be able to have a chance of leaving with one or give more rank lvl 3 items at the end of a run if for some reason a demon chest doesnt spawn. minimum beast mode for random rank 3 items. lastly if one can beat unearthly with demon chests in hand they should give rank lvl 4 items so one can be able to level them up to have a fighting chance in abyss. the game should be giving you the items to be ready for the harder and max level difficulty then just you being stuck at a level and never able to get the demon chest or abyss chests i dont even know how much one costs because i cant even beat abyss because i feel under leveled even though im right where i should be as the game en-tales. i dont even know if having a maxed ring is gonna be any help.
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Showing 1-4 of 4 comments
Big fish May 19 @ 5:10am 
Gonna chime in with my two cents. Not really that interested talking DC rng much since it's an age-old issue that won't be changed. DCs have only one system to help rng and that is that it bumps up levels up to lvl 4 on next unbox before resetting. If you wanna strong-arm justice, use the "savescumming" method and reload your profile save to reroll your boxes. Also pls, separate your texts with better formatting. It's very cumbersome to read :tshock:

"with the current set up at level 178 its not possible to beat uneathly let alone abyss."

What's the ring you use and what level is it? Unearthly solo with normal setups should be very doable, especially with a decent Ring pick that's at least lvl 50 and up. Abyss is ball-breaking hard regardless of what you use in solo/UV/no challenge.

"what im also wondering that is if you can even beat the modes on the default game mode Ultra Violence and if the rewards are set differently over saying playing on arcade style where its less of a rate but does that make it less of a value too?"

Short answer, yes. It is winnable. Solo/UV with no cheese is possible - but the hardest path of them all compared to multiplayer farming or Hot Mode +/- Quad Damage challenge. The norm for beating Abyss the first 10+ times (which are also the hardest attempts) is and will likely always be Quad Damage ( +/- Armor Protection + SMP leaning gear.)

Yes, rewards are different on AS compared to UV, same for CH. Generally speaking, CH gives increased Karma payouts and pumps out Wanderers fasters on Abyss. AS halves Demon Chest spawn chance (not card chances though) and affects Karma payout + amount of trinkets. The upsides are arguably much better than the downsides if you ask me. Ruby drop chances are affected on CH aswell as on AS for pacing reasons. Lastly, since it's relevant enough, Heavy Weapons reduces the Demon Chest spawn rate by 33% of the base value. AS allows for fast games and for hilarious speedrunning, but can mess things up if you stick around or if you play Abyss since the requirement for monsters present is much higher. #ArcadeGang

i do not play on quad damage i play with smp only as tbh that is the best gun in the game. sure each gun has its own power of usefulness the alt fire does insane damage to fights that are 1v1 like with rotten clowns witches faceless you have enough damage behind it and it gets the job done.

In Quad, SMP is king because of the laser accurate first shots and the damage being so high that it annihilates 70% of the enemy variants within 3 seconds.

SMP is a great gun. Best gun? Not really, but in UNLOVED, it all comes down to circumstances. Your trinkets, combat context, etc. The Shotgun arguably suffer most end-game due to being reliant on reload speed and high ammo retaining to keep up. Even with over 3000% trinket damage (and crit mods) it will still require a far more finessed player to use well on its own than someone running any Pistol mod. Thankfully, UNLOVED doesn't make you pick. You're very incentivized to pick up more than one gun, and you should, because more often than not, you need the different ammo pools to effectively win.

About best gun.. There's a reason Magnum was nerfed and that's because Pistol used to be vastly better for damage in endgame stage than SMP and Shotgun. SMP is still the best trash clearing weapon, thanks to having 40 bullets, but one can opt for Tactical Kit as a great replacement if one wants. SMP has that sweet *triple shot* alt-fire and it *can* crit, though at a much lesser crit rate and less impressive critical damage than a Pistol. (200% vs. 250% damage on crits)

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Kinda skimming over the rest since it's mostly about Abyss. There's plenty of good opinions on what should be done with Abyss, some of which is in the forum threads already which you can read up on if you want, but it's a gimmicky design challenge and one that likely won't change since Blue has moved on from the game.

I'll say that Abyss is absolutely not perfect, despite the changes in like 2017-2019, but it's far less horrendous now than it was on launch. The stats were something like double Wanderer health, +25% demon speed chance and about 33% more health on monsters. It was hell. You know what is crazy? Beating Abyss below level 20. It has been done multiple times! It doesn't really make any point about how balanced the game is, rather that anything is possible if you try hard enough. Here, proof by the one and only, Useless NPC. :heptagram:

https://www.youtube.com/watch?v=bqX0yLaEhSw
Solgem May 19 @ 10:05am 
a lot of Info to take in but thank you for the comment. Ok so first i am pretty new to the game i do understand it is a rather old game and im sure Blue will not touch it again unless the dev chooses too the last update was like last year i think.

so im not sure how to "savescum" plus i dont want to do that ive worked on getting it legit and its staying that way so if i get lucky then thats what im gonna have to hope for.

So the game is heavy on RNG inside and out i have beaten Unearthly at my current set up i have 2 wins currently but yes death is often. the first time i just ran start to finish speedrun didnt get much for that fair enough second time i did get good rolls with totems had a DC on me using my SMP only focus gear. i used the Panda of Awesomeness and lucked out having the vampire teeth making that life steal save the run at the end there. SMP Elite Silencer Machine Pistol Hollow Point Ammo and the Foggy Specter Ring currently at level 76 dealing 129% more damage and like a 12ish% armor protecting with a 2.2% double damage chance hit per shot. working on that ring the most i do have others.

I do understand the value of having a different set of the guns that was just my own opinion of the smp being the best its just also in terms of the play style, but i didnt know the different modes actually change up the random chance of the gear you can get. guess im gonna have to try more of UV over AS. im sure the hot mode then would be like the same rate like AS is since you are alternating the game play completely.
Big fish May 19 @ 11:53am 
"so im not sure how to "savescum" plus i dont want to do that ive worked on getting it legit and its staying that way so if i get lucky then thats what im gonna have to hope for."

Completely understandable, I think the game is a lot about overcoming its unfairly challenging hatred for you as a player in general, both in theme and design. There's a *lot* of RNG, most of those dies are against you - but roguelites be like that sometimes~ I'll link this guide if you end up feeling Abyss is the final straw because that's where I reached my limit. Demon Chests, I can handle, but 1.0 Abyss and the ever-so-horrendous grind of getting any Rank 4 to beat R3L7 stats is downright piss.

https://steamcommunity.com/sharedfiles/filedetails/?id=2517222272

[..] the Foggy Specter Ring currently at level 76 dealing 129% more damage and like a 12ish% armor protection with a 2.2% double damage chance hit per shot. working on that ring the most i do have others.

Ring good, it has near similar damage as the Onyx Spectre variant, which is only upping crit rate while severely downtuning the AP (and this means you'd get something like ~25% crit rate, fully leveled, at absolute max).
I'd argue Foggy Spectre among the most used and favored for Quad Damage, since Armor Protection is a stat of top importance in Abyss and SMP damage is very helpful. Just make sure to note the max limit of Armor Protection; it is ~65% with trinkets. Wearing a lvl 200 Onyx Ring would put you at 56,5%. The base armor protection is 25%.
However, Totems does not count to this and can bring it up to a max of about ~90%.

I understand you on the different set on guns. The SMP is great, especially with a Silencer, since it helps the rare 'Accuracy' stat. Something you can only get from specific Heister gloves and rolling the right weapon mods.. so RNG.

Yeah, AS halves chances and Heavy Weapons is the only challenge to affect DC chances since it's deemed as a kind of easy mode. UV, CH and Hot Mode all retain the DC spawn rate. I'm sure you already know too that room size (low, medium, large, huge) all affect it too.

Thank you for the formatting, reading got a lot easier for me! :hops1up:
Good luck in your abyssal, long journey.
with the current set up at level 178 its not possible to beat uneathly let alone abyss
Yeah it is possible. Very hard, but that's the endgame challenge.

. i do not play on quad damage i play with smp only as tbh that is the best gun in the game
That's a problem though, as you are missing out on Railgun and Nailgun which can both give you the upper edge. It's OK to only use one starter weapon, it's up to your playstyle, but you should definitely be using the heavy weapons as well. You don't need to take all the heavy ammo on the map, just what you need in case of emergency - Railgun saves lives!
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