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报告翻译问题
The cooldown is pretty awesome and make us be able to take a breath !
However, may be, there is a small balance to do with it. I wonder if the cooldown is not a few long ?
But not a lot just a few. I think it's great and make us be able to have more time to make some search,very great ! but may be a few less longer could be better may be ? Or may be the cooldown is adjusted regarding the level of difficulty we have selected ?
And as always I think the blood splash is a little bit bigger too much :p
Thank you for this update !
The cooldown is depending on the difficulty. Higher difficulties have less cooldown. Maybe there is some room for adjustment - some playtesting is required to see if the difficulty is now appropriate for many players or maybe it's too easy now.
Just a bit of advice! Your game is fantastic so far and I'm looking forward to whatever else the future brings!
If there are 2 cooldown, the first one could be balanced for the first level of difficulty to have the first wave comes earlier, if not I thing that should be a little difficult to change something (because after for the first level, it may become too difficult for this particular level).
A great idea to have more feedback before release any change in an official version would be to have an experimental branch ^^
Sorry for my english !
The cooldown had an issue that would occasionally reduce the amount of enemies to spawn. This was corrected.
I will continue to look at the enemy spawn and other parameters that affect overall game balance. Getting the balance right is a very important task and I appreciate everyone who keeps an eye on it and help me find the best balance for each difficulty setting :)
I tried with the first level of difficulty after applying the hotfix.
Balance is great I think I don't know with other level of difficulty at the moment. For the first level, we start with something cool, one ennemy here and here and depending of what we are doing (take crest, or open color doors etc...) the difficulty levels up and take the game more and more agressive I think that's better now.
And as always (I know I say that all the time ;D) : Blood are too bigger on the screen when we miss some health !
Other thing : I don't understand how the trinket manager works, there is some clarification to do. What can we upgrade ? I tried to put the first small figurine and upgrade it with the first trinket we have (same level....) and nothing happens, I think it is clear. We don't know what can we do exactly, if this is normal or not or if we miss something.
Thank's for the update !