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Huh? I don't play on quad and have gotten numerous ACs.
Abyss is hard and it's supposed to be difficult to tackle the absolute hardest difficulty!
Before going into Abyss I had a build prepared that I felt would do pretty well.
I was wrong and had to make several adjustments before having a fair chance of completing a game.
Then finally yesterday a R4 trinket that fit my build dropped and it all got SO much easier.
What I'm trying to say is that instead of saying that it can't be done and should be nerfed look at your build and see what could be changed to increase your odds of surviving. What is it that kills you? What can you do to avoid that?
For me it was gearing up with an armor build and make adjustments to increase my damage that did the trick. Also I had to learn to play much more cautiously (from being used to rush through every game)
I cannot make more adjustments because I'm using my strogest build comprised of R4L7 trinkets and a high level ring. Any adjustments to the build will only make it weaker.
The current problem of this game (I'm tired of repeating it) is that a whole difficulty level is missing between Unearthly and Abyss, which is the same as saying that there is no transition between the two difficulties.
The thing is that plenty of people have been able to complete Abyss games with a wide variety of challenges / game modes and builds.
You just have to find the weaknesses in your build and fix them then try again.
Maybe you need to level a different ring or try a completely different main weapon but to just nerf Abyss over an over again would just make it way too easy once people start accumulating higher R4 trinkets.
You aren't supposed to jump into Abyss with a build that maybe isn't fully optimal and yolo-solo it.
The choices as I see it are:
*Try a different build / gather higher trinkets
*Play with others
*Play really really cautious and slow
If you thin out the monsters enough it's basically just you and the Wanderer, sure they can take extreme amounts of damage but with few other monsters around its a game of kiting and attrition.
The persistent problem with the difficulty in UNLOVED is that Paul insists on high-end difficulties being balanced for both entry level players (full R3L7 gear for Abyss) and the new top tier (R4s). That is... just... physically impossible. The result is that Abyss is not fun for neither of those groups. Unearhtly players can barely survive while the inevitable R4L10+ players will most likely breeze through it (unless they play the Rotten Challenge).
And so the ancient problem with UNLOVED comes round again: there's no campaign. When you look at something like Diablo 2, you enter the new difficulty as the same character with the same gear, much like in this game. What is the difference then? The game has a progression. Act I enemies are nowhere near as tough as Act 5 ones. So there's a difficulty spike but you're still going from easier bits to harder ones. In UNLOVED the difficulty is flat.
I tried running in circles and shoot him in the left eye while he was demon-speeding but it didn't work. I don't know why. Maybe I wasn't concentrated enough. ;)
This will not only provide a purpose for fragments in the late game, but will also help with the Abyss grind by allowing players to keep Abyss Coins for upgrading their r4 trinkets.
If L12 is lvl 1 to lvl 2, and L23 is lvl 2 to lvl 3, the formula should be something like
12 * L12 + (L23 - L12) * 12 * 11 / 2
After reviewing some screenshots I found the following:
Level Coins
1 > 2 - 47
2 > 3 - 94
3 > 4 - 141
4 > 5 - ?
5 > 6 - 235
6 > 7 - ?
7 > 8 - ?
8 > 9 - ?
9 > 10 - ?
10 > 11 - 470
11 > 12 - ?
12 > 13 - ?
In that case, the amount of coins needed should be 47 * 12 * 13 / 2 = 3666 coins = 48 abyss chests (if each abyss chest is 77 coins)
We have 9 slots for our R4, so the total amount of abyss chest to get is 432.
If you spend 15 minutes per abyss chest (optimistic), that's 6480 minutes, or 108 hours. Double this value if you spend 30 minutes per abyss chest. Quadruple it if you spent 1 hour per chest.
Note that I didn't take into account the amoutn of time required to open them all and get rid of all duplicates until you find the ones you want.
Yes I agree I am wondering how some players are level 300+ already. Maybe they dont sleep....