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That's how it works in other RTS games like StarCraft and Command & Conquer.
I am fine with having a tax on finished buildings being deconstructed, but Buildings which are in planning and whose construction hasn't started yet not refunding fully is not good. If you misplaced a mine and need to cancel it, you will not be able to get another mine until you shipped more minerals off planet.
Hmm. I never noticed that in StarCraft. Probably because I only play single-player (I play the old games, btw. I don't own the new ones).
In C&C: Remastered you always get a full refund during construction, but maybe that's because you construct buildings magically off-screen then place them.
I like your idea for Calyx, but I think I'd prefer it if you had to cancel the construction within a few seconds to get a full refund.
Actually, I think I was talking about Starcraft II - I watch frequent Casts by a Streamer called Winter. Let me google that. -> Found a post referring to Broodwar, also confirming 75% refund.
> I like your idea for Calyx, but I think I'd prefer it if you had to cancel the construction within a few seconds to get a full refund.
I would be fine with a 5 second rule or something, as it would also help players who do not prefer to pause the game. I usually make judicious use of pausing the game for microing eco, etc.
Edit: Added my thoughts on the refinery complex into the original post.
My only feedback is that I accidentally double clicked all my Pylons and deleted them.
This was also in late game and all my tower stopped working, it definitely gave me a scare but I was able to recover.
Maybe important things like Pylons should not be able to be mass deleted.
He, the Pylon thing happened to me too. At early game start, so it wasn't as bad, but it was still a nuisance.
Maybe it would be good to have some kind of confirmation pop up if you want to delete multiple units. You could still disable it via Options in the menu if you are always sure about your control and actions. :)