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When the lobby is first opened, it works absolutely fine. Whenever the tracks are changed to include either of the Shibuya Rallycross tracks, the lobby has worked just fine. If the game type is set to Cat 'n Mouse and the track list contains any of the Shibuya tracks, the game becomes bugged and will drop players at the start of every multiplayer game from that point until all clients are restarted and the multiplayer lobby is re-formed.
So, the problem apparently lies with selecting Cat 'n Mouse (any number of rounds, any settings) with any of the Shibuya layouts in the list. If the two are selected independently (C'nM without Shibuya or Shibuya in Rallycross), the sessions work fine. Only when the two are combined does the multiplayer lobby stop working.
I feel it should also be noted that whenever this starts happening, if we shut the game down and look at the Steam Library, DiRT 3 CE is performing a cloud sync. Disabling the Cloud sync option does not fix this.
System Specs:
RAM - 16 GB DDR3
CPU - AMD FX 6300 - 6 Core @ 3.85GHz
GPU - AMD HD 6870
HDD - Game installed on system drive which is an SSD
OS - Windows 8.1 Pro x64