Wings! Remastered Edition

Wings! Remastered Edition

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Can't bomb?
Doing the training missions and I cant for the life of me drop a bomb. Nothing happens when I hit E. Anyone else having the same problem?
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Showing 1-14 of 14 comments
Milky Oct 18, 2014 @ 6:26pm 
Yep, same problem. No keys seem to allow me to drop a bomb.
hazeyjames Oct 19, 2014 @ 2:51am 
Same here. Only just started playing this so not sure if the problem extends to the normal bombing missions.
DoctorDanny Oct 19, 2014 @ 3:49am 
I had to unplug my Joystick before I could get the thing to run properly.
Asgard Oct 19, 2014 @ 4:01am 
Originally posted by thedaan:
I had to unplug my Joystick before I could get the thing to run properly.
Dito
mattfalcus Oct 19, 2014 @ 6:29am 
Hi guys, you can go to OPTIONS > GAMEPLAY > CONTROLS to sort out button assignments. Sometimes having a joystick and pedals or game controller in at the same time can cause problems like this.
mattfalcus Oct 19, 2014 @ 8:35am 
If you go to OPTIONS > GAMEPLAY > CONTROLS you can bind different keys or joystick buttons to perform different aspects of the game. Often a joystick will override the default E key.

ataribaby Oct 19, 2014 @ 9:01am 
Problem is you cant reassign any key or axis / button cos as soon you hit some bogus joystic axis imedietly take a place. In my case Joystic axis 7. I have Saiek X52. Disconnecting stick dosent help, same result. I am not able to remap and E key and num keys for views are blocked. Game is unplayable for me and others with same issue as we cant bomb. I have GOG version
ataribaby Oct 19, 2014 @ 9:03am 
Fix that or make option to clear assigment so we can clear faulty jostick assigment in sencond column.
ataribaby Oct 19, 2014 @ 1:16pm 
Also your squad mates SE-5 missing pilots. Not biggie, just kills immersion :( Enemy fokkers seems have crew, not sure about bombers, didnt get so close yet.
I got it to finally work.

I got an old USB Logitech Attack 3 joystick. Everytime I went into the controls of the game and tried to change the keys, I got some bogus Joystick Axis 3+ no matter what I did.

I noticed tho (after a few tries) that if I pulled and held the joystick left and then clicked the key with my left mousebutton, I got a different axis binded to that key. So I tried holding a button on the joystick and then left clicking the bombing key, and vóila, it worked; I got my secondary joystick button binded as the bombing key. Hopefully this will work for anyone else having the same problem I ran into.
Last edited by Mathias (ValiantKnight); Oct 19, 2014 @ 1:21pm
ataribaby Oct 19, 2014 @ 1:38pm 
Yeah Mathe, but problem is one of button or axis automaticaly mapped by game prevented this solution with pressing axis or button then press UI, probably axis/button processing priority.

I needed edit <your user>\AppData\LocalLow\Cinemaware\Config.xml file by manualy remap second control set.

Look for <newkeyBindingsSec> section and edit axes and buttons there, just look in what order and what axes are assigned in ingame controls config.

axis is defined like:

<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>

<postivieIfAxis>false</postivieIfAxis> true or false means each axis deviation

Buttons are defined like:

<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button1</buttonIdIf>
</ControllSettings>

You need get button and axis number from your joystick mapping software or from windows josystick properties window.

Not best solution but at least i can enjoy good old Amiga days. Also it fixed constant inside pit view. Now i see pilot from behind and just view forward mapped to my hat up glance to in-cockpit view. Very nice. Sure this needs to be fixed by adding more dead zone into axis config detectiou routine.
Last edited by ataribaby; Oct 19, 2014 @ 1:39pm
ataribaby Oct 19, 2014 @ 1:45pm 
My section looks like:

its for Saitek X52, button 1 is guns, button 2 bombs and POV HAT is views

<newkeyBindingsSec>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis1</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis1</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis9</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis9</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis8</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis8</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button1</buttonIdIf>
</ControllSettings>
<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button2</buttonIdIf>
</ControllSettings>
<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button8</buttonIdIf>
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis1</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis1</axisIDIf>
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button1</buttonIdIf>
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
<ControllSettings>
<inputTypeUsed>unset</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf />
</ControllSettings>
</newkeyBindingsSec>
Fuhrken Oct 19, 2014 @ 7:50pm 
Hello everyone, the dev team is looking at this but due to so many different joystick models we are looking if there's an universal solution, since a lot of other controllers seem to work fine!
ataribaby Oct 20, 2014 @ 1:32am 
Thats great news
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