Ascension

Ascension

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How to mix in expansions?
Hi,
I have a question about expansion in this game and what's rules there are.
I have played a lot of times with all expansions but of course, then a lot of cards lost their power. So I have used a random generator for select expansions before start the game. It's working quite good but maybe exists official information on how to mix in expansions?

Maybe a good idea is to add a "random generator" in-game?

Best Regards,
Kris.
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Showing 1-5 of 5 comments
Barundar Jun 16, 2021 @ 6:34pm 
They seem to work in pairs. So the 1st 2 expansions work well together and so on. The last 3 seem to work in tandem as well.

If you hit menu during game or before you create one, you will see a rules button. Just select the expansion on the left and you will see the rules for the set. Each set adds maybe 1 or 2 new things to the game.

If you didn't mean 'rules for the game', but 'rules for using expansions'.. the first part still applies. It doesn't matter which you use or what combos. Whatever makes your games fun. But using in couples seems best. I started with the base set and the 1st 2 expansions, then added 2 more every few games as I got used to the cards. If I play with more or all of the sets, I will up the victory points to 75 or 100 since there are over 1000 cards in the deck and it ends just as you are getting going.
krzysztof.rz.byd Jun 17, 2021 @ 10:55am 
Thank you for your answer. I have mean "rules for using expansions" because create a game with all addons gets us a lot of cards but only a few synergies.
I thought that exist any rules for mix in expansions. For example "You should use one, two or maximum three expansions together".
krzysztof.rz.byd Jun 23, 2021 @ 10:01am 
Great guide, Thank you.
If i good understood we have:
- CotG + RotF
- SoS + IH
- RoV + DU
- RU + DoC
- DS + DLRM + DLV
- VotA
- WoS
- GotE

Promos cards can be mix in with any expansions but the best solution is 2 expansions together and a maximum of 1-2 promos.
Primhose Jul 11, 2021 @ 4:32am 
Note that RotF, IH, and DU are half-sized decks, so you could choose one of them to make things interesting without impacting too much of the overall deck--IH is without a doubt the best of the lot in this instance (it's more than just Soul Gems), but RotF has a ton of cards that make things very interesting. DU is one of the Energy Shard decks, so the usual caution applies.
Freemium (mobile) players also get RotF free now, too.

Originally posted by krzysztof.rz.byd:
If i good understood we have:
...
- SoS + IH
...
- GotE

Promos cards can be mix in with any expansions but....
Now hold on a second--it may be far away in release date, but GotE is the return of Events. Elemental Adept and Temple Guardian will work with Dhartha's Trial.

GotE also has a unique combo potential with RotF, since Samael the Fallen can turn all of those junk Monsters into pure power, and you can reunite Samael and Xeron after so many years (and they actually work together!).
I would even say GotE might have universal deck-mixing appeal, but I need to experiment with it a little more.

I do also want to point out real fast that Promo 6 is the only thing outside of WoS with a dual-cost card, in case you're looking for natural pairs based on raw features.
Last edited by Primhose; Jul 11, 2021 @ 11:09am
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