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Totalmente de acuerdo: las partidas se quedan cortas. Hay cartas que ni siquiera salen si combinas varias barajas y no mola. Venga, que el juego sería de 10 si nos diérais la oportunidad de alargar la partidas!
Is this posible?
Yes it works.
sad to see that nothing has been done after years of the same demand...
g_ascension_cards["Apprentice"] = {
card_name = "Apprentice";
display_name = "Apprentice";
card_type = "Hero";
rune_cost = 0;
do_not_put_in_void = true;
effects = {
{ "GainRunes", 3 },
{ "SetHonorPool", 500},
{ "BanishThisCard", 0 }
};
effect_text = "Gain 3R. Set Honor Pool to 500";
ai = {
trivial = true,
preferred_discard = true;
preferred_banish = true;
gain_rune = 3;
},
image_large = { "H_Apprentice", {0, 0, 364/512, 1} };
image_medium = { "H_Apprentice", {392/512, 0, 512/512, 168/512} };
image_small = { "H_Apprentice", {410/512, 170/512, 512/512, 312/512} };
image_half = { "H_Apprentice", {384/512, 395/512, 512/512, 512/512} };
}
Were there any extra steps to get this working with online games? We messed with this, and when we tried to run an online game with card set script modifications (on both steam clients), player 1 got booted from the game with a "Network Connection Lost" popup after they ended their first turn. Reconnecting to the game rewound that turn. The honor pool amount updated on both clients when an Apprentice was played, and Apprentices were giving 3R and auto-banishing, but we couldn't get past the first turn.