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The quest system (and many other parts of the game) are randomised, so each playthrough will have differences and quirks.
It's possible that the apartment character wanted you to do a bunch of errands, it's also possible that the band wanted a different item.
I created an interactive hint system for players who might get stuck~ https://www.torgomind.com/guide
They wanted the spider, and normally you offer the C__ for it to the bro
I have an odd feeling like maybe item was overwritten or something else went wrong.
Unless there maybe is some hidden NPC I am not aware of.
Yup, so the upstairs NPC will eventually give you the "spider" but sometimes due to RNG they might want you to run a bunch of errands first.These can include a bunch of items.
Sometimes they want the cat, other times they want stuff from the garbage bin guys, or the masked guy in the park. For truly cursed RNG they might want you to fetch 3 or 4 items before they eventually give you the 'spider.' If you play through on English mode, then some of these items/quests start to make more logical sense.
I realise the game can be frustrating and unintuitive at times, but these are side effects of the weird features. Hopefully the guide helps rescue players from being too frustrated.
Bro I gave him the pod and orange flower like 20 times I was swimming in gold.
Then I reset the game and got it on a first try.
20 times? That's most unusual, I will investigate the code and see if I've overlooked something.
I had a look over the code carefully today and I can confirm that a softlock isn't possible, I can even send you the source code if you want. But I think I can understand what happened.
Though, to be clear, you're not at fault, I will admit that my entire game can be quite confusing and unintuitive.
Long and boring technical explanation of what I think happened:
The upstairs character always asks the player for TWO items. One of the items is just used to exchange for currency, the other item is quest-related. If you bring them the currency/money item over and over again (from the ear fountain), it doesn't progress the quest, it just generates money.
The other item requested (the quest item) will progress the player towards getting the "spider."
If the game hypothetically can generate a random number of orange furr quests, perhaps you might want to add some kind of feedback like a progress bar.
If anyone runs the same quest for 3 hours it’s not going to feel right.
To be clear though* I gave him more than a reasonable amount of orange item, which I never had to do again during other runs.