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The posters are named plakat_1 to plaket_11 all in assets6
The yellow car is 6, the red car is 7
The silver and bronze triple carb is 1, the silver and blue setup is 2
Perfect! Thank you so much, you are amazing. :D I'll definitely put myself to work and keep you posted. I Figured I'd start off with some factory advertisements for like the Chevy Bel air and the Dodge Charger. Any ideas you'd like to see?
I did extract a bunch of stuff for our map maker friend to use as track side decoration, it's here for you.
https://www.dropbox.com/s/9cgimt7rt81mc23/sharedassets6.rar?dl=0
Should save you a bit of hunting around.
Long answer: Due to the way unity handles stuff, we'd need to reverse engineer both how the prefabs are setup in the asset files and hoe RedDot chose to use them, at the same time.
It might be possible to alter existing meshes (shared assets 19 onwards contain a car each) but I've not tried. It might end up looking and behaving very odd due to the texture mapping, hit boxes and anything else thats related.
I think I used this to get some meshes out:-
Unity Studio
http://forum.xentax.com/viewtopic.php?f=10&t=11807
Not found where the engine or part meshes live.
Yes it would, not impossible, but way beyond what I understand.
Full list here: http://pastebin.com/65smGTdP
Parts with duplicated names is a subparts for rims and some other objects.