Car Mechanic Simulator 2015

Car Mechanic Simulator 2015

Poster/banner textures?
I found a couple banners such as the delphi one that was in assets #6. Does anyone know which assets to find or even the name of the poster that has the 2 single barrel carburetors on it or the one with the bel air on it? I'd like to change those around and upload my projects for the community. Thanks in advance and if anyone has requests on banners i find let me know.
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Right, just checked my notes.

The posters are named plakat_1 to plaket_11 all in assets6

The yellow car is 6, the red car is 7
The silver and bronze triple carb is 1, the silver and blue setup is 2
Foxi D'elegance Oct 8, 2016 @ 1:48am 
Originally posted by Blue Icarian Wings:
Right, just checked my notes.

The posters are named plakat_1 to plaket_11 all in assets6

The yellow car is 6, the red car is 7
The silver and bronze triple carb is 1, the silver and blue setup is 2

Perfect! Thank you so much, you are amazing. :D I'll definitely put myself to work and keep you posted. I Figured I'd start off with some factory advertisements for like the Chevy Bel air and the Dodge Charger. Any ideas you'd like to see?
I'm an MG man myself! Search for "mg safety fast" for something period.

I did extract a bunch of stuff for our map maker friend to use as track side decoration, it's here for you.
https://www.dropbox.com/s/9cgimt7rt81mc23/sharedassets6.rar?dl=0
Should save you a bit of hunting around.
Foxi D'elegance Oct 8, 2016 @ 4:16am 
Thanks lots! I just finished my first successful attempt. Figured I'd find a suitable poster for The Salem Flamo which highly resembles the Ford Pinto. So here's a pic of the Pinto Ad Poster: https://steamcommunity.com/sharedfiles/filedetails/?id=776959322
Looks good :)
Foxi D'elegance Oct 8, 2016 @ 6:19am 
Unrelated but do you know if there is there a way to add models into the game via Unity or is that something that a little far fetched at this time you think?
Short answer: No

Long answer: Due to the way unity handles stuff, we'd need to reverse engineer both how the prefabs are setup in the asset files and hoe RedDot chose to use them, at the same time.

It might be possible to alter existing meshes (shared assets 19 onwards contain a car each) but I've not tried. It might end up looking and behaving very odd due to the texture mapping, hit boxes and anything else thats related.

I think I used this to get some meshes out:-
Unity Studio
http://forum.xentax.com/viewtopic.php?f=10&t=11807

Not found where the engine or part meshes live.
Foxi D'elegance Oct 9, 2016 @ 5:59am 
Oh yeah, I know the cars are going to be a heck of a ringer as far as altering or adding car models but I was thinking more along the lines of finding a way to add a new physical, static object into the environment (map I guess?). A good example would be like adding a Block with a texture on it for a "fridge" somewhere in the shop. That's all I'd really be interested in doing as far as that goes. Although, I guess that would fall into the figuring out the specific ways Red Dot used Unity to make their game like you said. :P
Blue Icarian Wings Oct 11, 2016 @ 12:26pm 
Originally posted by Foxi D'elegance:
Oh yeah, I know the cars are going to be a heck of a ringer as far as altering or adding car models but I was thinking more along the lines of finding a way to add a new physical, static object into the environment (map I guess?). A good example would be like adding a Block with a texture on it for a "fridge" somewhere in the shop. That's all I'd really be interested in doing as far as that goes. Although, I guess that would fall into the figuring out the specific ways Red Dot used Unity to make their game like you said. :P

Yes it would, not impossible, but way beyond what I understand.
Andrakann Oct 26, 2016 @ 5:28am 
Originally posted by Foxi D'elegance:
finding a way to add a new physical, static object into the environment (map I guess?). A good example would be like adding a Block with a texture on it for a "fridge" somewhere in the shop.
All parts stored in sharedassets6.assets - 1300+ objects, half of them have Polish names.
Full list here: http://pastebin.com/65smGTdP
Parts with duplicated names is a subparts for rims and some other objects.
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