Car Mechanic Simulator 2015

Car Mechanic Simulator 2015

mxMakazi Apr 26, 2015 @ 3:40pm
Time restricted?
I think I read that there is time restriction on the jobs, but I can't see any clock or timer anywhere? Haven't seen any penalty for being too slow yet though, and hope there won't be a "hurry and get this done!" part in the game - enjoy relaxing with the jobs and taking my time ;-)

Just got the game and enjoying it so far :-) Is there any time restrictions on the jobs?
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Showing 1-15 of 15 comments
Red Dot Games  [developer] Apr 26, 2015 @ 3:48pm 
We decided to go with classic mode for now - we had alot of request from Kickstarter backers to not make jobs time restricted - I guess most of you prefer relaxed way of playing :)
Geredis Apr 26, 2015 @ 4:55pm 
I will say that as much as I appreciate the lack of time limit (some jobs can be difficult - in a good way - to troubleshoot), I think that having some sort of relatively relaxed (say 1 hour or 2 hour limit) would be a good idea, or you can have a time bonus instead, much like you currently have for tasks and jobs.
SomeBloke Apr 26, 2015 @ 5:06pm 
Why not have some jobs time restricted, if you want them, accept them.
Zaggeh Apr 26, 2015 @ 6:24pm 
I would say go with time bonus, but no time penalty.

I enjoy a relaxed game, but also feel that I should be rewarded when I complete a job ultra fast. :-)
CowboyDuke Apr 26, 2015 @ 10:16pm 
I would be happy with Timed Jobs. Since you can have 4 jobs waiting at any time, and can select jobs at will, timed ones occasionally would only be bad for those who pick them and aren't ready.

Let there be both positives and negatives. You complete it quick, great here's bonus EXP and Money. You miss it, you loose the EXP bonus and money, only making money on how the job would have been without a clock on it.

An idea I do have though, is let the jobs waiting be on a timer. I hate having to go through and clear jobs that I either don't want, or won't get to in reasonable time, and they just sit there. But that's just me.
Philonious Rex Apr 26, 2015 @ 10:21pm 
Second Zaggeh's comment, A bonus would be nice and give me a reason to move rapidly, even though the game isn't tracking days. The punishment is not getting the bonus I think that's enough.

There is part of me that wishes this game would have 12 Minute "days" and then Shop Leasing fees etc each week. That way it would be more challenging to stay ahead of the curve rather than always making money. But maybe a seperate mode for that would be better so ppl can just play relaxed as well.
CowboyDuke Apr 26, 2015 @ 10:36pm 
If this if they implemented a time system, I'd want more than 12 minute days, lol. But it would be an interesting idea. You have so many "hours" of open shop time, and you have to fit in as much, or as little, work as possible. Would bring along the metric of "Do I take the big job for big money, or several small ones for easy money?" Much like a real shop.

Perhaps there will be a career mode, where you start in a shack and move up in life, similar to 2014, but you have to invest into better shops, more lifts, and the like.
wilmer007 Apr 26, 2015 @ 10:37pm 
the timer would have to be somewhere around 30 mins seeing as how i can take apart a car and put it back together with new parts in 40 mins and i can complete a medium-hard job in about 15 mins.
Philonious Rex Apr 26, 2015 @ 10:46pm 
I just picked 12 b/c I was thinking of the 24 Minute clock a lot of games use for Day night which is a nice 1/60th scale for time, and then 12 representing the daylight hours. But yeah, prob too short heh, better turn that wrench!
wilmer007 Apr 26, 2015 @ 11:08pm 
Originally posted by Deathblock7:
I just picked 12 b/c I was thinking of the 24 Minute clock a lot of games use for Day night which is a nice 1/60th scale for time, and then 12 representing the daylight hours. But yeah, prob too short heh, better turn that wrench!

it would have to be 1/240th for easy jobs (6 real world minutes) - medium jobs would be 1/120th (12 real world minutes) and hard jobs would be 1/60 (24 real world minutes) or 1/72 (20 real world minutes).


the way i came to this conclusion was because yesterday i used a stop watch and it took me about 14 minutes to do a fairly long job that required alot of parts and body repair.
Last edited by wilmer007; Apr 26, 2015 @ 11:10pm
Skylog Apr 26, 2015 @ 11:23pm 
Time restricted? No thanks ;-)

This game is for relax, i dont want to hurry up.
wilmer007 Apr 26, 2015 @ 11:28pm 
Originally posted by Skylog_PL:
Time restricted? No thanks ;-)

This game is for relax, i dont want to hurry up.

i do it just took me 4 mins 41 seconds to find 7 parts on the car for the brake system that were not shown to me. i would like to have a timer so that you earn bonus xp and bonus cash depending on how quickly you finish it.

for players that don't want timers their are two simple solutions:

1) Make the timer built into certain jobs = this means if you don't want to be on a timer don't take the job

2) put the timer into the options menu so that the player can decide. if it is on all jobs have timers. if turned off then all jobs have no timers like they do at the moment. however this can be abuseable so maybe the first option is best. for this option to work the game would have to force the timer on the job even if the player quits and go and turns off the timer after the job was taken. this way no matter what the timer starts when the job is taken or started and doesn't stop under any circumstances until the job is completed.


either one works because the player can still decide if he wants a timer or not.
Last edited by wilmer007; Apr 26, 2015 @ 11:31pm
Skylog Apr 26, 2015 @ 11:46pm 
Just We need, more cars, more parts, more tuning, thats all.

Timer is not necessary. If we will get Hard Mode, i think more time will be needed for repairs.

You can still hurry up if You will.
wilmer007 Apr 27, 2015 @ 12:04am 
Originally posted by Skylog_PL:
Just We need, more cars, more parts, more tuning, thats all.

Timer is not necessary. If we will get Hard Mode, i think more time will be needed for repairs.

You can still hurry up if You will.

well this same job that took me 4 mins and 41 seconds to find the 7 parts took me a total of 33 mins to find all the parts and swap. i basically just took apart the entire car and put it back together basically because it was a classic muscle car that needed a SOHC timing belt job so it wasn't a standard job. but still 33 mins for such a hard job that can have a 30 minute timer would be very welcoming.

http://oi60.tinypic.com/f1jqcz.jpg

theres a picture of how hard this job was.


a job this hard should also pay more and give more xp. i basically made only $416 profit for a 33 minute job :(
Last edited by wilmer007; Apr 27, 2015 @ 12:22am
mxMakazi Apr 27, 2015 @ 1:16am 
Thanks for the answers and replies :-)

Relieved that there is no time restriction in the classic mode. Like many of the ideas presented here, like there being some jobs that appear every now and then that has a time restriction. Would be nice to maybe be able to choose the frequency of those jobs, maybe Off -> Low -> Medium -> High -> All. So those who are interested in more of a time challenge can choose to do so.
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Date Posted: Apr 26, 2015 @ 3:40pm
Posts: 15