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Also in this DLC introduce "hybrid" type cars with a small generator (like the Chevy volt) and large battery, electric motors, etc. For body types you could model your cars on the Volt and Prius.
FWIW I would NOT suggest a Prius type hybrid's innards, as this has so many unique part types not repeated in other vehicles.
Heck, I would settle for an EV "parts library." I have learned from screwing around and swapping parts via text-file editing that Red Dot have made the cars fairly "modular." It would be just as sweet to have a tickbox for "EV conversion" that would be greyed-out until you have removed all of the engine-related parts. Then you would have the option of replacing the engine unit/12V battery/fuel tank/multi-speed transmission with a rotor/stator/inverter/HV battery pack/single-speed transaxle. This would also be a lot less work for Red Dot--I assume modeling entire car bodies is much harder than just doing a set of parts.
OTOH maybe someone(s) our there with this software already can also become modders for this game...
What I'd like to see some exotics explored that aren't so simple (e.g. Ford Nucleon, Chrysler Turbine Car, Dobel E-20, Mazda RX-8). It would give gamers a little history leason too. :D
Go on, I dare you. :P
Lol, but I get what you mean, in that they have very few moving parts. Computer programmers are usually smart dudes though, so I'm sure they could figure out a way to balance the game if they wanted to.
Unfortunately for me, I don't think that is high on their list of priorities. The top of that list is probably more like "keep the company afloat," judging by how fast they have been cranking out paid DLC with this game.
Next time, please think a little before you go touching a keyboard. I'm sure that a whole lot of people will appreciate it.
2015 F-150 Platinum 4x4 weighs 5500 lbs with a twin-turbo 3.5L gasoline engine which is motivated to 102 kph in less than 6 seconds. What's more, it can go twice as far as the Tesla Model S without stopping (extremely conservative estimate) and can reasonably travel 1000 miles in a day. You can even install an additional fuel tank in the bed to make it go 1000 miles on one fill up. If it breaks down, there's service centers all over the place, likely with parts on hand to fix it immediately. It can haul your toys around too. Pretty sure Castor Earthquake is an F-150, Rex is Raptor.
Ford sells as many F-150s in the USA in a day (71,332/31=2,301) as Tesla has sold Model S in all of North America total (2,322). More Ford GTs have been sold.[/offtopic]
Going back to the game, I think hybrids are ideal for CMS. All it takes is different model of transmission with what is effectively a really big starter.
Electric-only vehicles remove too much from the game (literally picture the engine gone, a battery in its place, and a slightly different axle with an electric motor bolted to it). If cars are separated into difficulties, EV would undeniably be in the "easy" category where pushrod engines would be in "hard." I wouldn't mind if they were added but I expect compensation to scale accordingly.
Edit: Speaking of turbos, I'd like to see more engines with not only one turbo, but twin turbo or even Volvo's super-charge + turbo-charger design. Straight up super-chargers would be nice too.
And PLEASE give us a super car to work on like a V12 or W16. In which case, there could be four turbo-chargers on it. OH, OH, mid-engine too! :D
Most work in a electricle car gonna be about, SUSPENSION. Its gonna get old with many to be just changing suspension, body parts, and some failed batteries, and a relay or two, with a compleate electricle motor replacement. Compleatly defeats the Auto mechanic thing. I compleatly understand, the reason of the GAME.....
OBTW, Crude oil base products are many things beside fuel, includes plastics and composits as well, like the trim or bumper cover of your car...
Lithium ion batteries don't have a single drop of acid in them and are no more of a "health hazard" than say, a 60-litre tank full of flammable liquid. Sulfur in gasoline actually smells like eggs; ironically, old lead-acid batteries in fossil-fuel cars are the ones that become sulfated, not the ones in "electrice" cars.
Thanks for actually making a point against yourself... Yes, electric cars (aside from the Tesla) are actually way more reliable. But this game isn't exactly what you call "realistic," so they could easily come up with ways to fix them, like a simplified "soldering station" where you could replace components on circuit boards (which aren't likely to fail at all in real life.)
You've made it apparent that you are thoroughly ignorant when it comes to electric cars, so maybe you should leave this thread to the people who actually like them and save yourself the stress.
I would never buy a electric car DLC, there plenty of gas sucking green crushing engine cars that can have hopped up super chargers, that I want to fix, rebuild beside suspension work. Who wants to be bothered with some kind of wineing crying electric motor and a dozen batteries, this isn't the ocean, car isn't a sub, I want roar, not wine, I am getting pleanty of that from you...
K. I'm unsubscribing from this thread.
I hope you get cancer.