Car Mechanic Simulator 2015

Car Mechanic Simulator 2015

How in depth and accurate is this?
I'm just curious as to how accurate and in depth the 'simulating' is in this. I mean, I don't expect it to be 1:1, but as far as parts, their location/function/how they are (dis)assembled/etc. is that all pretty accuarate?

I was looking at this and My Summer Car, and while My Summer Car does seem (at least from the store page) to be a little more detailed, I can't be bothered with all the other tacked on garbage (eating, drinking, dying, etc.). So CMS Platinum Edition is really catching my eye.
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Showing 1-10 of 10 comments
Able Archer Jun 24, 2017 @ 6:30pm 
I look at this as a puzzle game. You have to figure out what is wrong with a car by looking at it, and knowing the relationships between the parts. For someone like me that has no mechanical experience at all, it was interesting. First few times, I took the engine apart, hoping to solve a "running gear" (suspension, it turns out) problem.

Sometimes the parts are harder to find than other times. Once you get to the point where you can buy cars, I think it will change some. I just got there, bought a junker. Looking forward to seeing how I can fix it up, and how much it will sell for.
BitCaps Jun 27, 2017 @ 6:09pm 
I have done some mechanics in high school and in a garage many years go (not on modern cars) and I would rate this game 9/10 for accuracy.

Parts must be removed and/or assembled in a specific order, the correct order.

It is however, very forgiving with camera angles when removing or tightening bolts. You can tighten a bolt even if your view of it is partially blocked. A bolt is a bolt, they aren't different sizes so you don't have to equip wrenches or any tools. There is fairly good accuracy when it comes to the number and placement of bolts, but it is not exact.

All vehicles use the same part for common items like fuel tank, alternator, pulleys, bushings, etc. which is great because it keeps the ordering catalogue smaller and easier to navigate.

Major parts are all included. Belts are included Hoses, cables and wires are not included. Most electrical is not included with the exception of ignition system parts. Interiors can not be worked on, but you can sit in the seats and look around.

Body work is point and click: remove panel, fix it, install it.

Paint shop is limited to choosing a color, then paint the entire car that color. Always shiny. No stripes or flames or decals.

There is a selection of alternative body parts to change the look. Performance parts are available.
Shenji Jun 28, 2017 @ 1:46am 
In fact it's a 'point and click' style puzzle game. Not bad for some casual time.
Thumbtack D4llas Jun 28, 2017 @ 8:03am 
Thank you guys very much!
Hihellobyeoh Jun 29, 2017 @ 2:17am 
Originally posted by Thumbtack Jake:
I'm just curious as to how accurate and in depth the 'simulating' is in this. I mean, I don't expect it to be 1:1, but as far as parts, their location/function/how they are (dis)assembled/etc. is that all pretty accuarate?

I was looking at this and My Summer Car, and while My Summer Car does seem (at least from the store page) to be a little more detailed, I can't be bothered with all the other tacked on garbage (eating, drinking, dying, etc.). So CMS Platinum Edition is really catching my eye.
if you haven't bought it yet, or are still thinking about it, the new game, Car Mechanic Simulator 2018, comes out next month, i think the devs are planning on releasing it on the 21st of july, it looks a lot better, but yeah i haven't done too much mechanic wise in my life ( besides growing up around cars and just being in general good at figuring out how things work) but of what i know it is pretty accurate in all but the time required to do these tasks ( late game i can completely strip 2 cars, and rebuild them, simultaniously in about 15-20 min), also there are some parts that don't exist, and they only in the dlc started to get liscensing to use real car names and so on, in the new game it looks like all "basic" cars are liscensed, i saw in some of the pictures that the car designed to look like the '69 charger actually says charger on the grill, which made me very excited.

some relevant links (bottom one is to the facebook of the release date on the dev's page):

http://store.steampowered.com/app/645630/Car_Mechanic_Simulator_2018/

https://www.facebook.com/events/1349974635098600/?acontext=%7B%22action_history%22%3A%22[%7B%5C%22surface%5C%22%3A%5C%22page%5C%22%2C%5C%22mechanism%5C%22%3A%5C%22page_upcoming_events_card%5C%22%2C%5C%22extra_data%5C%22%3A[]%7D]%22%2C%22has_source%22%3Atrue%7D
Girheim Jul 1, 2017 @ 7:30pm 
Originally posted by Hihellobyeoh:
but yeah i haven't done too much mechanic wise in my life ( besides growing up around cars and just being in general good at figuring out how things work) but of what i know it is pretty accurate in all but the time required to do these tasks

As a professional mechanic with two college degrees in automotive and diesel truck service, this game doesn't even come close to being accurate.

The reason being that it oversimplifies everything. Sure, it gets major parts right, and the locations right. But other than that, it's not a "car mechanic simulator" because it fails to simulate anything close to what a real mechanic, or even a DIYer has to deal with working on this stuff.

It's missing tons of important parts without which your car wouldn't even start. And if it did, it would kill itself pretty quickly, and expensively. Not to mention that they might get in the way of what you're trying to work on.

It oversimplifies removal/repair/installation of parts to the point of being laughable. The difficulty of even getting to some of these parts, whether they are buried behind other parts or are just a pain to get unbolted in the first place, is completely lacking compared to the real thing. Not to mention what happens when you actually get them unbolted.

Rusted, stuck, or stripped bolts/nuts are a daily part of my life and this game fails spectacularly on that.

Where's the accuracy?
Thumbtack D4llas Jul 1, 2017 @ 8:25pm 
Originally posted by Girheim:
Originally posted by Hihellobyeoh:
but yeah i haven't done too much mechanic wise in my life ( besides growing up around cars and just being in general good at figuring out how things work) but of what i know it is pretty accurate in all but the time required to do these tasks

As a professional mechanic with two college degrees in automotive and diesel truck service, this game doesn't even come close to being accurate.

The reason being that it oversimplifies everything. Sure, it gets major parts right, and the locations right. But other than that, it's not a "car mechanic simulator" because it fails to simulate anything close to what a real mechanic, or even a DIYer has to deal with working on this stuff.

It's missing tons of important parts without which your car wouldn't even start. And if it did, it would kill itself pretty quickly, and expensively. Not to mention that they might get in the way of what you're trying to work on.

It oversimplifies removal/repair/installation of parts to the point of being laughable. The difficulty of even getting to some of these parts, whether they are buried behind other parts or are just a pain to get unbolted in the first place, is completely lacking compared to the real thing. Not to mention what happens when you actually get them unbolted.

Rusted, stuck, or stripped bolts/nuts are a daily part of my life and this game fails spectacularly on that.

Where's the accuracy?

Thank you for the insight! I did end up grabbing it (cause hey, $3.74, why the hell not) but at least I can better know what to expect from it.

Also, hello from someone who lives just across the river from ya (south-eastern OH). :)
Oparator Stalker Jul 2, 2017 @ 4:40am 
If you do not know anything about cars much less the parts. The game is accurate enough to give a basic understanding of what is involved in real world auto work. Because parts break, they need to be fixed or replaced.

For example if the alternator is bad, your car will be working off the battery 100%. And someone who dose not know anything about cars and their parts much less the basic understanding of parts, would not understand that their lights are dim, fan power for heaters and ac are slow because the battery is running all the ignition and computers and the rest of the electricle. So the battery will be low enough that the car will die. And the battery will need a jump for a recharge.

Because after all, when you get your hands into this for real, there is nothing "puzzle box" about it..

In the game it will list parts name, and the basic on installmenst with repair orders to do as well as buy and fix and sell your own cars. So Red Dot took a real serious approach to making this game. I enjoyed playing it, I have all the DLCs. I do recomend this game to those who enjoy the ideal of car tinkering with out having to go out and do it in real life. Many here work on real cars and still enjoy playing a game version. With all the war games, sport games, it is like someone in the game industry finally remembered us...
There are guids available for you to go through to help give you a ideal of what to expect.. stuff like that..
Last edited by Oparator Stalker; Jul 2, 2017 @ 4:42am
Oparator Stalker Jul 2, 2017 @ 4:51am 
Originally posted by Hihellobyeoh:
Originally posted by Thumbtack Jake:
I'm just curious as to how accurate and in depth the 'simulating' is in this. I mean, I don't expect it to be 1:1, but as far as parts, their location/function/how they are (dis)assembled/etc. is that all pretty accuarate?

I was looking at this and My Summer Car, and while My Summer Car does seem (at least from the store page) to be a little more detailed, I can't be bothered with all the other tacked on garbage (eating, drinking, dying, etc.). So CMS Platinum Edition is really catching my eye.
if you haven't bought it yet, or are still thinking about it, the new game, Car Mechanic Simulator 2018, comes out next month, i think the devs are planning on releasing it on the 21st of july, it looks a lot better, but yeah i haven't done too much mechanic wise in my life ( besides growing up around cars and just being in general good at figuring out how things work) but of what i know it is pretty accurate in all but the time required to do these tasks ( late game i can completely strip 2 cars, and rebuild them, simultaniously in about 15-20 min), also there are some parts that don't exist, and they only in the dlc started to get liscensing to use real car names and so on, in the new game it looks like all "basic" cars are liscensed, i saw in some of the pictures that the car designed to look like the '69 charger actually says charger on the grill, which made me very excited.

some relevant links (bottom one is to the facebook of the release date on the dev's page):

http://store.steampowered.com/app/645630/Car_Mechanic_Simulator_2018/

https://www.facebook.com/events/1349974635098600/?acontext=%7B%22action_history%22%3A%22[%7B%5C%22surface%5C%22%3A%5C%22page%5C%22%2C%5C%22mechanism%5C%22%3A%5C%22page_upcoming_events_card%5C%22%2C%5C%22extra_data%5C%22%3A[]%7D]%22%2C%22has_source%22%3Atrue%7D
For me it is just adding to the current collection, because I play them all. I still toy around in 2014..
Girheim Jul 3, 2017 @ 6:57pm 
Originally posted by Thumbtack Jake:
Thank you for the insight! I did end up grabbing it (cause hey, $3.74, why the hell not) but at least I can better know what to expect from it.

Also, hello from someone who lives just across the river from ya (south-eastern OH). :)

You're welcome! Don't get me wrong, it's a fun game and I got my money's worth of entertainment from it, and hope to see where the next version goes.

I'm not trying to bash the game (even though I may sound harsh) or knock those who consider it a somewhat accurate representation of what being a mechanic is like or what working on a real car is like.

Just trying to give a sense of reality, as someone who works on the real thing for a living.

Originally posted by warcatt00:
If you do not know anything about cars much less the parts. The game is accurate enough to give a basic understanding of what is involved in real world auto work. Because parts break, they need to be fixed or replaced.

Yes, it gives a sense of part location, and a laughably oversimplified sense of installation and removal.

The other 99% of what is involved in real world auto work is still absent.
Last edited by Girheim; Jul 3, 2017 @ 6:58pm
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Date Posted: Jun 24, 2017 @ 11:25am
Posts: 10