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In the final release, you will only have so many days to beat the game, so this would be a major drawback.
But Johandrex is also right, what downside? ;)
Hmm, an open world game with a time limit? That will be interesting, feeling rushed to explore would be anoying. I am sure people will flame me and say this is not an open world game.
Yea, you'll never get those years back.
They haven't released any specific details about how long the time limit will actually be.
We do plan to have a sandbox mode where you can configure the world, including the rate at which the world evolves and/or disabling that.
As for the original topic of Joy, an often overlooked advantage is that it just makes you forget all about food and drink! In fact, if you take enough Joy, you don't need to eat or drink anymore.
Except all that skipped hunger and thirst catches up on you once you crash. ;)
Incidentally, this effect is a huge reason for the current duration of Joy -- stopping the need for food and drink altogether for longer periods of time would be strong indeed. As it is, I think you can make it last for roughly 10 minutes by topping up from time to time.