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As for the inventory, I know it improved. I played the early access. That wasn't what I was talking about. What happens if you don't change the nappy? You get an inventory penalty, a guilt penalty. I understand the concept of where to find duct tape but I spent several hours just looking for duct tape. That is ridiculous.
So you were wrong on several counts, you failed to undertand my post. It wasn't the inventory system itself I was complaining about but the specific dynamic in the Sally storyline. It wasn't a lack of patience to find duct tape- I already played the beta and understood the concept. Several hours trying to get duct tape with almost no room in my inventory is bullshheeee. (By the way, how about making something like duct tape available in the shops? After all, there is this game dynamic that crushes your ability to play the game until you resolve it, that being changing a nappy, but you have to rely on random generation. So you end up completely screwed if house after house has no duct tape. Again, the stupidity of the gameplay was mind-numbing.)
Also, if everyone being aggressive is Ollie's gameplay style than why does it specify in Ollie's characteristics that people in red hats will attack him on sight? Why is that even necessary? Everyone became enraged at Ollie for just walking past. In any case, it's even worse if that was the actual game design.
Having regular citizens and police go nuts on Ollie all the time is just the sort of ridiculous decision in gameply I was talking about. There are many such ludicrous decisions that somehow made their way to the alpha. I don't have to work in the video game industry to know that in these creative projects there are those with editorial power and those without. As there are so many inane decisions that were made regarding gameplay I reasonably concluded someone with such editorial power was able to green light these ridiculous ideas, someone who is extremely cluseless about video games.
So you didn't understand much of my post, did you? Care to apologize for your statement about how I opened your eyes to the bad reasons blah blah blah?
Again, I bought early access and I played the early access. I even provided a huge amount of feedback for things I thought could be improved. I complimented the game here, yes, but I was highly complimentary in my feedback on the beta. That is because I want more games that center on atmosphere and character instead of another reduntant shooter.
The talent that shines through in WHF is atmosphere and voice acting and music, etc. Unfortunately, the coders and the designers of the quests and gameplay were clueless. The final result is a mess. 'We Happy Few' is a huge missed opportunity. They had the chance to create something that would be remembered as a unique gem in gaming history. They failed.
Red Hats attack on sight, no matter what. Others when you 'anoy' them.
Saw that he is attacked by people with red hats. Saw that bit about people not liking Ollie. Ok, cool, I'll steer around people with red hats and avoid confronting anyone. Won't engage, just walk on by, keeping a safe distance. As it turns out, everybody attacks Ollie because everybody is "annoyed" at Ollie simply for walking past them. That's the problem. It is absolutely stupid gameplay.
So I took to the strips of nature behind the buildings. But yeah, you have to eventually complete quests. So at one point I tried to go into the shop to trade. I ended up creating a huge pile of corpses inside the shop. I only wanted to do some trade and was forced into killing every NPC within a square block just so I could get on with it.
Again, the gameplay choices were idiotic, not to mention that many of the quests are so dumb and infantile it feels like playing a game meant for 10 year olds.
Also, the word you're looking for is 'ergo' not 'argo,' you dolt.
it did miss an g though but whatever
You arent wrong at all and a lot of these people are dumb supporting shady business practices. The game had all the potential in the world but was completely ruined by corporate greed.