We Happy Few

We Happy Few

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Very sad, I couldn't even bring myself to finish the game
So much potential wasted. Atmosphere is great. Story isn't bad for a video game (though not exactly good.) Voice acting is great. Gameplay was very weak. Many of the quests absolutely suck. The bugs and glitches were everywhere.

Sally was ridiculously buggy. I also spent an absurd about of time trying to find the component I needed to make a f(#&@ing diaper as my inventory was ridiculously constrained. I think it was duct tape. It took me so long to find any, searching house after house. Totally killed my enjoyment. And the bugs. All the bugs.

So I settled into Olly to hopefully enjoy the game again. Everywhere people attacking me for no reason. Apparently only people in red hats are supposed to become hostile but for me it didn't matter. Even if I was in conformity every NPC I passed became hostile for no reason. So what am I supposed to do, kill everyone but the quest givers? Turn the place into a ghost town so I can play the game?

I think there was some person or persons involved with this game at a fundamental level, someone with a final word on content, who has no friggging clue what video games are about. In beta and in the alpha there were so many bizarre, stupid and boring decisions made regarding the gameplay that I can't imagine how they were ever implemented.

I couldn't finish it. 'We Happy Few' is garbage.
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Showing 1-13 of 13 comments
Everyone attacking you is not a bug and also not being able to find duct tape is probably because it didn't spawn in all the right places you looked in have some patience lol.
Zer_ Nov 20, 2018 @ 4:01pm 
Ollie becomes irritable when his Blood Sugar is too high, or too low. You need to keep it somewhere in the middle. Make sure you have enough insulin on you, and of course make sure it stays relatively balanced.
Alright, I'll respond. As for the bugs, different people have different experiences with the bugginess of WHF. If your playthrough was smooth then more power to you, but are you ready to assume my playthrough was just fine and I'm exaggerating? There were too many things broken in the final release. I'm just stating the fact about what I experienced.

As for the inventory, I know it improved. I played the early access. That wasn't what I was talking about. What happens if you don't change the nappy? You get an inventory penalty, a guilt penalty. I understand the concept of where to find duct tape but I spent several hours just looking for duct tape. That is ridiculous.

So you were wrong on several counts, you failed to undertand my post. It wasn't the inventory system itself I was complaining about but the specific dynamic in the Sally storyline. It wasn't a lack of patience to find duct tape- I already played the beta and understood the concept. Several hours trying to get duct tape with almost no room in my inventory is bullshheeee. (By the way, how about making something like duct tape available in the shops? After all, there is this game dynamic that crushes your ability to play the game until you resolve it, that being changing a nappy, but you have to rely on random generation. So you end up completely screwed if house after house has no duct tape. Again, the stupidity of the gameplay was mind-numbing.)

Also, if everyone being aggressive is Ollie's gameplay style than why does it specify in Ollie's characteristics that people in red hats will attack him on sight? Why is that even necessary? Everyone became enraged at Ollie for just walking past. In any case, it's even worse if that was the actual game design.

Having regular citizens and police go nuts on Ollie all the time is just the sort of ridiculous decision in gameply I was talking about. There are many such ludicrous decisions that somehow made their way to the alpha. I don't have to work in the video game industry to know that in these creative projects there are those with editorial power and those without. As there are so many inane decisions that were made regarding gameplay I reasonably concluded someone with such editorial power was able to green light these ridiculous ideas, someone who is extremely cluseless about video games.

So you didn't understand much of my post, did you? Care to apologize for your statement about how I opened your eyes to the bad reasons blah blah blah?

Again, I bought early access and I played the early access. I even provided a huge amount of feedback for things I thought could be improved. I complimented the game here, yes, but I was highly complimentary in my feedback on the beta. That is because I want more games that center on atmosphere and character instead of another reduntant shooter.

The talent that shines through in WHF is atmosphere and voice acting and music, etc. Unfortunately, the coders and the designers of the quests and gameplay were clueless. The final result is a mess. 'We Happy Few' is a huge missed opportunity. They had the chance to create something that would be remembered as a unique gem in gaming history. They failed.



Last edited by Bloof Malloy Flumberghast; Nov 20, 2018 @ 6:15pm
Bleep Nov 23, 2018 @ 5:16pm 
Umm...perhaps Ollie is aggro'd on because he's wearing a UNIFORM that disturbs the good people of Wellington Welles? Three playthroughs of Sally and I never had a problem with finding anything. Your complaints aren't baseless, just yours. I never had a problem, so I guess I'm one of the lucky ones. Good luck on your thread.
joridiculous Nov 27, 2018 @ 1:41pm 
All you had to do was reading the in-game Notes for the characters *and* what they are wearing. Agro "problem" solved.

Red Hats attack on sight, no matter what. Others when you 'anoy' them.
Originally posted by joridiculous:
All you had to do was reading the in-game Notes for the characters *and* what they are wearing. Agro "problem" solved.

Red Hats attack on sight, no matter what. Others when you 'anoy' them.

Saw that he is attacked by people with red hats. Saw that bit about people not liking Ollie. Ok, cool, I'll steer around people with red hats and avoid confronting anyone. Won't engage, just walk on by, keeping a safe distance. As it turns out, everybody attacks Ollie because everybody is "annoyed" at Ollie simply for walking past them. That's the problem. It is absolutely stupid gameplay.

So I took to the strips of nature behind the buildings. But yeah, you have to eventually complete quests. So at one point I tried to go into the shop to trade. I ended up creating a huge pile of corpses inside the shop. I only wanted to do some trade and was forced into killing every NPC within a square block just so I could get on with it.

Again, the gameplay choices were idiotic, not to mention that many of the quests are so dumb and infantile it feels like playing a game meant for 10 year olds.

Also, the word you're looking for is 'ergo' not 'argo,' you dolt.
Last edited by Bloof Malloy Flumberghast; Nov 28, 2018 @ 12:22pm
Bleep Nov 28, 2018 @ 1:59pm 
@slipperyfuntime: "aggro" (as in aggravate) is what he meant(NOT "argo", which he did NOT say.) Don't be such a joykill and assume you know what another person is trying to imply. You bolt (that's referencing your density)
Last edited by Bleep; Nov 28, 2018 @ 2:00pm
joridiculous Nov 28, 2018 @ 4:12pm 
Originally posted by Slippery Fun Time:
Originally posted by joridiculous:
All you had to do was reading the in-game Notes for the characters *and* what they are wearing. Aggro "problem" solved. (see, now even fixed the missing g)

Red Hats attack on sight, no matter what. Others when you 'anoy' them.



Also, the word you're looking for is 'ergo' not 'argo,' you dolt.
no im not you stupid "person"
it did miss an g though but whatever:steamfacepalm:
I'm paying this forum a visit simply to thank the devs for fixing so many bugs over the past months. Give it another six months and the game will probably run just fine. I still think the game is a bit expensive, but so are many games nowadays.
Cubey Dec 28, 2018 @ 1:43pm 
It other words, you're crap at the game.
Originally posted by Cubey:
It other words, you're crap at the game.
Don't troll. In case you didn't know, the game was legitimately crap at its release, and I don't even know why I powered through it myself.
Madbat Jan 18, 2019 @ 12:56pm 
It is a crappy game, with a lot of simply annoying things. I doubt I'll even power through this one. It's going in the trash heap.
Shady 8 Rounds Jul 31, 2020 @ 10:37am 
I literally couldnt finish the game, bugs stopped me on sally's campaign. After restarting and replaying through arthurs campaign for the 3rd time just to get stuck frozen on a black screen in the same place in sally's campaign (when discussing the black berry joy with the bobby when he comes to her door), I just gave up (this was 3-6 months after release, plenty of time to fix bugs if the game hadnt been released with a year of work left to be done on it). It just isnt worth my time to go through arthurs entire story a 4th time just to hope the game works right this time. Basically, microsoft bought the studio and ruined their game and wanted a completely unready buggy mess of a game released in the name of scummy shady profit, just like every game being released lately. EA, Microsoft, Bethesda and other giant companies have all decided its just acceptable to completely rip your customers off. They seem to think its mostly kids buying the games and they will be too naive to notice its unacceptably broken and/or these giant companies know we have no legal recourse for being sold broken items similar to lemon laws with cars and they have million dollar legal teams. Even when I provided evidence of my states laws governing digital sales that stated i was infact due a refund regardless of anything the TOS stated, Microsoft still refused a refund even though they know they sold a non-functioning mess they forced the devs to release too early while advertising it as a completely fine finished full priced game.

You arent wrong at all and a lot of these people are dumb supporting shady business practices. The game had all the potential in the world but was completely ruined by corporate greed.
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Date Posted: Nov 19, 2018 @ 9:14pm
Posts: 10