We Happy Few

We Happy Few

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Bleep Nov 20, 2017 @ 3:23pm
Mystery House
So, I cheated: I've noticed that when reading all lore: note, chord , note. I tried it everywhere, and found out where it's SUPPOSED to be used. But I can't find that note ANYWHERE. Is this a known bug? As developers, you know what i mean. Out of respect, just say "yea' or "nay".
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Showing 1-15 of 18 comments
Borobby Nov 20, 2017 @ 5:02pm 
"Note, chord, note"... is that about the piano on the first floor near the altar?
Or is it about something I may have missed, perhaps?
Last edited by Borobby; Nov 20, 2017 @ 5:02pm
Bleep Nov 20, 2017 @ 5:17pm 
2nd floor. It IS the secret. Sort of..Note: boarded room you see but can't get in
Borobby Nov 21, 2017 @ 2:35am 
D
Originally posted by Bleep:
2nd floor. It IS the secret. Sort of..Note: boarded room you see but can't get in
Ah, the secret room! I got it!
To access it, you have to play the piano near the altar by pressing V and the bookcase in the left will move and reveal a door. You enter and go straight to the bedroom with a recipe. Hope it's useful.
Bleep Nov 21, 2017 @ 3:16am 
Read my question. "and found out where it's SUPPOSED to be used. But I can't find that note ANYWHERE." Where's the NOTE located? I couldn't find it. Except by cheating. So it has to be somewhere (not necessarily where it will be used). Yes, basement, 1st and second floors in the house itself. I've gutted every house (Hamlyn & Garden). I usually try everything before I ask. I watch Let'sPlay's on youtube. Nothing. So I asked. On both forums. I'll wait.
Borobby Nov 21, 2017 @ 4:03am 
Originally posted by Bleep:
Read my question. "and found out where it's SUPPOSED to be used. But I can't find that note ANYWHERE." Where's the NOTE located? I couldn't find it. Except by cheating. So it has to be somewhere (not necessarily where it will be used). Yes, basement, 1st and second floors in the house itself. I've gutted every house (Hamlyn & Garden). I usually try everything before I ask. I watch Let'sPlay's on youtube. Nothing. So I asked. On both forums. I'll wait.
Then it's something I've missed, then. Reason why I didn't understand what you meant.
Or what you got wasn't supposed to happen.
Bleep Nov 21, 2017 @ 4:26am 
I've actually "completed" the quest every time since I cheated. The knowledge is enough. But the cheat shouldn't be the only way you find out about that room. Game logic. The note that I discovered by cheating should be "somewhere". Like the note about "up,down,etc." that leads you to the secret room in one of the Lawrence homes (I know which one). I don't think you missed it. I'm hoping for either: "it's here" or "bug". So to keep the spirit of secrecy...
Bleep Nov 21, 2017 @ 12:37pm 
Well, I got an answer, sort of...check Compulsion for the "answer". Still doesn't explain, in game logic, what leads you to opening the room. Oh, well, back to the search...
Last edited by Bleep; Nov 21, 2017 @ 12:39pm
Borobby Nov 21, 2017 @ 12:57pm 
Originally posted by Bleep:
Well, I got an answer, sort of...check Compulsion for the "answer".
This? http://compulsiongames.com/forum/discussion/142402/mystery-house#latest
I got it.
"Hi there,

I don't believe that is meant to be used at the Mystery House. There is a piano in there which can be used, however it doesn't relate to a note. The note you found likely refers to incomplete content if it was obtained through debug.

Cheers,
Lee"


I didn't even know about this mysterious note. My bad! ¯\_(ツ)_/¯
Bleep Nov 21, 2017 @ 2:26pm 
My tendency to be cryptic (in lieu of the dev's wants)...but yes. To get the console: type in ~, type in "unlockAllLore". It gives you everything that is in the game now about all the stories and notes Arthur picks up along the way. And gives you clues about "what's going on in Wellington Wells". But it IS a LOT of reading. It seems we'll all have to just wait. But my theory still sounds better than what was given. I've looked on the internet, used my own deductive skills...we'll see in 2018.
Borobby Nov 21, 2017 @ 2:41pm 
Originally posted by Bleep:
My tendency to be cryptic (in lieu of the dev's wants)...but yes. To get the console: type in ~, type in "unlockAllLore". It gives you everything that is in the game now about all the stories and notes Arthur picks up along the way. And gives you clues about "what's going on in Wellington Wells". But it IS a LOT of reading. It seems we'll all have to just wait. But my theory still sounds better than what was given. I've looked on the internet, used my own deductive skills...we'll see in 2018.
I know the cheat, but I've never used it before. I can also read unique stuff inside the location file of the game - maybe I can also find that note there.
Well, I wonder how many unused things are in the game files.
Bleep Nov 21, 2017 @ 4:01pm 
" the location file of the game?". C:/pf(x86)/steam/steamapps?
Borobby Nov 21, 2017 @ 4:02pm 
Originally posted by Bleep:
" the location file of the game?". C:/pf(x86)/steam/steamapps?
Uh, forgive me! The localization file! D:
Bleep Nov 21, 2017 @ 4:11pm 
For what? localization/location/locomotion?...these terms are synonomous to someone who remembers Kennedy (a U.S. president in the Sixties). Simply put, where can I find the "unique stuff" you mentioned?
Borobby Nov 21, 2017 @ 4:15pm 
Originally posted by Bleep:
For what? localization/location/locomotion?...these terms are synonomous to someone who remembers Kennedy (a U.S. president in the Sixties). Simply put, where can I find the "unique stuff" you mentioned?
Forgive me for the typo.
C:\Program Files (x86)\Steam\SteamApps\common\WeHappyFew\GlimpseGame\Localization
This file contains ALL the lore, barks and subtitles you can (and can't) find in the actual game.
You need POedit in order to read them (you can also use Note, but it will look messy).
Some stuff can contain spoilers.
Read at your own risk!
Bleep Nov 21, 2017 @ 4:18pm 
THANK YOU!!! I've gone as far as can, within the game. All current quests complete, with the title and flower picking still not figured out.
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Date Posted: Nov 20, 2017 @ 3:23pm
Posts: 18