We Happy Few

We Happy Few

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ℳonster™ Dec 17, 2017 @ 6:28pm
Not Today Theodore Miner!!
So I'm not totally sure if it's REQUIRED to kill/incapacitate Theodore Miner (the first actual NPC fight to open the hatch), however I had managed to avoid killing the guy with some elusive tactics and locked doors. I ended up locking him out of the workshop and in the hall where the Bobbies leave you to pick up the game after the prolouge.
I even managed to talk to the dude through the control room door that you "hack" to get into. Traded a total of three punches in the process, however - he despawns when he's locked out.
Every other time I've redone this, I've had to kill him - but avoiding doing so this once made me question if it would ever be possible to bring his aggression down similarly to leaving the scene of a potientally hostile "mob" of NPCs and returning to them as if everything was fine.
It'd be sort of funny to find him either in the delapitated downer town or even make his way back into the Garden district.
Has anyone else managed to avoid Theodore Miner Murder?

EDIT; I uploaded my second aversion!
https://youtu.be/2bNCqJRAphE
Last edited by ℳonster™; Dec 18, 2017 @ 9:37pm
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Showing 1-6 of 6 comments
ℳonster™ Dec 18, 2017 @ 5:39pm 
Originally posted by Doctor-Gadget:
So, you can't avoid him.
OH But I have! He chased me around the center molitile contraption and I ran into the door with the control button. Locked it from the Inside so he was essentially locked out. When I replenished my health again, I unlocked it, threw a punch to knock him back and made a bee-line to the "workshop" door. Shut it, as this delayed the chase, and off I went into the tunnel. Theo followed me out and I was able to run him down one end of the hall, turn around, avoid a blow and back to the "workshop" room where the door to the tunnel was promptly shut and locked. I definitely encountered him, however I didn't have to kill him.
I've never used a "ghost" method, i actually don't know how to - nor would I want to. If this is not intended to be an "evasion-capable" part of the encounter, maybe he should have a key? or lock pick?
I can definitely repeat the evasion for recording purposes.
Bleep Dec 19, 2017 @ 1:49am 
After reading your post, I just did! I just ran off to the work area, then lured him outside the tunnel. And locked it. Now figure out how to keep Mary Bailley alive! Seriously, good job.
ℳonster™ Dec 19, 2017 @ 10:53am 
Originally posted by Doctor-Gadget:
When you asked if anyone else has avoided the man in the post, I thought you meant a sort of bypass. XD
For which I said it was unavoidable.
So, you now mean a way of "getting rid of him with no form of neutralizing, locking him in another room. I didn't know you meant this.
LOL I'm sorry! Words aren't my strongest point. XD I captured the moment on a harder difficulty after developing a "route" most likely to do the least amount of damage. It's hilariously easy to actually avoid total combat with him! Without knocking him out (IDK why a KO kills him?) Or -actually- beating the guy to death. I'm sure there's loot to be had, but so is the "Murders" count in the statistics pleasant to see a big fat ZERO at all possible costs.
ℳonster™ Dec 19, 2017 @ 4:02pm 
Originally posted by Doctor-Gadget:
And yes, I also prefer to lock him in the other room - as you did - instead of killing him, but what disappoints me is that he despawns after a while. I've always preferred some company there. :)
SAME
It would be nice if he would calm down and not remain hostile! At least to cohabitate or even be "set free" among the Wastetrels. LOL
en trold Dec 21, 2017 @ 1:17am 
Originally posted by ℳonster™:
SAME
It would be nice if he would calm down and not remain hostile! At least to cohabitate or even be "set free" among the Wastetrels. LOL

True, that would have been cool. Although I never even got the idea of avoiding him in the first place. So great idea on your side. I wish there was time for the Devs to implement something that allows for such a nice life for Theodore.
getmedieval Jan 12, 2018 @ 7:58pm 
I just run to the back of the room I'm in, lure him to one side, run into the room, punch the button, and run to the ladder. I can then climb the ladder, leaving him behind.
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Date Posted: Dec 17, 2017 @ 6:28pm
Posts: 6