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Where did it all go so wrong?
Was it when Gearbox got involved? Was it before that? Was the game doomed from the start?
Thought the game looked/sounded interesting enough, albeit a little unpolished during early access, but the potential was certain there, but then game the deal with the devil.. i mean Gearbox and here we are, months later and after a price hike and dlc pass and who knows what else.
Somewhere along the way it all went so very wrong and i doubt Gearbox is gonna help the poor developers to pick up the pieces..
And it's kind of ironic that a game that promotes reflection on thought-police and behaviour control has such a bunch of fans that will simply refuse to acknowledge the game is not that great and that Compulsion is being extremely anti-consumer by selling it for this ridiculous price, when it's worth maybe half of it. Maybe they really believed in their vision, maybe when they were shut off from the world, working on the game, it really seemed like the best thing since sliced bread, but you have to ground yourself in reality and look at what's being made at the same time, sometimes a vision seems innovative to those who have it, but it won't be seen as such by the community, and that's what happened to We Happy Few. It got way too hyped, and it was bound to disappoint when they signed with a big publisher trying to sell an indie darling as if it was a AAA game. Everyone loves indie darlings, some of the best games I played in recent years are excellent indies and "AA" titles; We Happy Few would have been positively received if it had kept that status (and spent more time in Early Access to iron out the bugs and the performance issues), but as a AAA game the state it's in is unacceptable. And it's not just the bugs. It's the VA inconsistencies (multiple people voicing a single NPC), it's the poor combat, it's the awful enemy AI, it's the appalling way the procedurally generated world is built and the never-ending stream of fetch quests that people would complain about in an MMO but apparently are fine with in We Happy Few. If CD Projekt RED made every quest in Witcher 3 a fetch quest, I'm pretty sure we wouldn't consider it one of the best games ever made.
So, yeah, let the people voice their opinion, not everyone is on Compulsion's Joy, some of us are willing and able to see past fanboy-ism, and our opinion should be promoted as a cautionary advice to everyone who is on the fence about the game. Compulsion's and Gearbox's behaviour shouldn't be willingly accepted just because they made a game "that has some good things". If you sell an indie game for AAA price, it better do more than just having "some good parts to it"; a good story and innovative writing and themes isn't reason enough to justify this price tag; Dear Esther has a good story and excellent, literary-quality writing, but The Chinese Room would never sell it for $60. Because they're not delusional.
I sincerely do not understand how ANYONE can defend the state the game is in, its price, or its stupid season pass, or the fact Gearbox were there to ruin it all, for that matter.
And I hate it when people say "oh well you just hate on the game because you wanna see it fail" or something akin to that., when it's the exact damn opposite. I WANTED it to be great!
I am super into the whole 50s retrofuturistic aesthetic and on board with the idea of the premise, but to get served with something this broken is a kick in the teeth that there is no way to justify.
The game run's fine for me on PC, And after getting VERY confused at Jim whats his face, Review on you tube, as his and my game are miles apart, I had to ask what platform.
Only to find out its on PS4?
So to the people asking about bugs ect if your playing on console it will help us PC users, Just so we don't reply to you. As were playing on PC, stability is far worse on console and the PC player base would not be able to help.
Price is a joke, dw got for £28, somewhere :)
Plus, what you describe is the bad thing about gaming on PC: a plethora of hardware and software combinations that make games extremely playable or extremely unplayable, depending on a multitude of factors. I've seen people with BEASTS of a rig having appalling poor performance when running this game, so those who are able to run it "just fine" seem to be in the minority.
Also, do bear in mind Jim Sterling mentions some issues that are not technical and not bound to the PS4: bad combat, stupid NPC AI, outdated mechanics, not very good stealth, survival mechanics that go from absurdly frustrating to downright boring. These are present in ALL versions of the game, and they drag the great art design and good story down in ALL versions of the game; even if the game was a technical marvel and had no bugs, with all of those things that can't be fixed doing the good parts a disservice, this should never be sold for sixty bucks + thirty more for DLC.
My rig is quite old FX 8350, GTX1060 6bg , with 12gig of ram running on win 7, I, am fairly stable at 45 50 fps completly acceptable considering my rig.
SOOOOOOooo no not some 3029 high tech pc by any means....
I payed £30 for it at EA, it was £38 over the weekend. If I remember USD it worked out to $38 EA and $48 at the weekend. Exchange rates play a roll.