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But no. Not even remotely as good as Bioshock. It's buggy, the game world is poorly designed with little variety and just boring level designs. There's almost no combat expirementation like in Bioshock. The world isn't even remotely interesting to explore, whereas each level of Bioshock was overflowing with character and lore.
This game is a joke.
Here's the kicker, tho... Do you think there is a lighthouse in here somewhere?
In what world, rapture/columbia/wellington wells/ours or otherwise, is this related to the OPs question?
That will be your opinion, bioshock combat is better (unsurprisingly, as its a shooter) but the worls in just a mouse labrinth with no real freedom in terms of movement, a beautiful cage is still a cage, we happy few isnt, also, there is more different mechanics to keep you entertained, like food, water, sleep, joy and crafting.
People actually live in their houses instead of staying there like lampost like in bioshock, etc etc etc.
And, for me, both the bioshock society and the we happy few society are terribly interesting, but i would pick we happy few without a doubt as it actually lets you explore it, instead of showing it behind the windows of your railcar ride.
Bioshock was meant to show how the philosphies of Ayn Rand would flawed in the real world if put to practice in the way of a free capitalistic market being corrupted into helping certain people, (e.g. Andrew Ryan sinking Fontaine Futuristics to the bottom of the sea because Fontaine was doing better than Andrew.)
We Happy Few was meant to show the psycological effects and problems of making a population feel or think a certain way, something akin to making them machines made out of meat like said in the game.
Then of course the gameplay is obviously different with Bioshock being a FPS and We Happy Few being an open world game. Other than that the only similarities have to do with the story of each game which is mostly due to them both focusing on society.
:( :( :(