We Happy Few

We Happy Few

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biubiuty May 21, 2018 @ 8:28pm
Questions about "procedural generation"
  • What does it exactly refer to? Map change on each site revisit, game load or playthrough?
  • Can it be turned off at discretion?


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Showing 1-5 of 5 comments
tactic May 21, 2018 @ 11:24pm 
When you first start a play through, the map you play on will be created randomly, (following certain rules or course, to prevent all mayhem from breaking lose in the process)

There is no way to turn it off as of yet, and I imagine it might stay that way.
rasvoja May 22, 2018 @ 12:28am 
Originally posted by tactic:
When you first start a play through, the map you play on will be created randomly, (following certain rules or course, to prevent all mayhem from breaking lose in the process)

There is no way to turn it off as of yet, and I imagine it might stay that way.

It adds great replayability like in e.g. Diablo, Civilization or Bindings of Isaacs (in different game genre. Here in survival horror game is almost first)
https://en.wikipedia.org/wiki/List_of_games_using_procedural_generation
hawkhill May 22, 2018 @ 11:30am 
Basically, it changes the pathways of streets, layout of buildings and points of interest, and locations of quests.
Even some of the quests can be different on your first Island! For example:
To get to the modern town Island, you might have a quest where you'd have to power the exit door with a battery.
Or, you'd get a quest where you have to tell the guard who won Simon Says last Friday.
Both quests would also have a side option of stealing a guard's keycard, sneaking around the barrier.
No matter your goal to get to the modern town Island, you'd have to continue the quest by going to another Downer Island. This island can also have it's own different quests. For example:
It may be a quest where you have to give the guard some honey for permission to pass, in which you'd have to steal some from a bee's nest.
Or, it could be a quest where you have to repair a broken down passageway, in which you'd have to go steal a plumping wheel surrounded by Downers.
Although I don't know it the quests continue to randomize beyond the Downer Islands, there's still a lot of replay value, as your routes to stealth and run around are constantly changed each playthrough. It's definately a charming aspect that will only increase when the final version comes out, with two extra characters, each with their own quests.
Zimbabwe Salt Co. May 22, 2018 @ 1:38pm 
Originally posted by hawkhill:

Although I don't know it the quests continue to randomize beyond the Downer Islands, there's still a lot of replay value, as your routes to stealth and run around are constantly changed each playthrough. It's definately a charming aspect that will only increase when the final version comes out, with two extra characters, each with their own quests.

It's not alwas the case but I could swear I've had some stuff like that in The Village.
Captain Scarlett May 22, 2018 @ 1:49pm 
We still have some randomized quests but not as much as before. This means sometimes you might find a quest during a playthrough and get a different one in the next playthrough.
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Date Posted: May 21, 2018 @ 8:28pm
Posts: 5