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There is no way to turn it off as of yet, and I imagine it might stay that way.
It adds great replayability like in e.g. Diablo, Civilization or Bindings of Isaacs (in different game genre. Here in survival horror game is almost first)
https://en.wikipedia.org/wiki/List_of_games_using_procedural_generation
Even some of the quests can be different on your first Island! For example:
To get to the modern town Island, you might have a quest where you'd have to power the exit door with a battery.
Or, you'd get a quest where you have to tell the guard who won Simon Says last Friday.
Both quests would also have a side option of stealing a guard's keycard, sneaking around the barrier.
No matter your goal to get to the modern town Island, you'd have to continue the quest by going to another Downer Island. This island can also have it's own different quests. For example:
It may be a quest where you have to give the guard some honey for permission to pass, in which you'd have to steal some from a bee's nest.
Or, it could be a quest where you have to repair a broken down passageway, in which you'd have to go steal a plumping wheel surrounded by Downers.
Although I don't know it the quests continue to randomize beyond the Downer Islands, there's still a lot of replay value, as your routes to stealth and run around are constantly changed each playthrough. It's definately a charming aspect that will only increase when the final version comes out, with two extra characters, each with their own quests.
It's not alwas the case but I could swear I've had some stuff like that in The Village.