We Happy Few

We Happy Few

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Side Quests
I want to talk about the side quests in general.

As I have mentioned elsewhere on this forum, a lot of the side quests don't offer much reward for the effort. You get a few food items here and there but nothing that seems NECESSARY. (at least at this time)

Here is an example: The treehouse guy - The goal seems to be to get ephemeral linen to get a stealthy suit thing. However at this point in the game, getting that suit really doesn't help or alter gameplay much. Similar to the raincoat to rubber suit from the little old lady since you can just get one in the fetish club (if you go there) but also at this time it doesn't really mean much since the electrical stuff (Spankers, etc) don't do enough damage you need immediate protection. They don't feel like a real threat that makes you want to go out of your way to be safe from them.

Most of the goals get you a little bit of food or some random items. (Can we talk about giving a wastrel a canteen of pure water and all they give you is a feather... seriously... A FEATHER!?) Regardless, while the side quests are great for the completionists and achivement hunters, they currently don't further the narrative so the risk vs reward is unbalanced.

Maybe I am off my nut on this one but I feel the outcomes need to have more impact on the game itself instead of just being kinda "Well I spent an hour doing that and got... bread?"

It could also be becuase I have played thru the same game/area 5-6 times now it just feels this way. Anyone else wanna chime in here?
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Showing 1-11 of 11 comments
Borobby Dec 14, 2016 @ 10:25am 
The developers are trying to make quests more balanced (they may change in future), but those quests you've mentioned are alternative ways to get particular items, but I can see your point.
About the blending suit I can say that it's very useful for entering people's houses and steal things, but I think that the mission related to entering Verloc's lab will be added as a part of Johnny's quest (or maybe not).
Most of quests are secondary and not very important in the actual state of the game (being a Pre-Alpha), but I hope the developers may add quests with more interesting and unique objects as rewards in future, objects that may be more useful for main missions.

Said this, I can also add that, as tired as you for completing the same quests all over again, I spend most of my time playing with cheats and commands and making everybody angry. XD
Zimbabwe Salt Co. Dec 14, 2016 @ 10:42am 
Originally posted by x-machinist-x:
TVerloc's lab

I actually have a theory about who Dr. Verloc is and why Johnny and the rest o the SOE have been training for this mission. In the new "If you give a pig a pancake" quest, on one side of the hill is a boarded up enclave with a letter sent to the new people you encounter. Sent from none other than Dr. Verloc who is seeing them for troubles with their Joy. So I like to imagine Dr. Verloc was the one who caused Johnny's exilement and Johnny's insanity has probably crossed over with a potential grudge against the doctor.
Borobby Dec 14, 2016 @ 11:35am 
Originally posted by The Mugabinator:
Originally posted by x-machinist-x:
TVerloc's lab

I actually have a theory about who Dr. Verloc is and why Johnny and the rest o the SOE have been training for this mission. In the new "If you give a pig a pancake" quest, on one side of the hill is a boarded up enclave with a letter sent to the new people you encounter. Sent from none other than Dr. Verloc who is seeing them for troubles with their Joy. So I like to imagine Dr. Verloc was the one who caused Johnny's exilement and Johnny's insanity has probably crossed over with a potential grudge against the doctor.
It may explain.
What if Johnn is one of those paranoiacs who see conspiracy everywhere and end up being crazy (like Bart Simpson in an episode, but with the difference that he takes a medicine to be kinda smart and starts to feel "observed" and complains about conspiracy, consequently loosing his mind)? And his knowledge of Dr. Verloc may be caused from Johnny hearing of him from the other Wastrels and doing researches of his own. I've always considered these ideas, but I may be wrong.
But I'd like to know more about this Doctor, who looks more like a potential villain of this game.
Zimbabwe Salt Co. Dec 14, 2016 @ 12:03pm 
Originally posted by x-machinist-x:
It may explain.
What if Johnn is one of those paranoiacs who see conspiracy everywhere and end up being crazy (like Bart Simpson in an episode, but with the difference that he takes a medicine to be kinda smart and starts to feel "observed" and complains about conspiracy, consequently loosing his mind)? And his knowledge of Dr. Verloc may be caused from Johnny hearing of him from the other Wastrels and doing researches of his own. I've always considered these ideas, but I may be wrong.
But I'd like to know more about this Doctor, who looks more like a potential villain of this game.

I think it would actually be interesting to meet him as one of the doctors in the Parade. Possibly as a continuation of Johnny's quest or as some sort of other quest where you learn about his new Joy therapy.
Borobby Dec 14, 2016 @ 12:43pm 
Originally posted by The Mugabinator:
Originally posted by x-machinist-x:
It may explain.
What if Johnn is one of those paranoiacs who see conspiracy everywhere and end up being crazy (like Bart Simpson in an episode, but with the difference that he takes a medicine to be kinda smart and starts to feel "observed" and complains about conspiracy, consequently loosing his mind)? And his knowledge of Dr. Verloc may be caused from Johnny hearing of him from the other Wastrels and doing researches of his own. I've always considered these ideas, but I may be wrong.
But I'd like to know more about this Doctor, who looks more like a potential villain of this game.

I think it would actually be interesting to meet him as one of the doctors in the Parade. Possibly as a continuation of Johnny's quest or as some sort of other quest where you learn about his new Joy therapy.
Yep, or even in Emerald City.
Zimbabwe Salt Co. Dec 14, 2016 @ 12:47pm 
Originally posted by x-machinist-x:
Originally posted by The Mugabinator:

I think it would actually be interesting to meet him as one of the doctors in the Parade. Possibly as a continuation of Johnny's quest or as some sort of other quest where you learn about his new Joy therapy.
Yep, or even in Emerald City.

Probably will be. Though I could swear in the letter the title had Ham in the name but I know it wasn't Hamlyn.
Borobby Dec 14, 2016 @ 1:00pm 
Originally posted by The Mugabinator:
Originally posted by x-machinist-x:
Yep, or even in Emerald City.

Probably will be. Though I could swear in the letter the title had Ham in the name but I know it wasn't Hamlyn.
In some Verloc's sent letters there's "Holm of Usglass", where Haworth Lab is. Maybe that.
Zimbabwe Salt Co. Dec 14, 2016 @ 1:10pm 
Originally posted by x-machinist-x:
Originally posted by The Mugabinator:

Probably will be. Though I could swear in the letter the title had Ham in the name but I know it wasn't Hamlyn.
In some Verloc's sent letters there's "Holm of Usglass", where Haworth Lab is. Maybe that.

Haworth Lab is something I remember, Holm of Usglass doesn't ring a bell but I'll have a look later and get back to you.
Borobby Dec 14, 2016 @ 1:13pm 
Originally posted by The Mugabinator:
Originally posted by x-machinist-x:
In some Verloc's sent letters there's "Holm of Usglass", where Haworth Lab is. Maybe that.

Haworth Lab is something I remember, Holm of Usglass doesn't ring a bell but I'll have a look later and get back to you.
Okay.
Moon Aug 25, 2018 @ 5:54am 
True,

I ended Arthur's walkthrough with nearly all sidequests done and they don't offer much to the LORE of the game nor nothing interesting so now I am with Sally's walkthrough and I won't do any sidequest as I stated before it doesn't offer anything new to the lore and the quest titles some of them are the same as the ones of Arthur. this makes me wonder if they are not the same quests but with a different character hm...

Anyway also the big amount of blueprints you can get and you don't use is ridiculous therefore i won't do a sidequest for a blueprint i won't use (In Sally's walkthrough I didn't craft anythign that wasn't necessary apart of diappers and milk etc)
Dehexed Aug 25, 2018 @ 7:12am 
You shouldn't necro old posts - start a new one instead. This one and a half year old post is obviously about the Early Access version, not the released one.
Last edited by Dehexed; Aug 25, 2018 @ 7:13am
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Date Posted: Dec 14, 2016 @ 5:08am
Posts: 11