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Birdwatchers isn't a difficulty.
It is a playstyle, designed for players who want to play through the story without having to fuss with survival.
Everything is exactly the same except you don't have to eat or drink or sleep.
So the AI will be the same.
I think they said that it would just be too difficult to implement?
If it's still on the table maybe add a custom playstyle mode where you choose with sliders how fast certain vitals degrade while also choosing how endurable you and enemies are.