Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

New bots
Has anyone got these bots to auto spawn on your server yet?
hl2mp_bot_join_after_player 1
hl2mp_bot_quota_mode fill
hl2mp_bot_quota 4

There is a cfg file in your cfg folder called "autumnbot.cfg". in that file is

sv_cheats 1
echo "nb_debug behavior"
nb_debug look
hl2mp_bot_gravgun_only 0
hl2mp_bot_ignore_real_players 0
hl2mp_bot_add 4

and in the server.cfg i added exec autumnbot.cfg
restarted server and 4 bots joined.
Last edited by {EXILE}™GuitarSlayer; Feb 20 @ 7:31am
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Showing 1-15 of 17 comments
JD Feb 20 @ 10:28am 
it worked for me! thanks!
Lazy_black Feb 21 @ 12:05am 
so what are these new bots tho?
Make a video I wouldn't mind seeing the bots in action. :mindnight_thinking:
In my experience they don't have any waypoints even on stock maps.

There are quite a few commands, just type hl2mp_bot and arrow key to check out all of them.
Last edited by Hellektronic; Feb 21 @ 12:50pm
Originally posted by Hellektronic:
In my experience they don't have any waypoints even on stock maps.

There are quite a few commands, just type hl2mp_bot and arrow key to check out all of them.

Ya i had to make nav files for all my maps.
Originally posted by {EXILE}™GuitarSlayer 🎸:
ok,,ill make a small 1 and show ya
Cool ty
I tried this but for some reason, doing this makes it so I can see the bots through walls and see where they're looking with big colorful sight lines. Does anyone know how to turn that off?
edit: got it. it was these console commands screwing things up.
echo "nb_debug behavior"
nb_debug look
to fix, just type in "nb_debug" into console and hit enter.
Last edited by ItsRikoVR; Feb 21 @ 3:49pm
Originally posted by {EXILE}™GuitarSlayer 🎸:
Originally posted by gtamike_TSGK:
Cool ty
sorry bud, i tryed and my video not working.
No worries.
Simplex™ Feb 21 @ 10:56pm 
just so you know, to make bots move around on there own, the map needs to have a nav mesh. they do not use info_nodes like older bot plugins.
R󠀡F Feb 22 @ 7:51am 
Majority of the cvars are ported over from TF2 and are non functional, including the quota cvars. Trying to give bot names doesnt work and corrupts their name instead.
Last edited by R󠀡F; Feb 22 @ 7:51am
Here are nav meshes for the base maps: https://gamebanana.com/mods/579304
Originally posted by R󠀡F:
Majority of the cvars are ported over from TF2 and are non functional, including the quota cvars. Trying to give bot names doesnt work and corrupts their name instead.
..
Try this format :-
.
hl2mp_bot_add "bashing"
hl2mp_bot_add "beshing"
hl2mp_bot_add "bishing"
hl2mp_bot_add "boshing"
hl2mp_bot_add "bushing"
.
I can not find how to assign a particular model for a BOT though.
Any Idea's?
.
Thought this may work :-
nb_command "bashing ; cl_playermodel models/humans/group03/female_01.mdl"
Dosn't error but nothing changes !
.
AYKO Mar 6 @ 8:42am 
wait a minute!! what bots are these???
AYKO Mar 6 @ 9:07am 
holy s..t. i didnt know that.
i'm just trying it now. there's an error message on console after adding bots with hl2mp_bot_add.

it says
HandleCommand_JoinTeam( 0 ) - invalid team index.

also bots are stuck where they spawn, like not moving at all.
also all of their names appear as Bot Name.

should i download nav meshes first?

i did a integrity verification.
AYKO Mar 6 @ 12:12pm 
Originally posted by {EXILE}™GuitarSlayer 🎸:
this is in your game not your server, but you will create a nav file for each map , then place that nav file in your server
so in your game create a server and type in sv_cheats 1
add the amount of bots you want via hl2mp_bot_add 12 for example
type in nav_mark_walkable
type in nav_generate, it will generate a real fast nav file and your bots will act human
sv_cheats 1
nav_mark_walkable
nav_generate.

sorry for being an idiot, but i don't run any server. i just create the game and play the game with bots and should i do all of these after i downlad vanilla map nav meshes from gamebanana?
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