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re-upload please
https://drive.google.com/drive/folders/118gbn8VwcB6aVdxl0iN8cZlgEAzxsHJ5?usp=sharing
maps/models etc
http://fastdl.hl2mp.ru/hl2mp/
is it possible to switch off the HP displays or at least some of them ?
and
i would like to catch the balls with the grafity. How can I set this up?
Edit: I also notice sound errors.
Edit2: sound fix it with EmitSound
/code // HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "75"
sk_suitcharger_citadel "200"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "15"
sk_healthcharger "50"
sk_healthkit "25"
sk_healthvial "10"
// player damage adjusters
sk_player_head "3"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
/code //TEST
//ai_enable_fear_behavior "1"
// ===========
// NPCs
// ============
//hgrunt
sk_hgrunt_pellets "6"
sk_hgrunt_health "90"
//Alien Grunt
sk_agrunt_health "150"
sk_plr_dmg_hornet "12"
// zombine
sk_zombie_soldier_health "130"
// Episodic APC - Experimental
sk_apc_missile_damage "50"
// Antlion air attack
sk_antlion_air_attack_dmg "25"
// Antlion worker
sk_antlion_worker_spit_speed "600"
sk_antlion_worker_health "80"
sk_antlion_worker_spit_grenade_dmg "60"
sk_antlion_worker_spit_grenade_radius "380"
// Poison headcrab
sk_headcrab_poison_npc_damage "30.0"
// advisor
//sk_advisor_health "1000"
//Gargantua
sk_gargantua_health "1600"
sk_gargantua_dmg_slash "50"
sk_gargantua_dmg_fire "1"
sk_gargantua_dmg_stomp "200"
// Hunter
sk_hunter_dmg_one_slash "20"
sk_hunter_dmg_charge "80"
hunter_flechette_max_range "2400"
sk_hunter_dmg_flechette "12"
sk_hunter_flechette_explode_dmg "30"
sk_hunter_flechette_explode_radius "256"
sk_hunter_health "340"
// Sniper
bulletspeed 9000
// Barnacle
sk_barnacle_health "60"
// Barney
sk_barney_health "100"
// Bullseye
sk_bullseye_health "35"
// Bullsquid
sk_bullsquid_health "110"
sk_bullsquid_dmg_bite "20"
sk_bullsquid_dmg_whip "25"
// Fastzombie
sk_fastzombie_health "90"
sk_fastzombie_dmg_leap "15"
sk_fastzombie_dmg_claw "9"
// Merchant
sk_merchant_health "500"
// Citizen
sk_citizen_health "120"
// Combine Soldier
sk_combine_s_health "100"
sk_combine_s_kick "30"
// Combine Guard
sk_combine_guard_health "110"
sk_combine_guard_kick "60"
// strider
sk_strider_health "750"
sk_strider_num_missiles1 "25"
sk_strider_num_missiles2 "25"
sk_strider_num_missiles3 "25"
// Headcrab
sk_headcrab_health "60"
sk_headcrab_melee_dmg "10"
// Fast Headcrab
sk_headcrab_fast_health "60"
// Poison Headcrab
sk_headcrab_poison_health "50"
// Houndeye
sk_houndeye_health "100"
sk_houndeye_dmg_blast "60"
// Manhack
sk_manhack_health "50"
sk_manhack_melee_dmg "15"
// Metropolice
sk_metropolice_health "80"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"
// Rollermine
sk_rollermine_shock "20"
sk_rollermine_stun_delay "2"
sk_rollermine_vehicle_intercept "1"
// Scanner (City)
sk_scanner_health "80"
sk_scanner_dmg_dive "40"
// Stalker
sk_stalker_health "500"
sk_stalker_melee_dmg "6"
// Vortigaunt
sk_vortigaunt_health "120"
sk_vortigaunt_dmg_claw "10"
sk_vortigaunt_dmg_rake "25"
sk_vortigaunt_dmg_zap "30"
sk_vortigaunt_armor_charge "100"
sk_vortigaunt_armor_charge_per_token "5"
sk_vortigaunt_zap_range "10000"
// Zombie
sk_zombie_health "70"
sk_zombie_dmg_one_slash "25"
sk_zombie_dmg_both_slash "35"
// Poison Zombie
sk_zombie_poison_health "175"
sk_zombie_poison_dmg_spit "50"
//Antlion
sk_antlion_health "70"
sk_antlion_swipe_damage "12"
sk_antlion_jump_damage "50"
//Antlion Guard
sk_antlionguard_health "800"
sk_antlionguard_dmg_charge "60"
sk_antlionguard_dmg_shove "60"
//Antlion Grub
//sk_antliongrub_health "5"
//Ichthyosaur
sk_ichthyosaur_health "900"
//sk_ichthyosaur_melee_dmg "100"
// Combine Gunship
sk_gunship_burst_size "50"
sk_gunship_health_increments "7"
sk_npc_dmg_gunship "25"
sk_npc_dmg_gunship_to_plr "5"
// Combine Helicopter
sk_npc_dmg_helicopter "4"
sk_npc_dmg_helicopter_to_plr "1"
sk_helicopter_grenadedamage "15"
sk_helicopter_grenaderadius "1200"
sk_helicopter_grenadeforce "5500"
g_helicopter_maxfiringdist "10000"
sk_helicopter_health "7000"
sk_helicopter_firingcone "20"
sk_helicopter_burstcount "70"
sk_helicopter_roundsperburst "8"
sk_helicopter_num_bombs1 "10"
sk_helicopter_num_bombs2 "10"
sk_helicopter_num_bombs3 "10"
// Combine Dropship
sk_npc_dmg_dropship "8"
// Combine APC
sk_apc_health "450"
sk_apc_missile_damage 60
// =================
// WEAPONS
// =================
sk_plr_dmg_ar2 "8"
sk_npc_dmg_ar2 "3"
sk_max_ar2 "120"
sk_max_ar2_altfire "5"
sk_plr_dmg_alyxgun "5"
sk_npc_dmg_alyxgun "3"
sk_max_alyxgun "150"
sk_plr_dmg_pistol "6"
sk_npc_dmg_pistol "4"
sk_max_pistol "150"
sk_plr_dmg_smg1 "5"
sk_npc_dmg_smg1 "3"
sk_max_smg1 "250"
sk_plr_dmg_buckshot "12"
sk_npc_dmg_buckshot "3"
sk_max_buckshot "30"
sk_plr_dmg_rpg_round "100"
sk_npc_dmg_rpg_round "100"
sk_max_rpg_round "5"
sk_plr_dmg_smg1_grenade "100"
sk_npc_dmg_smg1_grenade "50"
sk_max_smg1_grenade "5"
sk_smg1_grenade_radius "250"
sk_plr_dmg_gauss "11"
sk_plr_max_dmg_gauss "150"
sk_plr_dmg_sniper_round "120"
sk_npc_dmg_sniper_round "120"
sk_max_sniper_round "15"
sk_plr_dmg_357 "60"
sk_npc_dmg_357 "50"
sk_max_357 "18"
sk_plr_dmg_crossbow "100"
sk_npc_dmg_crossbow "10"
sk_max_crossbow "15"
sk_plr_dmg_airboat "4"
sk_npc_dmg_airboat "4"
//sk_dmg_sniper_penetrate_plr "10"
//sk_dmg_sniper_penetrate_npc "100"
sk_plr_dmg_grenade "150"
sk_npc_dmg_grenade "75"
sk_max_grenade "7"
//sk_plr_dmg_crowbar "10"
//sk_npc_dmg_crowbar "5"
//sk_plr_dmg_stunstick "60"
//sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
//sk_plr_dmg_satchel "150"
//sk_npc_dmg_satchel "75"
//sk_satchel_radius "150"
// Mortar Synth projectile
//sk_dmg_energy_grenade "2"
//sk_energy_grenade_radius "100"
sk_dmg_homer_grenade "20"
sk_homer_grenade_radius "100"
// Bullsquid spit
//sk_dmg_spit_grenade "5"
//sk_spit_grenade_radius "50"
//sk_plr_dmg_tripmine "150"
//sk_npc_dmg_tripmine "125"
//sk_tripmine_radius "200"
sk_plr_dmg_fraggrenade "125"
sk_npc_dmg_fraggrenade "300"
sk_fraggrenade_radius "350"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "75"
sk_suitcharger_citadel "500"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "15"
sk_healthcharger "50"
sk_healthkit "25"
sk_healthvial "10"
// Combine balls
sk_combineball_seek_angle "15"
sk_combineball_guidefactor "1.0"
sk_npc_dmg_combineball "200"
sk_combineball_seek_kill "1"
// NPC damage adjusters
sk_npc_head "3"
sk_npc_chest "1"
sk_npc_stomach "1"
sk_npc_arm "1"
sk_npc_leg "1"
// player damage adjusters
sk_player_head "3"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
// Allies
sk_ally_regen_time "0.2"
// Jeep
sk_max_gauss_round "200"