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I know this is capitalism and you have to make money, but it also looks like you sacrificed a lot of goodwill in the process. Might it not have been better to shelve this once it looked like it would go way over budget? Surely you must have known early on that you couldn't fund the complete game.
A 2D Trine 3 might not have won points for originality, but, if done right, it might have expanded your fan base to the point that a 3D #4 might have been more feasible. Anyway, hindsight is 20/20, but it's too bad things happened this way.
Trine and again, especially Trine 2, felt complete from beginning to end. There were plenty of different areas/biomes and bosses. In comparison Trine 3 ends when the adventure starts to really kick off and I ended up looking like a dolt out of sheer suprise because of how sudden it ended (finished the game on GoG).
There is also a leck of depth, or atleast, I feel so. The skill trees and many of the options of the previous games have gone away, which combined with the sudden ending and short duration leave a rather bitter aftertaste.
Sorry for sounding harsh, but I really love the series and can not help feeling like the third game is a huge step back and a tough product to recommend.
I appreciate all the hard work that went into this beloved game.
If only all Developers were this honest about every project, the world would be a much better place.
I may purchase this after all, but would not play it since it may dissuade me from future versions of Trine.
Enjoy the gift of faith.
Please Learn and grow from this experience and may your next project be all the more perfect.
p.s. In my opinion most gamers I know are enjoying more old school type of games. To phrase that differently, Longer games and more Detailed and Wonderful stories are the way to go. It seems Graphics these days are a Nice "Icing on the Cake" but the Real Draw is Length of experience with out "grindy- replays" Mixed with a Wonderful story. ( Witcher / Skyrim / Fallout). I know my examples are a very different type of game than what the Trine world is about. Imagine if you will something akin to Trine 1 in play style and graphics, but with many, MANY differnet paths to "the top of the tower" or "the bottom of the dungeon". Perhaps something similar to a world map with dozens of different locations in wich to start. And maybe MANY different ways and paths to progress through each individual maze. Similar to Trine 1 but with 70% less dead ends and more ways to go through.
Somethingl like trine mixed with some old school Ideas ( Metroid / Magic Sword ).
Sorry to ramble on but I hope this may help in the Future.
Edit: I did purchase this game to help your Next project. I do hope it will be the most excellent one yet. Honestly I will not play this though.
It definitely starts to feel like there is a purpose to having publishers with whips after all because someone needs to keep control of things.
And honestly now, when I read a comment like this
The only thing I can say is: What the hell were you thinking???
why didn’t you put this information on the early access? “We are running out of money and need the money from the Trine 3 sales now. The idea for Trine3 has X levels and we have finished now y levels.”
Adding the missing levels as small DLC to complete the game would be okay for me.
Also, having so many destructable items with no real mechanical purpose seemed to further take away from what could have been a bigger game. Being able to destroy a fence looks great and all, but it provided no extra depth to the gameplay. It kind of made it worse as you would end up destroying a fence that prevented you from falling off the map.
Just some of my quick observations on top of what others have said.
On its own, Trine 3 is a great game and is probably worth the price compared to some other games. However, it is part of a previous series, so it has to be held up to those games, and it just is not as good, unfortunately. Hope it does well, so we can continue the story in future.
Personally I hope that you make the next Trine game 2D again now that you've tried 3D and seen the initial results, and learnt from it.
I will always love the Trine series for the vibrant environments and parkourish battle/exploration, but it feels that you had to sacrifice a lot of things(Leveling-system, different abilities to the heroes, more maps and enemies) just to introduce 3D. It's not bad, but it's not as good as it could've been.
Keep on keeping on, you make amazing games and probably will continue doing in the future, don't let this let you down, and continue making what you do best. :D
Filler sidequests.
Buggy as hell multiplayer. In such a short time I think I counted 7 glitches and bugs that wern't merely graphical.
All in all, I think you kind of crapped out. The game I loved is there. It's just missing the love developers gave it the first 2 times around.