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If you've read the other threads, they're not going to release DLCs.
They were literally chopped at their knees from lack of funding, and it resulted in a gorgeous game with a brilliant idea, but had a few shortcomings. I believe that even if they were able to pay for all the bills, people would still come with complaints. No game is perfect, but I'm glad Frozenbyte decided not to rip us off and at least give us an open ending to hope for more to come.
The idea is the same as Sonic 3d and tbh most of the 3d did remind me of the bonus rings stages in Sonic where you changed direction.
They did rip us off by running out of funding and releasing what they already had without completing the game. I loved Trine 2 but I'm not even bothering to complete Trine 3 it's such a letdown. Tbh I'd rather the company went bankrupt and closed so at least their behaviour would be justified.
Although the term rip off is a bit harsh, I do feel some resentment for not mentioning the sudden ending or expected length before release at all. I still liked the game for what it was (even though I vastly prefer the previous two), but you can not tell me with a straigth face that nobody at Frozenbyte had the notion of mentioning what consumers were getting themselves into with a purchase. I honestly believe that the situation could have been vastly different with clear communication.
But at least the Devs should had listen to the true fans of the franchise!!
Like Sir Greymont said we play a game that should had more level story and less side-story, aside the other problems this game have.
Nowdays I can't say 20€ it's a huge price for what was made, the new visual concept it's more expensive than the previous titles, but this game would have achieve something like 30€ if it was completed.
In the end the price it's the less of their problems.
The camera was a problem in the begining now only on the side-quests i get a bit of frustration cause the floor sometimes it's tricky, and the camera movement it's not the best!!
They didn't balanced their budget (5 million like i read) with the game's lenght, and like they said before we will not have a dlc to conclude this story. From what we learned in the game this will be the last adventure of The Trio, but the game should have been finished when they closed the early access and not in a future trine game.
I think if they didn't spent time around the 10 side-quests and spliting the chapter 1 into 3 parts to create the illusion that the game was bigger, and made more 4 story levels in witch they included a tree skill this game would be awsome!!
Frozenbyte got my atention in 2009 when I bought the first game, I've played more than 50 times the game and it is always adictive, so what the heck happened with this title?
The game is pretty raw in everything, but had a promising story, it's the only thing that saves this game aside the graphics and cinematics!!
NOT TO BE A HATER BUT...
Do you even know how much criticism the Boss level of Trine 1 got upon release? The entire game, you're playing this lovely, at-your-own-pace exploration game, and suddenly, you are given a brutal time limit, unfair obstacles are thrown at you mid-jump, NO CHECKPOINTS until the very top... So, if you think it is the best trine level ever made (especially considering the competition of such marvels as Trine1 - Bramblestoke Village, Trine 2 - IceWarden Keep or Trine 2 - X7 - Dwarven Caverns), you are in a significant minority and your ability to argue for the MAJORITY/POPULAR opinion can be questioned. What I mean by that is that if I asked 100 people which level was their most liked from Trine series, you'd most likely be the only one to mention Tower of Sarek. So are you really the best to give recommendations on what to fix?
Yes, there was item collecting in Trine 1. But at the same time, you didn't get a fire arrow until Level 5 or 6, and you didn't get the Hammer until level 9. There was also MANA which was being drained quite quickly especially by Zoya's fire arrows. In Trine 2, they have given you all the weapons from the very beginning, and you could get PLANK already in Level 2. There was a significant increase of player freedom in Trine 2. The ability to choose different versions of skills, rather than just permanently upgrade the skills provided, was what brought T2 so much longevity.
The "4 hour of game (Trine 3)" value which is flying around these forums is (a) not typical, and (b) Trine games had huge replay value, because you could try collecting all experience points, or hunt the items/secrets, or try self-imposed limitations, or different skill combinations.
PRICE is a subjective thing. There's been an ongoing effort by companies to slowly raise the default "new game" price tag from 39 to 49 and now to 59 euros/dollars, and people don't seem to have a principial problem with that - just as our salaries have been given a bump in the last decade, it makes sense that prices of entertainment should get a price bump as well.
Well the story is 4 hour, but you can play on community created map, which can add to your playtime a lot. Trine 1 and 2 story mode could be completed in a short time too, you had more playtime in them because you replayed them to get all XP, which you can do here too. In Trine 2 you also could download community created maps. So what's the problem?
Not true. I've never had problems. I've only seen worse in this type of games. No camera issues at all. I've never missed a jump, but maybe I'm just too good? Maybe see the shadows, that'll help.
Well half the price would be much better, but most games are worth much less that it's price. That's why sales exist. Trine 1 and 2 has an incredibly good price, but that shouldn't be expected especially from new games. I mean Trine 1 and 2 is old, that's why they are cheap, mostly.
I agree, 1 was best in character progression. But after the free content and DLCs Trine 2 got a really good skill system too.
Well in 3 there isn't any, that's true. But I don't see how they could've added it.
They already said it is the first episode out of 3. Whatch the news.
There isn't THAT much bugs in the game. I've never really saw one to be fair.
All in all the game is pretty good, enjoyable. I didn't try any community maps. I didn't try the level editor either. And it's really hard to create a third game in the same style but better. Adding something new had to happen, but staying in 2d made that hard. I agree with them for going 3d, they made a good transition. It could've been better with more maps or cheaper, and with hero progression, but it's still good. Their job isn't that easy. People would be outraged if you'd get Trine 2 with new maps or new story. That's called DLC and they've released it already. I hope they conclude the story, but with all the haters they won't. Thanks guys.
And my favorite Trine 1 map was also the last. But I liked all Trine 2 map more.
I still play T1 and T2 and pretend this never existed. cuz frankly if they implented the same enviroment and story in the original 2.5d format. I would be raving over how awesome the game is despite being unfinished.
TL;DR
Don't fix what ain't broke
I would possibly get used to the unintuitive button mappings (scrolling for the grappling hook and R and ? to move up and down maps with the boxes while staying stationary). From what folks are saying, the game is only 4 hours long which doesn't give you much time to do that.
Fixed camera, as mentioned above, is problematic in puzzle/collecting games because you assume the player thinks like you do. It's largely not the case. I also ended up with invisible walls in the first level when I tried to go around the ship - and it solved the puzzle for me by putting me on top. I don't anticipate this problem resolving in the future levels. In your previous games, there were multiple ways to do things and solve the area - not just one.
I really wish you had made another 2.5d Trine game...the 3d doesn't seem to have added much to your franchise and caused you a lot of problems that you didn't need.
P.S... Add way more baddies into this game please. Not enough bad guys, and buff their HP in multiplayer mode.