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I did enjoy it though, even though it ends kinda abruptly i kinda like the devs because of the previous Trine games, which are part of my favorite series.
I would wait for a sale and then buy it.
The level design, progression, collectibles, challange for exploration and combat and duration of the game; i got the game yesterday and completed it in 6 hours (and got all the achievement in the first run).
It's a shame that this game as way less content than it's predecessors and costs more, and by the way this is trine 3 "part 1" cause it ends with a really bad cliffhanger.
The thing that I personally miss the most is the growth of the characters. In the first game, we had a skill tree and items. In the second game, we had a Re-spec'able ability tree, and only mood-collectibles (paintings and poems). In the third game, you have all the skills right from the start, many skills from the past are gone, controls have been simplified to be usable in 3D, and there is no improving your characters.
A second serious problem is GATING. As insane as it may sound, this level-progressing game actually features very strict gating. You will not be allowed to progress to the next STORY level unless (a) you pick every single trinangle in all the previous levels, or (b) you complete some of the optional side challenges. In the past, once you finished Level X, you were immediately sent to Level X+1. In Trine 3, this is no longer the case - you go to an overworld map and you have to pick your next level.
There are 3 rather large tutorial levels, and then 5 actual story levels. Yes, you read that right - 3 tutorial and 5 story levels. Just for comparison, Trine 1 had 1 tutorial level and 14 story levels, and Trine 2 had 1 tutorial and 12 story levels (eventually upgrades by DLC to 19 non-tutorial levels).
Trine 3 isn't bad, but after the Magnum Opus of Trine 2, it's a bit of let down.
That said, your main point about 5 actual levels is correct, though comparing them to Trine 2 levels isn't quite straight forward. I actually tested how long it took to finish Trine 2 (original 1 + 12 levels) compared to Trine 3. Times were pretty similar (I don't remember which was longer), but I collected quite a bit less than half of the experience in T2. I also didn't need to think which skills to pick, or to even test most of the skills. So compared to T3, there would have been much more reason for another round.
-JLarja
This is a good game and it's only problem is that it's too short (and completely lacks progression).
Care to quote? Because I followed the post-release issues quite carefully and I don't remember them mentioning they CUT content - rather, they ran out of money sooner than they expected, and simply had to release the first "third" of the game.
Note that I'm not saying that they have same length. I'm saying that if you run through Trine 2, it takes as much time as running through Trine 3, but at that point, you still have more Trine 2 to experience. Also, I didn't include the DLC. DLC levels are much harder than original game, so although there are only six of them, they are in practice more than third of the game time.
However, what I protest against is comparing T2 and T3 using number of "real levels" (5 vs. 15) and deducing that Trine 3 is only third of Trine 2. That's way too simple.
And by the way, I am one of the developers, though I don't work at Frozenbyte anymore.
-JLarja
Personally i don't think the number of levels matters the problem is the level design, i know that this is completely different from 2d to 3d, but the levels are too simple and linear without hidden secrets or any reward for exploration while in Trine 2 the levels were more complex.
For me the times were around 2 h each. My very first time through Trine 1 took maybe something like an hour per level, but I've improved somewhat since then. I don't think there's any way for either of us to compare how long T3 would take for someone never trying any Trine before.
(Mind you, speed runners (like say, Frozenbyte's QA) probably get trough the levels at least twice as fast as I do.)
I'm not sure I'd call T2 levels much more complex. There are few hidden secrets, but most are clearly visible. Compared to T3, many of the experience vials are in hard to reach places though. I agree that Trine 3 is much easier than Trine 2.
I think the design princible in Trine 3 was that any of the characters should be able to proceed alone (without heroic effort on player's part). In Trine 2, an average player will have hard time pretty much constantly, if limited to one character (checking the achivement stats is pretty telling).
So all in all I think we mostly agree, but I just don't like the "by the numbers" comparison, even if the end result is pretty much the same.
-JLarja