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Rapporter et oversættelsesproblem
This is what you are doing with Victoria's friends in episode 2
And even Zak is talking to you and he is praising your intelligence in episode 2 "you'r smart Max.."
So imho nothing is set in stone about all of them.
I didn’t read your post until after I posted mine. You make several excellent points, but the one that really caught my attention was your last sentence: “The best example I can give where this resonates the most is the fact that we're not even sure who Max really is.” Do you think that was merely a “shortcut” or was it meant to serve the story in some way?
It is really striking to have such an ambiguous protagonist, right down to her physical appearance. (She is obviously female, but, in addition to having a boy’s name, she looks and dresses like a boy.) I have no idea where the writers will take this in future chapters, but I am very eager to find out, just as I’m eager to find out how they develop her undefined (immature?) character. In any event, I think she’s the most intriguing & compelling game character since April Ryan.
It's generally not advisable to have too many outs on the character the reader/player is asked to identify with. If a writer is skilled enough to do it, then go for it, but once again the medium used is not optimal.
I really feel at points that Max is secondary to the cast, there to showcase the awesome quirky people that either help or don't help. Where Max shines are the parts where she's on her own, because you get a bit of a handle on who she is. Yet, as soon as she has to interact, that image that I have is destroyed.
It can also be that as an author using traditional tools, I expect too much from the writing-staff without giving enough credit for the audio-visual part that has to double for the lack of written text.
OT: I would also like to hear / read less “bad words”. I know: It’s all about young adults, but a little less strong language wouldn’t harm.
The foundation of his character and the others I have mentioned are all based on stereotypes. The writers could build off of this, sure, but it's lazy writing to introduce characters via stereotypes. As I said before, it's certainly possible for a game to have characters that aren't obviously based off stereotypes. It's true that stereotypes are difficult to avoid completely, but you can utilize them to varying extents. Again, I bring up The Walking Dead as the perfect example of this.
Just cause David Cage is terrible at writing characters with depth doesn't mean other people are. The guy is one of the worst writers in the industry and that's saying something. It doesn't help the situation that he's a pompous egotistical dickwad. I mean, Citizen Cage, seriously?
If you're sincerely arguing that the cast is too large for the story and conversely that small casts are standard in stories, I again have to question your "tradtional authorship".
The main cast within LiS is obvious, the game even points it out to you in game-menus if you're that unaware of what's right there. Who the supporting characters are within that main cast is also obvious. Who inhabits the minor supporting roles outside of the main cast is also incredibly obvious too. As it stands, Dontnod isn't "pulling away from any conventions" here like you're claiming. Further to that point, there are numerous upon numerous examples of stories told with a relatively large cast of characters. This exists within literature all over the place and even centuries back. It isn't impossible to create a large cast with depth in them in relatively short-time periods. All it requires is simple and clever writing.
A story can present questions and ideas and connect them in various ways. There's a difference between: "too much is going on" and "lots is going on but stuff has connections". Again, you come across as someone who doesn't know writing rules but likes to claim they do.
You can figure Max's character plenty enough from her behavior, reactions, the journal, etc. etc. we get quite a decent insight into her and her life. Now you're just being ridiculous, not that you haven't been before.
Except there's an obvious depth to him that you seem to have purposefully tried to miss. We can see this depth to him even in Episode One. He's a flawed human-being and honestly one of the better characters of the story so far. Plenty of people have already picked up those facets of his character. It's a common enough topic on this forum, the depth to his role. Hell, everytime some right-winger/MRA/Gamergater whines about him/the game ingeneral, numerous people are right there, pointing out everything that shows that they didn't at all bother to even play the game really. Because the game doesn't at all work like they LOVE to claim it does.
Kenny is one of the worst characters in video game history. The Walking Dead is not at all a great example.
How is Kenny a bad character? I've written to quite throughly my opinion as to why David Madsen is a bad character, yet you degrade Kenny in just one sentence.
Look, The Walking Dead has gotten more acclaim especially for its writing, whereas Life is Strange has cotinuously been rated lower by many critics because of its writing. Many people have criticized the dialogue and characters in this game. So don't pretend it's just me with this opinion. Also don't conveiently label me as an MRA just because I have a minority opinion on this topic.