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It's an adventure game, meaning a lot of entirely optional exploration with multiple actions you can take that may or may not have an effect on events in the future; many conversations with multiple dialogue trees; environmental, object and conversation-based puzzles; and a few pseudo-action sequences near the end.
Also there are time rewinding mechanique, that helps you to decide, which (maybe) plot changing decision suits better to you without any repetitive loading and listening to the same dialogues (you can skip, if you heard them already).