Life is Strange™

Life is Strange™

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King ღ Feb 2, 2015 @ 4:37am
Interactive movies are not videogames
It would be like calling visual novels videogames.
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Showing 1-15 of 19 comments
FhqwhTODD Feb 2, 2015 @ 4:38am 
and that's relevant why? Steam sells a lot of things that aren't games.

books
http://store.steampowered.com/app/292060/

interactive books / choose your own adventure books
http://store.steampowered.com/app/318310/

movies
http://store.steampowered.com/app/207080/

interactive movies
http://store.steampowered.com/app/207610/

software
http://store.steampowered.com/app/100410/
Last edited by FhqwhTODD; Feb 2, 2015 @ 4:46am
Cassiopeian Feb 2, 2015 @ 4:39am 
in what grounds? its an adventure game similar to the old point and click games , i dont understand your point , care to explain?
Just another troll, i know it's hard but ignoring those type of people would be the best solution.
Last edited by I have quit gaming; Feb 2, 2015 @ 4:42am
Cassiopeian Feb 2, 2015 @ 4:45am 
Originally posted by Jarek1991x:
Just another troll, i know it's hard but ignoring those type of people would be the best solution.

thats the best option really :)
WarBaby2 Feb 2, 2015 @ 4:51am 
Originally posted by Mayatron:
in what grounds? its an adventure game similar to the old point and click games , i dont understand your point , care to explain?
Not quite, since there is no skill or luck needed to experience the content of the game or to proceed along it's (set) path, it's - per deffinition - not a game. Even (most) of the point and click adventures of old allowed players to fail in some capacity... this game doesn't... yet.

Personally, I don't mind, interactive movies have their merits too...
Last edited by WarBaby2; Feb 2, 2015 @ 4:52am
Aloren Feb 2, 2015 @ 4:56am 
Well, you can fail. You can fail to save chloe on your second try and you have to rewind, you can get hit by the rock, or the tree, or the lighthouse, and need to rewind. You can fail to hide in the room, and can either rewind or continue...
The main feature of the game is the ability to rewind time and change your choices, so yeah, you can fail, but then you can rewind, and change your choice.
Clockwise Feb 2, 2015 @ 5:04am 
Originally posted by WarBaby2:
Originally posted by Mayatron:
in what grounds? its an adventure game similar to the old point and click games , i dont understand your point , care to explain?
Not quite, since there is no skill or luck needed to experience the content of the game or to proceed along it's (set) path, it's - per deffinition - not a game. Even (most) of the point and click adventures of old allowed players to fail in some capacity... this game doesn't... yet.

Adventure games in general largely removed the ability to fail in terms of player death and the ability to paint yourself into an unwinnable position decade(s) ago, although LiS still basically represents the former with the freeze frame effect if you fail to dodge the obstacles in the nightmare sequence at the end.

That said, the first episode of LiS also has a number of pretty standard (if basic) adventure game puzzles, including finding a way to enter the dorm building, getting into Dana's room, acquiring the camera tools, and using the rewind power to successfully navigate through conversations and get access to info or items you wouldn't otherwise.
WarBaby2 Feb 2, 2015 @ 5:11am 
True... maybe it's just that the puzzles that are there are just to logical and simple for now that they don't really feel "gamy".
Clockwise Feb 2, 2015 @ 5:23am 
Originally posted by WarBaby2:
True... maybe it's just that the puzzles that are there are just to logical and simple for now that they don't really feel "gamy".

This is the paradoxical curse of the adventure game: puzzles that are entirely logical tend to make the game feel "easy" and potentially short, yet they do make sense and reward the player for managing a situation in the same way they'd do it if they had to in real life.

On the other hand, more challenging "use goldfish to unlock door" or pixel-hunt puzzles can tax the player and lengthen the gameplay, but they're often a bit cheap, unfair, and just feel artificial. The difficulty lies in finding a balance at a mid-point between the two.

Still Life demonstrated both of these extremes quite well, with its crime scene investigation procedural aspects generally making logical sense, but then going off the rails entirely with the infamous cookie baking puzzle.
Klolita Feb 2, 2015 @ 5:35am 
I hate it when people say this stupid ♥♥♥♥, visual novels are games and this is a game.
Raesene Feb 2, 2015 @ 5:36am 
Well when I first started gaming in the 80's text adventure games where quite common. This is just the next step up from that. Technically you can call them interactive fiction if you want, but who really cares.
Doyefeellucky Feb 17, 2015 @ 3:47pm 
Originally posted by King ღ:
It would be like calling visual novels videogames.

Thanks for making me think about what would have been a definite purchase.

The game did appeal to me. But after watching a few You Tube vids, I'm put off by the very regular character events- you walk a short bit then you enter a fixed event/dialogue.

I may be wrong. I'd like someone to tell me there's some exploration, some instances where you can choose where the next 'character event' will be instead of being told where to go.

LegendCZ Feb 17, 2015 @ 6:11pm 
It's like you're saying Burito is not a Burito because it's vegetarian = without meat ....

Same logic ...
Avalanche Feb 17, 2015 @ 7:06pm 
Originally posted by WarBaby2:
Originally posted by Mayatron:
in what grounds? its an adventure game similar to the old point and click games , i dont understand your point , care to explain?
Not quite, since there is no skill or luck needed to experience the content of the game or to proceed along it's (set) path, it's - per deffinition - not a game. Even (most) of the point and click adventures of old allowed players to fail in some capacity... this game doesn't... yet.

Personally, I don't mind, interactive movies have their merits too...

Oh, so its only a game if you can lose at it? so i guess anyone that is THAT good at the game to the point of where they never can lose at it, i guess that game is not a game then?? cause thats how you are making it sound.

I don't care about the challenge of the game, i have real life for challenges, i play video games for the story and gameplay, nothing else matters to me.
Dante REDGROOVE Jan 23, 2016 @ 12:10pm 
i agree... they are not videogames... they should be on dvd players too and their budget and marketing plans should be more like movies than anything else
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Date Posted: Feb 2, 2015 @ 4:37am
Posts: 19