Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
STOP SPREADING. You posted your theory in your own thread. Now you don't need to fire around with it in each other thread.
Now you remind me of "The Cabin in the Woods" again. Every time I read a theory regarding rituals/Prescotts I think of that movie.
But yes, I agree that Chloe is probably guaranteed to survive in all (but one?) endings. The whole game is about her and Max. Maybe one of them has to make a sacrifice (and in a way, they already have, by going through these traumatic events), like Max needing to save Chloe over and over again for the rest of her life.
It's rather obvious, if you think about it.
- Jefferson was constantly established as the one good guy in Ep 1-3 and then turned out to be the killer
- Nathan was always the antagonist and there were a lot of hints in Ep 4 that he's a psychopath and behind it all, but he'll likely be another victim and (sort of) redeem himself in Ep 5
- Victoria was the obvious ♥♥♥♥♥, with Kate's video and all that, but in Ep 4 we see that she's not so bad and can actually befriend her
- Frank was the obvious drug dealer / evil person, but again in Ep 4 we see a different side of him
- Chloe seems predestined to die, so it seems logical that in Ep5 we'll learn that the opposite is actually true.
Dontnod keeps doing this with all of their characters. Looking back on it, it's actually kind of predictable what they're going to do.
In general, the "hard" (personally disadvantageous for Max) choices seem to always end up being "correct". Taking the hit (no pun intended) for Chloe's joint puts Max in hot water and she worries she could lose her scholarship, but it wins her points with both Chloe and David. Later, standing up for David pisses Chloe off but keeps him close, which is going to be important in episode 5. Not telling the principal about Nathan gets Max put under suspicion, but could pay off later as well. So far there hasn't been a choice I can think of where you were ultimately rewarded for being an ♥♥♥♥♥♥♥ to a person who immediately comes across like an ♥♥♥♥♥♥♥ to you as soon as you meet them.
It would kind of be cool if the reverse were true, and thoughtlessly being nice to someone out of naivete could come back to bite Max and teach her a little about how the world works, and the importance of tempering compassion with reason, but we unfortunately don't have much story left.
How does it win Max points with David if she takes the hit for the joint? In my game he disliked Max from that point on and warned her that he never wanted to see her in the house again. Unless you mean that it prevents David from hitting Chloe?
But yes I agree that the hard choices seem to be best, like taking the handicapped fund money so you can give it to Frank.
Hopefully we'll have a similar situation with David as we had with Kate and Frank where previous choices can bite yo uin the ass and if you didn't get David kicked out of the house, he'll rescue you (and if you did, he gets shot or something).
Sorry to break this to you but the writers for the game's story finished thier work months ago. While 'we' have not seen it yet, it is quite set in stone and your points, as numerous and entertaining as they were are failing to account for DONTNOD having already completed their ending to the game as far as the narrative is concerned. I am also sorry to say you are wrong. And while I could site numerous theories and red herrings as you did I am content to sit back and let the game prove you wrong. Cheers!
What does it matter that they finished their story? At what point did I suggest anything different?
My point is that they follow clichés and then change them at the last minute. So yes, it's likely that they planned all this from the start. Most of the characters turn out to be different than we expected. The fact that their story is finished doesn't mean that we cannot guess what will happen in the next episode, so what are you trying to say?
Also if you're gonna say "you are wrong, but I can't be bothered to explain why" then no one is gonna take you seriously. I've already been proved right by the game so far. Jefferson was established as a good guy and they changed this at the last minute, at the end of Ep 4. Same with Victoria and Frank. So why the hell would I be wrong regarding Nathan and David? Maybe I could be wrong about Chloe but I'd be very surprised if my other predictions aren't correct.
I am sorry, did I need to be taken seriously? I thought this was Steam's LiS forum.
I've seen better trolling attempts.
Yes these four endings would be nice.
They could also go for a good and a bad ending at the same time. There could be two timelines (with those two moons) you switch between in Ep 5. Perhaps in one of them Chloe dies and in the other she lives, making us question which dimension is 'real' and which isn't and whether the Max in the other timeline is also a part of her soul or not.
Because there is a message: you can't undo the life. Bad things happen. That's it.
I sort of agree. But I think a bittersweet ending would accomplish exactly the same. The problem with a full rewind ending is that Max getting her powers plus all the decisions you made become meaningless.
We already learned that we cannot really change anything. Max couldn't save William or Rachel. She could save Kate though and (potentially) help Frank. So I think we will also ultimately be able to save/help Chloe. Max cannot undo the past but she's able to manipulate small things in the close past/future.
"You can either buy this game, or instead of you can watch the movie butterfly effect. This movie has like our game just 1 ending and it's crap."