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Just relax and take that "warning" as a sign that what you did could change something, either for better or worst, and if you feel your action would make it worse, feel free to rewind, that's what it's for ^^
This game will make you paranoid though, as you try and work out which consequences are big and which are inconsequential. That's life, though.
Take a breath of fresh air: This action will have consequences!
Stand still for 20 seconds: This action will have consequences!
On episode two and loving the game. Life certainly is strange.
Yes. :)
Yes they do. I was on Episode 4 and believe me, some nerve-wracking stuff has happened. I started over because I was too emotionally shaken. Which might defeat the point of playing a game, but that's what I did. I'm still hesitant to pick up where I left off.
It's actually quite amusing. Most games don't affect me this much.
Actually
In one ending nothing you did made a blind bit of difference, Sacrificing Chloe leads to nathan getting busted and confessing everything and dropping jefferson right in, And Kate doesnt end up suicidal, (Appart from Max and Chloe this is the happy ending for EVERYONE, Sacrificing the Bay however, again its not clear who dies, we know Nathan gets killed by Jefferson, If you saved Kate from jumping then she is alive in the hospital or at home, Jefferson is caught, but past that nothing really matters, Letting ya plant die...big whoop, Alysa gets bullied, who cares (As long as ya save her ass the last time,)
Point is ONLY sacrificing Arcadia Bay makes your choices matter, In fact I think that is actaully the default ending or else nothing matters at all, And sacrificing Chloe would just leave Max a traumertised emotional wreak for the rest of her life with no one to talk to about the events of that week...pretty depressing if you ask me