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Now having said that there was never ANY need for Max to use those powers to save her friend. Even in the washroom scene I still feel that if Max had just moved the mop washer/holder and found the hammer straight away before Chloe even entered the washroom she could have rang the alarm and caused Nathan to exit the washroom before Chloe even arrived there. In fact the ONLY time Max needed to use her powers to save someone was when Kate was attempting to jump and she needed a way to stop time and arrive there before Kate could jump. Every other time Max saved Chloe is totally doable without using any time powers, try it on one of your play throughs. The ONLY time you can't do it is because the developers did not allow you to see that you can move the mop holder to find the hammer until you have rewound once, so THEY forced you to use the time powers to save Max and to me that is total cheating on their part.
So in actual fact it was Kate that caused the storm, if anyone did, and honestly if she can't use her powers to save her friends then ♥♥♥♥ the bastards who gave her those powers because they want me as Max to be an ass and not use them to save her friends? ♥♥♥♥ that!
EDIT: Just saw Jeckenn's post #2. "Kate is the cause of the storm" is an interesting hypothesis.
I also understand Chloe being selfish because she feels the worlds is punishing her and against her. Common she loses her dad when she is only a kid, after that her best friend -and only- left the town for five years without a call or a visit so she feels disappointed, and then she met Rachel who gives her a reason to live but then she dissapear. How could Chloe not to be selfish? I am a pisces as Chloe are and we are selfish ... but when we feel the world is against us and everything in our lives goes wrong we blame everybody, we gets blind, we gets selfish and we never never neeeever forget anything. Thats why when Max does something that makes Chloe feel down she automaticaly gets angry and i do understand her. She doesnt deserve to die, she suffered a lot...
>"The choices are pretty split"
k
I completely agree with you that you that Chloe has suffered so much and it makes sense why she would be selfish. However, I think that's why the ending is important... she finally gets a chance to let go of her anger.
This is where I feel that my interpretation of the game differs. I think that the reason Max has her powers was precisely so that Chloe could get all of that closure. Without Max's powers, she dies alone and angry, as you say, but with Max's power she dies selflessly for the good of others AND with the knowledge that everyone she thought abandoned her, actually cared about her. I get the argument that the rewind technically makes all of those memories disappear but I think that, in death, Chloe remembers. I can't remember where but I read someone's comment recently that suggested that the butterfly is Chloe's spirit... if that's the case, then it makes perfect sense that Chloe is able to carry those memories with her into her death.
She expects Max, her best friend, to do the same as she would for her. Maybe that's expecting too much but it's only because that's what she would do. You mention Max not taking the blame for the weed but have you tried taking the blame? David gets up in MAx's face and Chloe steps in to defend her even though we know he is likely to hit her. Then with Frank, in episode 4, if the conversation goes wrong and Frank pulls his knife Chloe jumps in front of Max and pulls her gun. If Max doesn't rewind Chloe will shoot Pompidou and Frank to defend Max. In episode 2 Chloe is disappointed that Max froze and let the gun get taken because losing David's gun to Frank is a serious problem and because Max didn't go as far as Chloe would to defend her.
Well, it's not like Chloe has a schoilarship to lose. She feels she's already lost everything good in her life except for Max who's just come back. Now she wants to hold onto the one good thing she has as tight as she can and see my point above for how she is willing to risk her own safety for Max.
I can accept your argument that Chloe doesn't want to be the reason for others being hurt and is willing to be sacrificed because she's learned that people did care and didn't mean to abandon her but I don't think she was ever as selfish as you say. She just expected the same level of commitment, her flaw being that she was too possessive of Max. Although I don't agree that it is right to let Chloe die on Monday just because she accepts it on Friday. The Chloe that dies on Monday dies with the belief that no one cared about her and everyone had abandoned her. Arcadia Bay finally finished her off after already taking everything she cared about. Actually, that final choice could even be seen as Max's abandonment of Chloe! By sacrificing her, Max is proving her right, everyone is taken from her by Arcadia Bay.
While it might seem like a nice thought that Max still keeps the memories of that week that could have been, she also keeps the pain. Despite all the effort she put in, despite going through the Dark Room, she ends up with nothing from it but memories. Memories that confirm that Chloe did still want to be with her after 5 years apart. From her journal we know Max was afraid of contacting Chloe sooner because she thought Chloe might have moved on. Is it better now that she knows exactly what she lost or would she have been better off not knowing and probably thinking Chloe had moved on? Is she to be forever tormented by the fury in her head?
Anyway, we aren't all supposed to go the same way. DONTNOD wanted us to be 'Polarized'.
Ah, yes, I somehow managed to forget about that.
When I click on "Choices" on the main menu after finishing the game, the stats seem to lean in favor of sacrificng Chloe, 54/46 . . . So which is the road less traveled?
If you didn't even hesitate, you only thought from an outsider's perspective, not from the shoes of Max. You were only thinking of the rational thing to do, and that's absolutely fine, but you can't really blame those who sacrificed the Bay, because they chose a selfish, albeit a more human and realistic route.
I'm pretty sure the diary entry in the bottom left of this screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=521858516
is one of the few constants that aren't affected by our choices. This means the Max everyone played has already said that she was meant to be there, her destiny was to save Chloe and a choice like that is ♥♥♥♥♥♥ up. After reading that diary entry I really thought DONTNOD were going to do something different instead of this old time traveller's dilemma that they had already addressed but no, they went ahead and asked us a question Max has already answered.
Absolutely! I think it's amazing that they were able to design the game such that we each have strong feelings about choosing a particular ending and for different reasons.
Ooooh interesting. I like this.
Seems to me that sitting there doing nothing was just about the hardest fight in the game, for Max, given all that was at stake. You know, the dead birds and dead whales and unscheduled - wait, they have to be scheduled?? - eclipses and double full moons and the apocalyptic tornado . . .
The harder she tries to fix things, the more things get broken.
The fight is to face up to and finally accept that she can't control everything and can't fix everything.
If you see this as a coming-of-age story, that's the moment at which Max emerges as an adult.
(I lean to the hypothesis that this story is allegory, rather than science fiction, and that it takes place in Max's imagination on the eve of Chloe's funeral.)