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But we don't know all the facts. Some questions weren't answered. For example what these spirit animals are. What exact role Sam had (he obviously knew a lot).
Personally, I tried both endings because of curiosity. In the end I chose to sacrifice Chloe, because:
The City is saved
Whales are saved
Birds are saved
All the people - including Warren and Kate, which I personally liked more than Chloe, are saved.
Choosing to save the Bay was NOT putting all I went through because of the powers in vain, because you still can put Jefferson Down, you can save Kate and Nathan (well, sort of). For once, you can use what you gained to do the right thing, without f*cking up everything.
As Chloe said: Max saved her, but there was always some other way for Chloe to die. Just because the game ends does not meant that these situation will end. Chloe might be constantly endangered, making Max rewind time more, making her weaker; and ultimately, there might be another tornado/storm or even something worse. This was just a week with Chloe, and if Max is going to "never leave her", there will be as many chances for Chloe to die every week, maybe worse. Of course, this is just hypothetically speaking, but - just something you might like to think about.
Giving up Arcadia Bay made me personally feel more empty than giving up Chloe.
The whole part about go back and stopping herself leaves me wondering to the point of even playing the game. Nothing you do will have mattered in the end. Even Max herself will forget Chole and her time powers the moment future Sam leaves. Sure, Nathan and Jefferson get arrested, but that would have happened if Sam had just reached out and nothing happened. Indeed, the only possible alteration to the original destined timeline is that Sam was quiet and that if she made a noise Nathan may have shot her to, we don't know. In which case the whole point of getting time powers was simply to save herself so she can live the rest of her life wondering how she could just hide while someone, who she latter learned was her best friend, was being killed 6 feet away from her.
Personaly I view the whole thing as a test to see what Sam is made of and if she is worthy of these powers that some cosmic power has given her. Just think not only does her control and powers expand as the week advances but so does her confidance and bravery as she steps out of her shell and she learns what it's like to make the hard choices. People say sacrifice 1 to save a large town or small city. But what if by sacrificeing a few hundred or thousand innocent Max is able to use her powers to save thousands more. Annomis tips about terror attacks and mass tranist accidents, warnings about dangours students before a rampage or alerts to police before a child is kidnaped? It just seems like hero's origin story to me.
Selfish me likes the "Save Chloe" ending more, primarely because I hate to abandon characters I developed an emotional bonding with over the time I play (which I did not with most of all exept Max n Chloe).
I kinda know that the other ending, the "good" one, should be more preferable because it's the one with the moral and resonsability for others and bla bla bla.... but, well it's all like "Butterfly Effect" somehow... so I already have seen such. Plus it kinda insults me, that DONTNOD wasn't comming up with something more... unpredictable. I mean, that scene at the lighthouse was like "ok, I saw that comming at day one".
Even more plus, I feel my choises fade to nothing. A lot say the journey is more important than the destination... yeah great... I think that's only an excuse to be not disapointed when huge effort leads to no outcome or even losses or suffering ... not just speaking of the (or any) game but real life.
So again: Go Max, let that town go down, you succeded in saving Chloe, you might need some serious counceling afterwards, but there's a way to fight through missery!
Aaannnnd: I'm a hopeful one. There's a big possability that Kate is alive in the hospital, the diner looks pretty well so there might be a chance for survivers, even Blackwell is a bold structure and has rooms without windows ... at least... the bodies havn't covered themselves, so...
Additional: I even would be ok with some self sacrifice ending for Max, like Mass Effect for example. Those things are working on me, too. Plus, I see things like many others: there would have been more ways to turn things well for everyone.
I felt like the game was some kind of redemption for Max, after what she did by leavin chloe alone. The end was just the ultimate sacrifice of Max to pay back the moral dept to her best friend.
And i think the destruction of Arcadia Bay is actually good for Chloe. This Place was connected to so many bad memories (death of her Dad, Rachel, etc). Now she can finally find peace by leaving it all behind and having her best friend (Max) back , who proofed in the finale that she is going to do everything just for her.
Now they can go on their roadtrip to LA, as they always wanted to do.
all in all this was the perfect ending for me, as not just Chloe survives but also arcadia bay vanishes.
Of course you can argue that Max will feel guilty again by letting a lot of other people die. But I think this made her decision to not leave Chloe behind a second time even more powerful.
It was the final Test of the loyality towards her. She had to take the sacrifice of loading her conscience with this guilt to finally reach Redemption.
Thats why i dont understand some People call if "selfish ending". It is pretty much the opposite for me. Carrying such a heavy burden to the rest of your life, because you paid back ur depts.
Letting Chloe go would have been much easier.
As I said, both endings are correct (in my opinion) but I feel that Saving Chloe ending it's very suitable for the kind of story I've made (I even did the right thing, saving Kate, convincing Frank, etc)
But then again, you can save the whole city, full of life, full of dreams, just for letting down your best friend of your whole life, who never had the chance to meet you again in the new timeline.