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That's something that I call "lazy writing" :D
-What do we do with Nathan?
-Dunno.
-Just kill him... nobody liked him anyway..
-Aaaaaand, done!
I had two save files - one in which there was his jacket in the dark room, and the other one it wasn't there.
I didn't play through episode 5 entirely in my "the jacket isn't there" save but Jefferson still said that he killed Nathan. I'll have to continue playing and see if there's anything else altered.
Such a wasted opportunity. First they set Nathan up to be a total jerk, then they reveal that he was being manipulated by almost every figure of authority around him, and then he just gets killed offscreen. Even if you sacrifice Chloe, Nathan gets no chance at redemption since he gets busted for killing Chloe anyway. In the end, Nathan's problems don't get solved, and he'll probably end up offing himself in jail with no one ever realising how f-ed up his life was. Sure, he was a douchebag, but he didn't deserve this,
Ikr. Nathan was never going to get away scot-free, but to deny him the opportunity to redeem himself is just evil in my opinion. We are told throughout the game that Nathan feels like he's always being controlled, whether by his parents or by Jefferson, and in the end, he dies alone and still under Jefferson's thumb. Screw character arcs, mass death and destruction is obviously the way to creating a good story.
Considering Nathan was already dealing with both his crippling drug addiction and his overwhelming guilt over killing Rachel Amber, it's very likely prison time and the subsequent fallout involving his parents will drive him completely off the deep end,
A very strong conqueror once died "randomly" before a battle. An eagle dropped a tortoise on his head from some dozens of meters (they have a habit of dropping tortoises on rocks so their shell crushes and reveals the meat)
Your example would make for a really great story. Sure, the emperor dies in a random way, but that affects everyone else, and the effects of his death are real to the other characters in the story. LiS undoes everything you did if you sacrifice Chloe, making it seem like the entire game was pointless and that it was your fault for having played it in the first place. It's like Spec Ops: The Line, except Spec Ops worked because it was exploiting the expectations and assumptions of the military shooter genre. Spec Ops did not advertise itself as one where "your choices mattered" only to drop the revelation that the protagonist was imagining most of it to justify his slaughter of "enemies", LiS practically beats you over the head with this claim but does nothing with it at the end.
Life can be unfair and even random, but the writer has an obligation to finish the damn story instead of using real life as an excuse for his/her incompetency. How would you like it if every book/game/movie ended anticlimactically with no closure whatsoever because "real life is like that?"