Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It´s sad money "damages" such masterpieces.
But in short, because DN set a high standard with the previous episodes and thoroughly dropped the ball on the last. Cliché, generic, predictable, boring.
Predictable the ending was since episode 1.... boring? I guess thats subjective....
And why I am satisfied with it.
Polarized was not well made. I experienced a great sense of 'disconnect' throughout it all. Half of the time I felt like I was watching a cinematic Epilogue (of an already finished story). The stuff with Mr. Perverson, it didn't grip me any more at all (whereas I has been extremely anxious about it beforehand). I felt I was just going thru the obligatory, predictable motions (yawn). And the dreamscene, cute and all, but it should *never* have taken the place of the real story (which was excruciatingly untold yet at that time). That really was my major gripe with it: it came in lieu of the story, usurping a major portion of the Episode, leaving pretty much all loose ends untied. The latter was most frustrating for me: we had been theory-crafting here, for like ages, and Dontnod just gave us the finger on that one.
And all these 'This Action Will Have Consequences' moments, they were lost in time like raindrops in the rain. Open the window and let the blujay out? Or keep it trapped inside the house? I mean, I don't think that particular scene should have been of great importance or anything, but when you pop up a message to say these things will have consequences, for frak's sake, let them actually matter!
And as somebody who chose this one, I am still very pissed off on this game, and since I have this game since 1/2015 I expected MORE
They've said the opposite of this several times and indicated that episode five is exactly what they always intended to deliver. There have been rumours regarding the budget idea but there has never ever been any actual conclusive proof of it.
From the end of episode 4 and onwards I feel that the game takes a turn downward both storywise, in pace and in delivering the ending(s). Almost makes me wonder if they changed writers and producers for the last episode.
(Props to Alyx for the poetic Bladerunner reference, one of the best movies made, directors cut that is).
Despite any pitfalls I have to say, it's been a very long time since a game made me care about any of the characters at all. By the end of this game I found myself feeling bad for even the characters I disliked. I hope they do another season... obviously a sequel would be nice but that would generally mean an all new game. A new season of chapters could mean a continuence of where we left off with our choices, it could even provide a little redemption for how chapter 5 played out. :)
The feeling of not liking the ending didn't come right after finishing the game,
but startet growing some time later.
What could be more narrow and cliche, than leaving nothing but the decision who you have to sacrifice.
Blabla, if you mess arround with time, you have to pay the price.
You could try to think of the story as a fairy tale about growing up and learning to take responsibility, but the ending would still don't work out for me.
Max sitting on the floor of the toilet, while chloe gets killed and just doing nothing?
Or Max leaving the city with several dead citizens, not thinking about doing something?
For me this is just an ending made with a big sledgehammer and damaging the whole game.
I had planned to play it again after finishing, but it doesn't make sense anymore.
The possibility of an open ending, with Max trying to make something in a different way,
to let more people escape the tornado, or saving Chloe with maybe just one time reversing time, to see if the tornado is less dangerous or something, this would make more sense for me, without the need to change a lot of the last episode