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报告翻译问题
The choices in between are a distraction from the truth. They also teach you, Max, important values of consequences and what being an adult is like. They are a way to reflect on what you went through when you get to the end. From those choices you come to a conclusion as to how you want to progress through life.
On a more story-wise note it's merely that Max is trying to stop the Vortex from swallowing up Arcadia bay. Choices involving finding out what happened to Rachel have nothing to do with the end. Those choices pertain to Max's wrong understanding that the Vortex is because of what happened to Rachel. The real reason for the Vortex is the butterfly, Chloe, and the initial rewind that Max does. Since all "in between choices" come from this initial rewind they would have no affect on the end as the end is determined by whether or not you make that initial rewind.
You choose A or B [ A = Chloe Alive; B = Chloe Dead ]
If A then C [ C = Vortex ]
If B then D [ D = No Vortex ]
Therefore C or D
This way of thinking means that A and B don't matter, your initial choice, what matters is the consequence. By using the consequence you then make the initial condition. However, in the game you only know about the Vortex because of time travel. So the consequence of a Vortex makes you choose the initial which seems like you have no free will. It's Vortex or No Vortex with no third option.
But still to me it makes no sence that on hand hand you have infinite timelines but on other hand you really only have two possible outcomes.
And the game does try to convince you that choices matter it even states it at the start of each episode...
I get the ending (time travel or accept the seemigly inevitable); but still it felt kind of wrong so many posibilities but rlly only two outcomes? that part doesn't make that much sence to me...
But it's not the choices themselves that matter. It's the power of feeling that you're choices made a difference when they didn't that really mattered. That's why these types of games work. Although Telltale has been failing pretty hard at this in a few of there recent games like Game of Thrones and Borderlands, LiS did a pretty good job at it. Even though at the end it starts to fall apart.
was expecting more from the final episode ,but with time travel it's very hard to keep the choices you made worth ,they matter until they last :)
Well, to be honest, it was how the game was originally advertised if memory serves me right. But then the devs got under serious pressure when making Episode 5, both from time and budget, so the ending was a bit rushed and disappointing purely from that aspect.