Life is Strange™

Life is Strange™

查看统计:
Bartho 2015 年 12 月 30 日 上午 9:41
Great game but all choices are completely pointless? (spoilers)
It's a wonderful game: great characters, story, voice acting and atmosphere.
...But one thing really bugged me, no matter which ending you choose your choices were utterly pointless.
1. scenario: save chloe = city destroyed and presumably everybody else dies so it doesn't matter at all which choices you made the entire game
2. scenario is even worse: you change the past completely by not saving chloe in the bathroom and hence everything you did in the first four episodes never actually happened

So basically, the game is trying to convince us that every choice matters but in the end you really have only two possible outcomes. But the point of the game was that there are infinite timelines with infinite possibilities and yet you only have two simple outcomes that neglect everything else. Thus the ending undermines the message of the whole game in that respect.
< >
正在显示第 1 - 15 条,共 19 条留言
Blackwell_ninja 2015 年 12 月 30 日 上午 9:51 
Choices are not pointless because they shaped Max's character, they defined who she is in the end of the game. They also created the journey this game is and showed what are player's priorities and values in life.
Zetskey 2015 年 12 月 30 日 上午 9:54 
The game doesn't convince you that every choice matters. In no way is it doing that. What it is trying to convey is that, in the end, you have choose either to stay in the past or move forward. Moving forward means sacrificing in order to grow and staying in the past means to continue onward with your childhood ideals under the guise of safety via time travel.

The choices in between are a distraction from the truth. They also teach you, Max, important values of consequences and what being an adult is like. They are a way to reflect on what you went through when you get to the end. From those choices you come to a conclusion as to how you want to progress through life.

On a more story-wise note it's merely that Max is trying to stop the Vortex from swallowing up Arcadia bay. Choices involving finding out what happened to Rachel have nothing to do with the end. Those choices pertain to Max's wrong understanding that the Vortex is because of what happened to Rachel. The real reason for the Vortex is the butterfly, Chloe, and the initial rewind that Max does. Since all "in between choices" come from this initial rewind they would have no affect on the end as the end is determined by whether or not you make that initial rewind.
Zetskey 2015 年 12 月 30 日 上午 9:59 
The best part about it is that it's a Dilemma. In philosophy Dilemmas should not exist. The dilemma is this:

You choose A or B [ A = Chloe Alive; B = Chloe Dead ]
If A then C [ C = Vortex ]
If B then D [ D = No Vortex ]
Therefore C or D

This way of thinking means that A and B don't matter, your initial choice, what matters is the consequence. By using the consequence you then make the initial condition. However, in the game you only know about the Vortex because of time travel. So the consequence of a Vortex makes you choose the initial which seems like you have no free will. It's Vortex or No Vortex with no third option.
最后由 Zetskey 编辑于; 2015 年 12 月 30 日 上午 10:00
Bartho 2015 年 12 月 30 日 上午 10:11 
Yeah it's a valid point that they shaped her character.

But still to me it makes no sence that on hand hand you have infinite timelines but on other hand you really only have two possible outcomes.

And the game does try to convince you that choices matter it even states it at the start of each episode...

I get the ending (time travel or accept the seemigly inevitable); but still it felt kind of wrong so many posibilities but rlly only two outcomes? that part doesn't make that much sence to me...
cherry bomb 2015 年 12 月 30 日 上午 10:37 
The choices in this are as pointless as the choices in The Walking Dead games....I.E pretty damn pointless.

But it's not the choices themselves that matter. It's the power of feeling that you're choices made a difference when they didn't that really mattered. That's why these types of games work. Although Telltale has been failing pretty hard at this in a few of there recent games like Game of Thrones and Borderlands, LiS did a pretty good job at it. Even though at the end it starts to fall apart.
最后由 cherry bomb 编辑于; 2015 年 12 月 30 日 上午 10:38
Makesin 2015 年 12 月 30 日 上午 10:39 
The Sacrifice AB ending isn't that bad regarding choices. I'm pretty sure that a lot of people in AB survived, so there's quite a solid chance that at least some of the choices have some post-epilogue impact.
ecimir 2015 年 12 月 30 日 上午 11:05 
Yea, ending choice kinda ruined the great game. It remainds me of Mass Effect 3 where emding choice pratically makes all decisions you made in previous games unimportant.
Connor 2015 年 12 月 30 日 上午 11:15 
you can choose between erasing all of your choices or destroying all of them ,choose wisely ....

was expecting more from the final episode ,but with time travel it's very hard to keep the choices you made worth ,they matter until they last :)
pickyroman 2015 年 12 月 30 日 上午 11:37 
引用自 Bart
But the point of the game was that there are infinite timelines with infinite possibilities
There is problem. People like to think that they know point of something. If you are disappointed about something, try to find another point from where it all will make sense.
Makesin 2015 年 12 月 30 日 上午 11:40 
引用自 th3romeo
There is problem. People like to think that they know point of something. If you are disappointed about something, try to find another point from where it all will make sense.

Well, to be honest, it was how the game was originally advertised if memory serves me right. But then the devs got under serious pressure when making Episode 5, both from time and budget, so the ending was a bit rushed and disappointing purely from that aspect.
TheDoctor 2015 年 12 月 30 日 上午 11:47 
i watched my girlfriend playing all the chapters and the thing the really annoyed us was that the dev really put a lot of effort and closure into one ending and the other one was like "why do you choose this ending?". But yeah we talked a lot about how pointless was all struggle through the game, every decision we made on the end worth nothing even the "♥♥♥♥ warren" attitude that we adopt was overruled (yeah we hated warren, don't ask why...)
Sunsetter 2015 年 12 月 30 日 上午 11:49 
They don't matter, no. And "it shaped Max's character" is a lazy cop-out, much like the entire ep5
pickyroman 2015 年 12 月 30 日 下午 12:22 
引用自 Makesin
Well, to be honest, it was how the game was originally advertised if memory serves me right. But then the devs got under serious pressure when making Episode 5, both from time and budget, so the ending was a bit rushed and disappointing purely from that aspect.
Whole story including endings was written from the start. Pressure does not matter. And advertising... well, I don't think that it is from where we should build our expectations(and disappointments).
最后由 pickyroman 编辑于; 2015 年 12 月 30 日 下午 12:25
Noided 2015 年 12 月 30 日 下午 12:55 
One of the worst endings ever :V
Shady Boots 2015 年 12 月 30 日 下午 1:04 
Maybe I'm one of the few that thought the "sacrifice Chloe" ending was the ending that made the most sense, since from the beginning I somehow knew that Chloe would have to die at some point. But I dunno.
< >
正在显示第 1 - 15 条,共 19 条留言
每页显示数: 1530 50

发帖日期: 2015 年 12 月 30 日 上午 9:41
回复数: 19