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http://steamcommunity.com/app/319630/discussions/0/492378265878182796/
That's quite easy, I will explain it via poem:
"When they don't know what to say
and have completely given up on the play
just like a finger they lift the storm
and the spectators are satisfied."
See what I did there? ;)
But seriously, yes ... the storm is there because "reasons". They dropped the ball. They wanted to create an emo situation where you had to choose between Chloe & the town. The storm serves no other purpose in the story and is quite similar to a "Deus Ex Machina" or in this instance we could call it a "Diabolus Ex Machina".
Some time ago I made a joke that the episode 5 should be renamed from "Polarized" to "Acute Dramatic Necessity Disorder".
I dunno, the game just left me quite bitter just like ME3 did.
The universe really wants her dead but unfortunately really sucks at killling people! The car crash was a perfect opportunity for the fates to finish her off while Max was unable to intervene but no, she was only crippled and still lived for at least a couple more years and still made it beyond the time she was 'supposed' to die. Then there's the tornado. If that was sent to kill her then the universe really sucks because it f'ing missed! Chloe didn't even need Max for that one. They were on the beach, Max passed out and Chloe walks out of the tornado's path while carrying Max to safety. No rewind required, just normal walking and the tornado missed her. Worst Reaper ever.
Death already tried throwing whales at her and couldn't hit her while she was in a wheel chair. If he can't hit that slow moving target I don't fancy his chances at hitting her car.
Anyway, I recommend everyone to watch the movie the butterfly effect. The game is absolutely based on that. In the movie butterfly effect, the concept is that in time, every action has an impact. It seems minor, but let's say: you move a phone to the other side of the room after travelling back in time. The room catches on fire, but because you moved the phone, you can't reach it in time. Thus not being able to call 911/whatever the number is in your country. Because of this, your house burns down and in this process, a paper with the solution to cancer burns down.
now, this is just some random example, but I mean to say that by doing something seemingly small, you can create a huge change. In the movie the butterfly effect, this is explained with the metaphore of a butterfly flapping his wings, causing a tornado on the other side of the world.
Hence, why this entire game starts with a butterfly and seemingly end with a tornado.
The game shows that, even if you'd have the power to change time, you cannot, actually, use it. It may seem as... 'small' as saving someone, namely cloe, but by doing so, you completely alter the timeline and this will cause something huge. So despite max still having her powers, she cannot actually use it at all, knowing that the smallest thing will cause a tornado. Or something else, theoretically, but the tornado is used because that's the metaphore in butterfly effect.
We know.
The closest moment this game gets to the Butterfly Effect is when Max chooses to save William and Chloe gets into the car accident instead (since this time around, her dad was there and gave her a car as a birthday present). You see the thing with the Butterfly Effect is, that it's not some mystical incantation which causes any random event on earth, it’s just a reference to long and opaque causal chains. However there's no causal chain why Chloe's survival would result in a huge tornado that wipes out the city, and that her death would be the only way to avoid it.
And that's the thing that doesn't make any sense. There's no explanation nor reason why such tornado would exist in the first place... since Butterfly Effect doesn't really work like that.
But it's not really true.
That's only the writers own subjective opinion that's forced upon us.
Not based on logic.
Maybe, maybe not. However the best thing about being a time traveler is that you would have de facto infinite time and infinite attempts to solve any problem.
But it's not really true either.
It only happens because the writers throw a fit and force it to happen. Instead of actually using deductive reasoning, they went with the typical "because I say so" type of thing.
There's no logical reason why it would happen.
Yes, but it doesn't work in this case.
For it to be consistent the Bay in episode 4's alternate universe should have been completely destroyed a few days after William was saved. But it wasn't, because the writers just wanted to write in a reason to kill off Chloe because they thought it somehow wasn't incredibly, stupidly cliche.
I wish the storm had been because of Rachel's spirit expressing fury over her death, but in that case it should have stopped coming when her body was discovered and Jefferson and Nathan were taken into custody. Instead, we got an incredibly dumb reason for the storm to try and bring in a cheap emotional choice at the end (that you know, only invalidates the entire rest of the game, so much for the "choices matter" tag).
the storm is the way of time to fix itself by removing everything Max did using the OP time travel thingy (since she used the time traveling thing at the diner, at the barn, on the beach and at the school, it makes sense for something big to come, also, a storm is known to be a natural thing, so you could say nature wants its original course. You can see deers in the city if you pick to sacrifice Arcadia Bay)
Since the storm is happening because of time, maybe it is set to check every few thousands years for that. I know this holds no connection at all, but what if in the game's universe the biblical Flood happened because someone played too much with time travelling?
Max's weird psychedelic dream is the way of timelines to settle down because of memories of Max that overlap (Watch the steins;gate anime and movie to understand this, this effect can be seen in the movie where the main character is lost between timelines, but you have to understand the plot before)
the bit about the "time check" I mentioned 2 paragraphs earlier would mean that Chloe is safe since the next nature check would be after she dies, in the future.
I think it's both 1 and 2, as maybe nature needs to keep its original course. It's not because of "reasons" that the storm is created, but because certain parameters are changed the whole system colapses and the storm is coming to fix things by cleaning it all.
_____
Here's another thing, maybe the actual trigger wasn't for Chloe to die, but actually for Nathan to be caught at the right time? That would be a bit stupid, since he's killed by Jefferson in the timeline where Max is caught and David doesn't save her, but would explain why the storm is coming after the town and not Chloe herself. It would only need a lightning strike to hit Chloe and boom, done. Instead the storm is going for the city which, surprise surprise, is lead behind the scenes by the Prescotts.
I read in a thread on the wiki that another ending was planned but then scrapped that had something to do with the american indians motifs that can be seen everywhere (the spiritual deer that guides Max, the pillar from the college that Nathan tried to steal once as it can be read on his files and also the old message in the barn from 1930 from a Prescott about some money) which would mean that the storm is an indian curse coming after the Prescotts. There is mentioned in a file (I didn't find it but on the wiki it's mentioned) that said that the Prescotts bought some World War bunkers into town. Also the Dark Room has food and water preparations for about a few days, which is the time for a storm to pass.
My guess is that's the prescotts were cursed by indians and the storm is actually coming for the Prescotts. Max has those powers because she's been pure (Jefferson notices that she's different from Rachel and Chloe in that she's more pure) and she was noticed my Nathan at the killing scene when the curse would start in silent mode, but since she's pure the curse tries to save her by giving her the time traveling power and the chance to save her friend from being killed and herself and doom the Prescotts in another way by a certain date. The part that doesn't fit is why the storm is coming after Jefferson is caught and the Prescotts with him(unless maybe the Prescotts are destined to escape trial if that happens by saying that the funds were believed to go into photography lessons, or something, in which case Max actually fails to fulfill the curse on the Prescotts and that's why the storm is coming instead before the Prescotts go to an actual town with a judiciar system).
If my theory is correct, none of the choices are good since they miss the actual point of the curse. An actual good ending would be for Chloe to take a picture of Nathan holding the gun on Chloe. Nathan would freak out and try to shoot Max, then Chloe hits him and takes his gun then Max calls for David and shows him the picture as evidence for further
Also for support of my theory, the butterfly on the bucket in the sacrifice Chloe ending and the deers that come to town are the spirits of the indians. This means the Sacrifice Arcadia Bay is the better choice from the point of the indian curse & mother nature.
It's not even the writers' opinion. It's the opinion of players who chose Sacrifice Chloe and refuse to acknowledge that the writers' gave us an equally valid option to accept the consequences of the changes that were made.
Something that just occured to me, so many people assume everyone is dead if you Sacrifice Arcadia Bay because the storm was so destructive (despite the property damage being about half what it should be for the reported scale of tornado) but there's deer alive! They aren't ghost deer like Max has seen before, they are actual living flesh and bone deer that survived the storm. If they can, I'm sure some of the people did too!
They did. When you are in the barn looking for the entrance to the Dark Room there's mention of it. They brought a 'Bomb shelter boom!' according to a newspaper clipping. It's one of the reasons I don't believe everyone is dead if you chose to Sacrifice Arcadia Bay. They'll be heavily out of pocket from the property damage but the town is supposed to be full of bomb shelters that the Prescott's made their fortune from selling so surely a lot of people would be safe in them.
It's not that I don't "get" the concept, I just don't see how it makes sense in this scenario. If you want me to buy the "science" explanation that saving Chloe caused some kind of chain reaction that created a supernatural tornado and things like two moons, you have to show me how. I mean what, when Nathan fires the gun... some gunpowder is released into the air, and it gets into the atmosphere and... neutralizes a potential tornado, because... reasons?
The storm is clearly supernatural, so I can't see, even theoretically, how saving Chloe in the bathroom would set off a chain reaction that would create a double moon and a giant, supernatural tornado. You can't just tell me, "Well it did" and expect me to buy into that.
I did read it, still thinking it over though. It's interesting and might have been a really great story if the devs had decided to go that way and flesh it out. But as it stands right now, the curse seems a little vague.
Curse how, just hurt a random Prescott? Then the timelines where Nathan dies or gets arrested should have been good enough, right?
If the family as a whole needed to be scandalized, then the San Fransisco timeline was just as good as the "sacrifice Chloe" one, because either way their kid gets arrested and outed as a murderer/sex offender.
And if their town needed to be obliterated, I'm nots sure why letting Chloe die would have stopped it.
So I don't know, I do really like the idea, but like I said, they would have had to flesh it out I think.
The more the time stream changes, the more bad things tend to happen. Look at all the possibie outcomes on the beach with Frank. Almost all of them, and there are a lot, are quite horrifying. This is ephectic philosophy. The only way to turn it all around is to make no decision at the point of the Tangent Universe's creation.