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When it comes to the doe, you might want to have a look at spirit animals in connection with Life is Strange. It's not just the doe: There are multiple animals throughout the game, that likely symbolize certain characters or events. The doe is usually theorized to be eithe Max' or Rachel's spirit animal (the later one explaining why the doe spirit is present, when Max and Chloe find the grave). The butterfly is Chloe. And birds are apparently a symbol of death, while whales represent the very power of creation, meaning that the dead birds and whales were a huge hint towards the coming catasrophe and the unstable state the universe is apparently in because of all the time travel stuff.
Regarding the rewind power: It think this is kept vague on purpose. LiS is not a science-story, where the protagoists try to find the reason for their mysterious powers. The power is just an element in the game, supporting the narrative, but not controlling it. The time travel stuff is used in a much more poetic way. Some people mentioned, that Max' powers kinda match her personality as a photographer. She can turn back time until everything is right for the perfect "shot", she can freeze time just like a photo is a moment frozen in time and she can travel back in time through photos, which is pretty similar to nostalga when looking at old photos.
It's not quite clear why she has her powers, but I think there are multiple explanations, each having it's own charme, ranging from the universe going crazy and her powers being the result of it, the reason for it and the solution to it (complicated time travel stuff), to her discovering her inborn abilities in a moment of need or some more destiny-like explanation.
But again: No character in this story really cares about quantum-mechanics or other time-travel related stuff and even if they did, it's unlikely that they would get a satisfying explanation on why a time-traveling girl is related to dead whales on the beach. I get why you would want an answer, but some mysteries would simply lose their point, if they were solved.
I think there are various ways to look at the ending or the point of the whole time-travel stuff. Suffering through a week of time-travel madness to safe your best friend, just to fail to do so in the end, might sound pointless, but it had it's effects: Maybe not on your friends life, not on the people in town, but on Max.
Max is the only person, who remembers all the stuff she went through. All the events made her realize things about herself and her relationships to other people and made her grow up as a person. This week, that never happened, probably thaught her quite a bit about the world.
And when it comes to Chloe: The time traveling gave Max an opportunity to spend a week with Chloe, that she wouldn't have had otherwise. Sure, they may not be together in the end, but they were for a short time. That's an other photgrapher thing: Remembering (taking photos of) moments, that don't last forever.
I was also really angry for awhile to be honest. Reasonable minds can disagree, but I really felt like we were promised that our choices would matter and in the end... they didn't. All things being equal, I got the bad feeling that the developer opted for just two endings because it was way less expensive than if they tried to create a lot of different endings. In other words, while the first four episodes were wonderful, we kind of were sold snake oil in the end.
As you can see, a lot of people try to cope by saying that it really is the journey that matters, you cannot really change fate for long. I wish them well, but to me that is kind of hollow. I mean really, did anyone really need another boring story about not being able to change fate. Yawn. I really thought, based on the first four episodes that Dontnod was going to do something bold, interesting. But, no... just the same boring time travel tropes.
Obviously, an F on the final exam seems to hurt even more when you did so well all year. Still hoping they fix it someday!
I doubt it will happen, as I really do think, in the end, the real reason we got only two lame endings to the game was due to the cost it would have been to have 8 or so quality ones. That makes it very unlikely they will ever be willing to open up their pockets to make things right.
All I can say, is that you are not alone in your disappointment. Too bad. They could have made a game for the ages!
I also agree wih 5th chapter. Its confusing and nothing actually happened. In 4 chapters, you had 2 times time travel by photo, which are great time travels looking from story side (Oh I saved William... but hey, then I have to kill Chloe. Ok, fu*k that, I want Chloe alive). In rest of game, its just few seconds of rewind. But 5th part, time travels are without any point, going back and forward constantly, confusing and other... Rest of game have perfect story, every event is following another one. Still, I don't know why, but I love the ending... somehow, and after I've decided to save Chloe (as said, without any thinking), I started to cry, because, Arcadia Bay is only place in game. On the other side, Its not like final decision changes a lot, because I think there won't be 3rd sequal (and the second one is actually prequel to the first game), so It has to be like that lads. Im more disappointed with events in chapter 5 more than ending, but yea, they could make ending way better.
Its sad that "Before the Storm" is actually prequel to this part, so we all already know any decision won't make Rachel survive... Or maybe we could save her, but then, 1st game won't have any point.
ANYWAY!!!
Game is epic, best story I've seen in my life, its more like 15 hours of movie where you are an actress. I wouldn't think in my dreams that David Madsen is so fu*king cool guy and Mark Jefferson is the a**hole, also to see Nathan as victim, not the evil guy, and I'm glad throughtout the game, I haven't killed anyone - Saved Kate (after 2nd attempt, haven't killed Frank, only thing I'm shamed about is I suspended Nathan, but who would expect Jefferson to be the bad guy at that point of the game.
And for anyone else who haven't completed the game, read line below!
***SPOILER ALERT***
I personally never found anythign wrong with the 5th chapter at all. You were trapped trying to use any means at your disposal to escape the dark room and save your friend. But as with previous attempts (ie saving william only to have chole become paralyzed), you slowly begin to realise that regardless of your efforts, the end result is always an unfavorable outcome. So in the lead up to the final decision the game presents you, you are internally torn (ie the nightmare sequence sneaking around everyone) about what to do and are feeling trapped by your decision. By this point you must have a feeling (at least, I personally did) that you are going to eventually make a choice to let Chole die at the start of the game, or save the town with all these people you have spent the entire game getting to know and helping with their own personal issues.
I had to sit and think about what my choice was going to be for at least 5 minutes. Do you sacrifice Chloe to save the town and bring order back to the chaos you had caused from your time manipulations (ie prevent the tornado from happening), or do you continue to try to save your friend, knowing all the pain you will be inflicting on anyone who survives, unsure if this would be the end or if another tornado will come again later on?
I think you really need to comprehend the larger themes at play during the last chapter to fully understand and appreciate it, as it wasn't as straight forward as the others were in presenting its them. And also, if you just ran through the game without talking to everyone and taking in all the little things, you probably wouldn't feel as connect to either choice.
Did you like the ending of Donnie Darko?
I am just curious. Mostly agree on the points you made.
I've come to terms with there only being two endings (they wanted to split the playerbase with a dilemma, the episode is even called 'Polarized') but I know which ending I choose and always will.
PS:
BtS is set about two and half to three years before Rachel disappears so I doubt her fate will be anything to do with the plot. Yes, we'll be playing it knowing what will have happened to her in 2013 but we still wont know what's happened to her in 2010. About the only thing we do know is neither Chloe nor Rachel die in 2010 so they should both be alive at the end of BtS ep.3 (and hopefully happy, for a couple more years).