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But seriously, back to the OP: It *DOES* feel like some "This Will Have Consequenses" don't relate to anything. (Anything obvious, at least.) I think during the course of the game it only gave me "Remember that consequence we warned you about? Here it is" prompts maybe two or three times. Also, there were a few times (like, for example, talking Kate down from the roof and the confrontation with Frank down on the beach) where I made choices that according to charts I saw later *SHOULD* have triggered a fail state but in the end, I got the good ending for each. Maybe there was a point value modifier that I'd accured before those moments that put the game into a 'good mood' and gave me a pass, even though I'd not gone through the decision tree 'correctly'.
That's how it *felt*, is all I'm saying. Something tells me that if I knew more about the coding under the hood I'd be impressed with what-all they did.