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When is that funeral, though? It never tells you. Or did it, and I forgot?
Jefferson gets arrested because Nathan spills the truth to the police after he gets arrested for shooting Chloe. All the things you see in that ending is in that one week, the funeral is on the day of the storm. As you can see when future Max (with the knowledge) and current Max (without) start to overlap as she sits on the bench at the lighthouse.
Because that was the moment in time she left Chloe on the cliff during the storm.
Also Victoria only dies because you try to warn her about Nathan. Something that does not happen in this timelime. (Fun Fact, if you dont try to warn Victoria during the party in episode 4 she is not in the dark room in episode 5 and also does not get killed by Jefferson.
Its actually better to not warn her.)
Also there is no "good" or "bad" ending according to the developers.
Both endings are 100% equal and both are "canon". It just depends on the player. And i take the word of the people who wrote the whole story over that of a bunch of people on the internet anyday.
Mind you, regardless of all this, i still will always sacrifice the town and safe Chloe. It was the goal from the beginning and sometimes you just have to accept the decisions you made, regardless of the consequences.
Saving Chloe was the goal that started everything so i see that through, no matter what.
Also time travel storys that end with "well duh, you should not have changed anything in the first place" are mega lame. Its the most used time travel cliche ever. Alone for that i would choose the other ending.
Sacrificing Chloe ending and the whole sequence seems like a true end, especially if we never see Max again in season 2. Which might be true because the devs said it's a new cast.
Well that is the whole point. One ending gives you closure, the other is open ended.
In the "Sacrifice Arcadia Bay" ending the worst hast happend (the storm) and Max & Chloe can look forward to an unwritten future. Nobody knows what lies ahead.
The other ending is a definite ending. Chloe is dead, nothing you did ever happened. The end.
Its just what you personally prefer more.
I believe you meant 'hella lame'.
Well, time travel stories tend to always repeat a few different concepts: Sacrifice, humbleness or the inevitability of fate.
That's why most time travel story will either end with the protagonist making some kind of sacrifice for the greater good/the people he loves or he will accept that he should be happy with what he got and not change anything or he should realise that it's impossible to change things because of time loops and other stuff.
Using time travel to actually save the day without sacrifices or a deeper message, is usually a thing that only happens in comedy or fantasy stories, because it tends to be a bit of a Deus Ex Machina. I mean: If you solve all the character's problems with time travel, you might as well replace time travel with a magical artifact that resolves the plot.
That said, I think the ending of LiS is not trying to hammer in that you can't change time, but is rather a story ending with a sacrifice. It just let's you choose, what you sacrifce and what you save, i.e. what is more important to you: You best friend or a town full of people.
Don't get me wrong, this is not a dig at the OP, just an interesting phenomena I've noticed.
As someone who likes both endings for very different reasons, I understand the need to justify, to yourself or others, the choice to kill potentially hundreds of people including several of your own friends just to keep Chloe safe. We've been programmed over time to accept that the hero must sacrifice for the good of everyone for a story to be "good", so when that does not happen, it generates a need for justification. Something somewhat similar happened in the game The Last of Us with it's ending. I won't post spoilers here, but as a game that did not offer a choice at the end (there was only one ending), the ending was incredibly controversial, because it also did not end "heroically". That blew a lot of peoples minds.
And here, with Life is Strange, we have two endings.
If you sacrifice Arcadia, Chloe lives, but we know for certain hundreds will die, most likely including Warren and Joyce. On top of that, if Kate and/or Victoria are dead, we lose the ability to reverse that as well.
If you sacrifice Chloe, you save all of those people, including Kate, Warren, Joyce ad Victoria, all of whom we see at the funeral. However you have to give up the one person you most care about.
One ending "feels" heroic, and the other "feels" selfish, but in reality both endings are equally valid. It's just a matter of whether or not you see Max, at that moment, as more the hero or more the human.
So I guess my point is: Don't feel like you need to justify the decision beyond "it's what I felt like Max would do at that moment". That's all that's really needed.
Also I was thinking/hoping Max would maybe be a side character or a co main character in the next game. Then maybe it would use your save file, if you saved Chloe then something else happened to her. If you didn't save her then you didn't. Then Max's powers are stronger and somehow, maybe with the help of the main character you can get Chloe back.
But they said whole new cast so probably not :c
I actually think it would be better to not have Max return in the sequel. The gap between both endings is simply too big.
In one ending Max sacrifices her best friend to save a town. It's a hard thing to deal with, but I think she would get over it eventuelly, become a famous photographer and just move on with her life.
In the other ending, Max sacrifices dozens of people just to save her best friend, who is her "number one priority" now. If something was about to happen to Chloe, Max would likely be devestated. Losing your friend is one thing. But losing the most important person in your life, after you killed an entire town for her, is a whole different story.
Plus, this would invalidated your choices in the previous game even more. People already pointed out, that the game's endings make your choices throughout the game meaningless. If you now kill Chloe either way, you suddenly have a game about consequences, where non of your actions have consequences (aside from giving you the choice to kill an entire town for nothing).
I'd like to see a cameo though. For example if a scene was set in Arcadia Bay Cemetery you might see Max visiting Chloe's grave or Max & Chloe visiting William's, depending on your save file. Or if they want to keep out of the Arcadia location a cameo of Max or Max & Chloe in a bookshop would be cool too.
I honestly think we will get a 2nd hand cameo, for example finding a newspaper that talks about an "photo exhibition by famous photographer Maxine Caufield" or something like that.
Something that shows its the same world but gives no further details and could fit with both endings of the first game.
Actually there's no evidence for that. Nobody knows when the funeral actually takes place because the game doesn't say. It's speculation otherwise. You already said most everything else I would have said anyway.
The game was supposed to be larger anyway considering all the cut recorded lines they had. My guess was the original plan was to have 3 endings total with the third one being the one where everybody survives. If anything they might just mention Max. I really like the idea of that season 3 idea too.